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Author Topic: Project DGen_mod  (Read 376710 times)

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Barkhorn1x

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Re: Project DGen_mod
« Reply #1068 on: February 20, 2015, 07:04:55 AM »

The issue was not the AF coordinates - that was just a symptom.

It has to do w/ the [Aces] section.  When I remove it from the problem segments NO boom.

What is strange is that the syntax is correct in those sections and the segments that go boom are almost identical to the ones that don't.  Just weird.  I have a few more tests to run and if I can't get them to work then I'll just delete them and fly.
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greybeard

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Re: Project DGen_mod
« Reply #1069 on: February 20, 2015, 11:41:45 AM »

Try to post here your  [Aces] section, highlighting faulty "segments" (but what do you mean, exactly, by "segments"?).
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Barkhorn1x

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Re: Project DGen_mod
« Reply #1070 on: February 20, 2015, 02:07:54 PM »

Try to post here your  [Aces] section, highlighting faulty "segments" (but what do you mean, exactly, by "segments"?).

"Segments" is not the best description then.  I am referring to the "episode" files of a campaign.  So the one I am modding is Monty's Western Front Fighter campaign and two files that have [Aces] sections that go boom are:
G44
G45

...and two w/ [Aces] sections that don't cause issues are:
DDay
DDay2

I'll post the relevant sections tomorrow when I am on my gaming box.
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Barkhorn1x

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Re: Project DGen_mod
« Reply #1071 on: February 21, 2015, 07:49:37 AM »

OK so here is a "bad" one from "Channel44"
Code: [Select]
[Aces]
FW_190A8 FW_190A8 I_JG26 Josef Priller
skin:$Josef_Priller.bmp
FW_190A8 FW_190A8 I_JG26 Waldemar Radener
skin:$Waldemar_Radener.bmp
BF_109G6 BF_109G6 I_JG26 Klaus Mietusch
skin:$Klaus_Mietusch.bmp
FW_190A8 FW_190A8 I_JG26 Adolf Glunz
FW_190A8 FW_190A8 I_JG26 Kurt Ruppert
FW_190A8 FW_190A8 I_JG26 Wilhelm Gäth
FW_190A8 FW_190A8 I_JG26 Karl Borris
FW_190A8 FW_190A8 I_JG26 Hermann Staiger
FW_190A8 FW_190A8 I_JG2 Kurt Buehlingen
FW_190A8 FW_190A8 I_JG2 Kurt Ubben
FW_190A8 FW_190A8 I_JG2 Erich Hohagen
FW_190A8 FW_190A8 II_JG2 Georg Schroeder
FW_190A8 FW_190A8 III_JG2 Herbert Huppertz
FW_190A8 FW_190A8 I_JG2 Rolf Hermichen
FW_190A8 FW_190A8 III_JG2 Josef Wurmheller
SPITFIRE9C SPITFIRE9C RAF_No081SQN Ginger Lacey
SPITFIRE9C SPITFIRE9C RAF_No081SQN Neville Duke
SPITFIRE9C SPITFIRE9C RAF_No087SQN Irving Kennedy
SPITFIRE9C SPITFIRE9C RAF_No091SQN Tony Gaze
SPITFIRE9C SPITFIRE9C RAF_No003SQN Jan Falkowski
SPITFIRE9C SPITFIRE9C RAF_No091SQN Ragnar Dogger
SPITFIRE9C SPITFIRE9C RAF_No091SQN Robert McNair
SPITFIRE9C SPITFIRE9C RAF_No091SQN John Ratten
SPITFIRE9C SPITFIRE9C RAF_No001SQN Johnnie Johnson
SPITFIRE9C SPITFIRE9C RAF_No091SQN Al Deere
SPITFIRE9C SPITFIRE9C RAF_No087SQN Pierre Clostermann
SPITFIRE9C SPITFIRE9C RAF_No087SQN Adolphe Vybiral
SPITFIRE9C SPITFIRE9C RAF_No087SQN Harold Bird-Wilson
SPITFIRE9C SPITFIRE9C RAF_No003SQN Russell Foskett
SPITFIRE9C SPITFIRE9C RAF_No081SQN Henry McLeod
SPITFIRE9C SPITFIRE9C RAF_No087SQN Frederick Wilson
SPITFIRE9C SPITFIRE9C RAF_No087SQN James Lindsay
SPITFIRE12 SPITFIRE12 RAF_No081SQN Donald Smith
SPITFIRE9C SPITFIRE9C RAF_No087SQN David Fairbanks
P_47D22 P_47D22 8AF_056FG_61FS Franzis Gabrieski
P_47D22 P_47D22 8AF_056FG_63FS Robert Rankin
P_47D22 P_47D22 8AF_056FG_63FS Fred Christensen
P_47D22 P_47D22 8AF_056FG_63FS Bud Mahurin
P_47D22 P_47D22 8AF_056FG_63FS Hubert Zemke
P_51B10 P_51B10 8AF_004FG_335FS Donald Blakeslee
P_51B10 P_51B10 8AF_004FG_335FS Don Gentile
P_51B10 P_51B10 8AF_078FG_82FS Frank Fish
P_51B10 P_51B10 8AF_078FG_82FS Richard Hewitt
P_51B10 P_51B10 8AF_357FG_362FS Bud Anderson

