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Author Topic: Project DGen_mod  (Read 376614 times)

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Asura

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Re: Project DGen_mod
« Reply #1104 on: May 07, 2015, 05:38:01 AM »

v2.0.3.0 (07/05/2015)

ATTENTION! The old hydroplane campaigns are not supported by the version 2.0.3.0 and could result in errors.

+ a mission could be bound to a key point, defined in a ops*.dat file 
+ a completely reworked algorithm of using hydroplanes
+ hydroplanes are fully compatible with their relevant land versions
+ hydrodromes are defined in *AF.dat files, just like land airfields
+ new mission types to protect and attack hydrodromes
+ new codes for hydroplane groups
+ new types for hydroplanes
+ new RECON and PATROL aircraft types
+ a temporary airfield can be specified in *AF.dat files ('Test runway 1-5' objects in the full editor)
+ a generator setting to control intensity of AA artillery
+ automatic and historically accurate promotion of VVS regiments to the Guard regiments
+ when the player is transferred to a new unit, all his scores are kept
+ user's guide version 2.3
+ updated AllClasses_m.dat, AllPlaneDB_m.dat and AllWeapons_m.dat files
+ some errors corrected 

https://www.mediafire.com/download/forpbpai7w4d7me/DGen_MOD_2.0.3.0.zip

PS. in this version stationary planes use skins
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Marjak

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Re: Project DGen_mod
« Reply #1105 on: May 07, 2015, 06:51:19 AM »

What a nice surprise! Thanks Asura.

Cheers
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jeanba

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Re: Project DGen_mod
« Reply #1106 on: May 07, 2015, 09:13:37 AM »

Great !
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greybeard

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Re: Project DGen_mod
« Reply #1107 on: May 08, 2015, 12:50:57 AM »

+ user's guide version 2.3

Could we have English version too, please?

Thanks,
GB
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Asura

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Re: Project DGen_mod
« Reply #1108 on: May 08, 2015, 02:24:37 AM »

+ user's guide version 2.3

Could we have English version too, please?

Thanks,
GB

Unfortunately I now have no translator with free time. If someone undertakes - I will provide materials.
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greybeard

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Re: Project DGen_mod
« Reply #1109 on: May 09, 2015, 01:01:08 AM »

Unfortunately I now have no translator with free time. If someone undertakes - I will provide materials.

I'm strongly tempted to take the task; I don't know Russian but Google translator nowadays makes miracles...

There are passages where I still would need your help, though, like following one:

"Generator sluchaynym obrazom vybirayet tip slabo bronirovannoy tseli iz spiska zameny (podstanovki) i formiruyet sootvetstvuyushchuyu missiyu."

zameny (podstanovki) is translated as replacements (substitutions), but does not make sense for "targets" (tseli).

If you're available to give this kind of assistance, I can try.
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greybeard

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Re: Project DGen_mod
« Reply #1110 on: May 11, 2015, 01:59:59 AM »

After some testing of the new version 2.0.3.0, it looks the bad management of range and drop tanks has been solved: now drop tanks are given to player's flight too and mission distance seems no more can reach half of full range, so even a short-legged plane like Hurricane no more lands on fumes on vast PTO maps (e.g.: Burma lower).

OTOH, a major issue appeared, for who plays like me IL-2 earlier versions (4.09, in my case): 2.0.3.0 kills all self stationary planes (they vanish from all generated missions); don't know if the "UseParkedPlanes" option still works, but for sure this kind of target (static aircraft) is no more available.

Since the relevant manual reads:

"DGen_MOD polnost'yu sovmestim s lyuboy versii igry Il-2 Shturmovik starshe 4.071m."

that's to say:

"DGen_MOD fully compatible with any version of the game IL-2 Sturmovik over 4.071m."

I think this statement should be at least revised... Or I'm doing something wrong?
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Asura

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Re: Project DGen_mod
« Reply #1111 on: May 12, 2015, 01:35:18 AM »


zameny (podstanovki)


There is a type of mission of oRedDefendSoft is not concrete type and the general type. For it the list of substitution (replacement) consists of the following missions:

oBlueDefendCars
oBlueDefendBattery
oBlueDefendDepot
oBlueDefendHQ
oBlueDefendStation
oBlueDefendTroops

the generator in a random way chooses concrete type of mission from this list and then already chooses a specific goal.
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Asura

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Re: Project DGen_mod
« Reply #1112 on: May 12, 2015, 01:51:09 AM »


I think this statement should be at least revised... Or I'm doing something wrong?

The generator doesn't cut off stationary planes, they are cut off by game. If campaign is made in the late version that the early version simply doesn't understand a format of a line. The generator there is nothing here.
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greybeard

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Re: Project DGen_mod
« Reply #1113 on: May 12, 2015, 05:55:01 AM »

Thanks for your replies.


I think this statement should be at least revised... Or I'm doing something wrong?

The generator doesn't cut off stationary planes, they are cut off by game. If campaign is made in the late version that the early version simply doesn't understand a format of a line. The generator there is nothing here.

Perhaps I was unclear. My campaign has been made in 4.09. If I play it by your DGen_MOD v2.0.1.2 (or earlier) I get SSP, if I play by your DGen_MOD v2.0.3.0 I do not get any SSP. IL-2 game version is the same - campaign is the same - MIS file is the same - it changes only version of DGen!

P.S.: ah! Now I see what do you mean! Comparing similar lines of a mission generated by v2.0.1.2:

24_RedStatic vehicles.planes.Plane$P_40E 1 457642.58 586844.11 480.00 0.0 us

with that generated by v2.0.3.0:

17_RedStatic vehicles.planes.Plane$P_40E 1 264445.95 32263.28 355.00 0.0  2 1.0  0

highlighted in red are elements identifying static plane that (I guess) can't be deciphered by earlier versions of game (like 4.09). So they are omitted. Right?

Indeed, it's the game which refuses to load, but don't you think it matters of a compatibility issue? Otherwise, it's like to say that was not Brutus to stab Caesar, but Caesar that threw himself against Brutus knife!  :))
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Asura

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Re: Project DGen_mod
« Reply #1114 on: May 13, 2015, 08:55:26 AM »


Indeed, it's the game which refuses to load, but don't you think it matters of a compatibility issue? Otherwise, it's like to say that was not Brutus to stab Caesar, but Caesar that threw himself against Brutus knife!  :))

I will reconsider an inscription about compatibility. :) Unfortunately to make it compatible it won't turn out any more.
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greybeard

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Re: Project DGen_mod
« Reply #1115 on: May 13, 2015, 03:21:21 PM »

Unfortunately to make it compatible it won't turn out any more.

It is sad, but I can understand. :(

May I ask only if you could partly rework v2.0.1.2 (last one compatible with 4.09) just to get same fuel management of this latest version?

Thank you,
GB
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