...and a "good" one from "Channeldday":
Code: [Select]
[Aces]
FW_190A8 FW_190A8 I_JG26 Josef Priller
skin:$Josef_Priller.bmp
FW_190A8 FW_190A8 I_JG26 Waldemar Radener
skin:$Waldemar_Radener.bmp
BF_109G6 BF_109G6 I_JG26 Klaus Mietusch
skin:$Klaus_Mietusch.bmp
FW_190A8 FW_190A8 I_JG26 Adolf Glunz
FW_190A8 FW_190A8 I_JG26 Emil Lang
FW_190A8 FW_190A8 I_JG26 Wilhelm Gäth
FW_190A8 FW_190A8 I_JG26 Karl Borris
FW_190A8 FW_190A8 I_JG26 Hermann Staiger
FW_190A8 FW_190A8 I_JG2 Kurt Buehlingen
FW_190A8 FW_190A8 I_JG2 Erich Hohagen
FW_190A8 FW_190A8 II_JG2 Georg Schroeder
FW_190A8 FW_190A8 III_JG2 Herbert Huppertz
FW_190A8 FW_190A8 I_JG2 Rolf Hermichen
FW_190A8 FW_190A8 III_JG2 Josef Wurmheller
FW_190A8 FW_190A8 I_JG1 Alfred Grislawski
BF_109G6late BF_109G6late III_JG1 Herbert Kaiser
FW_190A8 FW_190A8 III_JG54 Robert Weiss
FW_190A8 FW_190A8 III_JG54 Hans Dortenmann
FW_190A8 FW_190A8 I_JG26 Emil Lang
FW_190A8 FW_190A8 I_JG1 Hans Ehlers
FW_190A8 FW_190A8 II_JG1 Georg-Peter Eder
FW_190A8 FW_190A8 II_JG1 Ruediger Kirchmayr
BF_109G6 BF_109G6 III_JG1 Erich Woitke
BF_109G6late BF_109G6late III_JG1 Alfred Grislawski
BF_109G6 BF_109G6 I_JG27 Rudolf Sinner
BF_109G6 BF_109G6 I_JG27 Siegfried Luckenbach
SPITFIRE9C SPITFIRE9C RAF_No081SQN Ginger Lacey
SPITFIRE9C SPITFIRE9C RAF_No081SQN Neville Duke
SPITFIRE9C SPITFIRE9C RAF_No087SQN Irving Kennedy
SPITFIRE9C SPITFIRE9C RAF_No003SQN Jan Falkowski
SPITFIRE9C SPITFIRE9C RAF_No091SQN Ragnar Dogger
SPITFIRE9C SPITFIRE9C RAF_No091SQN Robert McNair
SPITFIRE9C SPITFIRE9C RAF_No091SQN John Ratten
SPITFIRE9C SPITFIRE9C RAF_No001SQN Johnnie Johnson
SPITFIRE9C SPITFIRE9C RAF_No087SQN Pierre Clostermann
SPITFIRE9C SPITFIRE9C RAF_No087SQN Harold Bird-Wilson
SPITFIRE9C SPITFIRE9C RAF_No003SQN Russell Foskett
SPITFIRE9C SPITFIRE9C RAF_No081SQN Henry McLeod
SPITFIRE9C SPITFIRE9C RAF_No087SQN Frederick Wilson
SPITFIRE9C SPITFIRE9C RAF_No087SQN James Lindsay
SPITFIRE14C SPITFIRE14C RAF_No081SQN Richard Newbery
P_47D27 P_47D27 8AF_056FG_61FS Franzis Gabrieski
P_47D22 P_47D22 8AF_056FG_63FS Robert Rankin
P_47D22 P_47D22 8AF_056FG_63FS Fred Christensen
P_47D27 P_47D27 8AF_056FG_63FS Hubert Zemke
P_51B10 P_51B10 8AF_004FG_335FS Donald Blakeslee
P_51B10 P_51B10 8AF_004FG_335FS Don Gentile
P_51B10 P_51B10 8AF_078FG_82FS Richard Hewitt
P_51B10 P_51B10 8AF_357FG_362FS Bud Anderson 

If you see anything amiss please tell me.
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greybeard

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Re: Project DGen_mod
« Reply #1072 on: February 22, 2015, 03:02:53 AM »

Sorry, I can't help. :(

Does not make sense for me; I don't see errors, and, anyway, in my experience when there's an error DGen refuses to build mission, logging an error message, like (e.g.): "can't find P_51B10".

About explosions, Asura's himself warns in his Manual: "IMPORTANT! If a mistyped or wrong payload specified then this may cause strange behavior when starting a mission – airplane explosions at runways, appearing airplanes with bent propellers, texture artifacts etc.". Is it possible that an ace in "bad one" requires some special aircraft or payload?
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Boelcke

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Re: Project DGen_mod
« Reply #1073 on: February 22, 2015, 09:14:29 AM »

OK so here is a "bad" one from "Channel44"
....

Let me ask you just a question: why are you posting files from my "westfront campaign" here? and why are you "updating" them?
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Barkhorn1x

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Re: Project DGen_mod
« Reply #1074 on: February 22, 2015, 10:25:53 AM »

Sorry, I can't help. :(

Does not make sense for me; I don't see errors, and, anyway, in my experience when there's an error DGen refuses to build mission, logging an error message, like (e.g.): "can't find P_51B10".

About explosions, Asura's himself warns in his Manual: "IMPORTANT! If a mistyped or wrong payload specified then this may cause strange behavior when starting a mission – airplane explosions at runways, appearing airplanes with bent propellers, texture artifacts etc.". Is it possible that an ace in "bad one" requires some special aircraft or payload?

Yea, gotta be something like that.  Oh well, I'm just deleting the [Aces] sections then.
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Barkhorn1x

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Re: Project DGen_mod
« Reply #1075 on: February 22, 2015, 10:30:04 AM »


Let me ask you just a question: why are you posting files from my "westfront campaign" here? and why are you "updating" them?

Sure thing.

- I am trying to make them work w/ Asura's DGen version.
- The "updates" consist of historically accurate (or as close as I can get) plane sets and skins for the USAAF 4th, 56th and 354th FGs

I hope that's OK as I am a fan of your work.
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Boelcke

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Re: Project DGen_mod
« Reply #1076 on: February 23, 2015, 12:43:18 AM »


Let me ask you just a question: why are you posting files from my "westfront campaign" here? and why are you "updating" them?

Sure thing.

- I am trying to make them work w/ Asura's DGen version.
- The "updates" consist of historically accurate (or as close as I can get) plane sets and skins for the USAAF 4th, 56th and 354th FGs

I hope that's OK as I am a fan of your work.

there is already a version for Asuras mod and 4.12 existing - if you are working with an older version of the campaign for 4.11 or 4.10 forget it

i didn´t know that my westfront campaign is included in Monty´s pack, that´s realy interesting because i didn´t give him my persmission and told him to remove my files from this silly pack
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SAS~Monty27

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Re: Project DGen_mod
« Reply #1077 on: February 23, 2015, 05:36:26 AM »


Let me ask you just a question: why are you posting files from my "westfront campaign" here? and why are you "updating" them?

Sure thing.

- I am trying to make them work w/ Asura's DGen version.
- The "updates" consist of historically accurate (or as close as I can get) plane sets and skins for the USAAF 4th, 56th and 354th FGs

I hope that's OK as I am a fan of your work.

there is already a version for Asuras mod and 4.12 existing - if you are working with an older version of the campaign for 4.11 or 4.10 forget it

i didn´t know that my westfront campaign is included in Monty´s pack, that´s realy interesting because i didn´t give him my persmission and told him to remove my files from this silly pack

Detlef, at the time we were in constant contact and even spoke on Skype quite regularly.  So don't misrepresent events please and ease up with your attitude, wading in with a sledgehammer. 

If you don't wish to belong to our community that is your choice; but you know damned well we all benefit from working as a team here and all efforts are encouraged. 

I never pointed out at the time that many of your DGen missions were based on scenery templates designed and built by me for previous campaigns.  They probably still contain my scenery!  We had also worked on new campaigns skinning and building missions together. 

The point is that none of these spurious claims really hold any water.  Its a game, we do it for free, we come here to be amongst friends and help one another. 

The 'silly packs' you mentioned were immediately purged of your offending files UPON REQUEST TWO YEARS AGO.  The links have also been down for some time because this is old obsolete work as far as I am concerned.

But if you must insist on a proprietorial stance please frame your words politely.  Bear in mind that SAS is a two-way street, how many people have helped you in the past?  How many still do? 

No man is an island my friend - Lighten up for heaven's sake...

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SAS~Storebror

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Re: Project DGen_mod
« Reply #1078 on: February 23, 2015, 09:46:08 AM »

why are you posting files from my "westfront campaign" here? and why are you "updating" them?
Boelcke, your attitude brought you up on our radar screens before.
If you didn't understand yet, let me explain it again to you:
The SAS is a modding community where everything is shared among each other for free without restrictions.
If you have issues with this and think it'd be clever to threaten people for doing something which is the heart of this board, then... do it elsewhere.
Consider this your first warning...

i didn´t give him my persmission and told him to remove my files from this silly pack
...and this your second.
Don't talk like that to acknowledged modders of the SAS.
Second strike, 10 days time to consider.

Best regards - Mike
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Don't split your mentality without thinking twice.

Boelcke

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Re: Project DGen_mod
« Reply #1079 on: March 07, 2015, 12:15:01 PM »

why are you posting files from my "westfront campaign" here? and why are you "updating" them?
Boelcke, your attitude brought you up on our radar screens before.
If you didn't understand yet, let me explain it again to you:
The SAS is a modding community where everything is shared among each other for free without restrictions.
If you have issues with this and think it'd be clever to threaten people for doing something which is the heart of this board, then... do it elsewhere.
Consider this your first warning...

i didn´t give him my persmission and told him to remove my files from this silly pack
...and this your second.
Don't talk like that to acknowledged modders of the SAS.
Second strike, 10 days time to consider.

Best regards - Mike

so you´re no longer respecting your own agreements at SAS?

According to this thread people are only allowed to freely use your work if you have agreed to this license:

https://www.sas1946.com/main/index.php/topic,41587.48.html

I have not accepted that, so what are you talking about?

I´m sharing my work for more than ten years now, the only condition is not to edit or upload my files elsewhere, it´s written on every page with my stuff, with downloading it you are accepting this. If you don´t like it, i´m sorry. It´s very simple Storebror, my work - my rules, not yours.

Long story in short: please delete my account here, i´m not interested in that kind of community you´re talking about.

Bye
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