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Author Topic: Project DGen_mod  (Read 376866 times)

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Asura

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Re: Project DGen_mod
« Reply #1284 on: January 18, 2022, 02:00:45 AM »

These All(name).dat files are overwritten by the episode specific dat files right?

No. This is the database for the generator. These files contain data on aircraft, weapons and squadrons available in the game. Databases must match the version of the game where dynamic campaigns will be created.

I do not recommend trying to run dynamic campaigns made for DGen 4.x.x.x under the control of DGenMOD. Most likely this will lead to a large number of errors.

DGenMOD better used to create new dynamic campaigns on any maps and using any aircraft.

To do this for BAT, you must populate the database. If anyone wants to do that, I can teach. After that, you can do new campaigns on all maps included in BAT and on all aircraft. Here is just the set of available nations so far will be original, the same as in DGen 4.x.x.x
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Venator77

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Re: Project DGen_mod
« Reply #1285 on: January 18, 2022, 06:01:28 AM »

I see. The user manual included with the download was very detailed and easy to understand what to do in regards of creating a new campaign.

Is there a way to add additional countries for use in DGen_mod? I saw hiw extra nations were added for use and I want to know how I can do that cause I want to add a couple more.
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Asura

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Re: Project DGen_mod
« Reply #1286 on: January 18, 2022, 07:42:55 AM »

Just so it will not work to add them. I have planned a further increase in countries, but so far there is no time.

   - - - - - - - id Индия - India
   - - - - - - - ve Вьетнам (СРВ) - Vietnam (SRV)
   - - - - - - - ar Аргентина - Argentina
   - - - - - - - eg Египет - Egipet
   - - - - - - - sy Сирия - Syria
   - - - - - - - li Ливия - Libya
   - - - - - - - ir Ирак - Iraq
   - - - - - - - jo Иордания - Jordan
   - - - - - - - re Российская Империя (WWI) - Russian Empire (WWI)
   - - - - - - - ff Франция (WWI) - France (WWI)
   - - - - - - - gg Великобритания (WWI) -  United Kingdom (WWI)
   - - - - - - - im Италия (WWI) - Italy (WWI)
   - - - - - - - pk Пакистан - Pakistan
   - - - - - - - sv Южный Вьетнам - South Vietnam
   - - - - - - - is Израиль  - Israil
   - - - - - - - di Германия (WWI) - Germany (WWI)
   - - - - - - - av Австро-Венгрия (WWI) - Austria-Hungary (WWI)
   - - - - - - - rd Белое движение - White movement
   - - - - - - - uo Украина (1918-1919)   - Ukraine (1918-1919)

This is a list of nations that I will add.
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Venator77

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Re: Project DGen_mod
« Reply #1287 on: January 18, 2022, 08:39:06 AM »

Are you saying that it is difficult to add in new nations? I was hoping to add Syldavia and Borduria among the list, but if it's too difficult to do so without significant programming knowledge, then I won't press the issue.
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Asura

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Re: Project DGen_mod
« Reply #1288 on: January 19, 2022, 01:44:30 AM »

Each nation must not only be spelled out in the generator code, but also add messages, awards, titles, pilot names, etc. This is a rather large amount of work.
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Venator77

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Re: Project DGen_mod
« Reply #1289 on: January 19, 2022, 06:09:53 AM »

Could you give me a full list of what I need to do in order to add a country? I will definitely take my time with the projects the DGen_mod would allow me to create. There is so much potential that I want to get into it.
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Asura

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Re: Project DGen_mod
« Reply #1290 on: January 20, 2022, 01:43:00 AM »

1 list of pilot names, example Americans.dat
2 list of cities - USA.dat
3 photos of pilots -\DGen\US
4 list of awards with images -\Missions\Campaign\US\award.properties
5 list of military ranks -\Missions\Campaign\US\rank.properties
6 background image - background.tga
7 squadrons list -\ PaintSchemes\Regiments
8 data-filled file for each squadron -\ PaintSchemes\Regiments

All data should be historically accurate. Immediately warn - I will not add non-existent and fantastic nations.:)
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Venator77

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Re: Project DGen_mod
« Reply #1291 on: January 20, 2022, 05:15:33 AM »

Thank you!

All data should be historically accurate. Immediately warn - I will not add non-existent and fantastic nations.:)

That's fine, I plan to provide them myself in the future for the people who want them.
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vonOben

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Re: Project DGen_mod
« Reply #1292 on: January 21, 2022, 04:21:47 AM »

Could you give me a full list of what I need to do in order to add a country? I will definitely take my time with the projects the DGen_mod would allow me to create. There is so much potential that I want to get into it.

There is a way of using new countries in DCG, where you substitute a existing country with a new one and create a sort of a "frankencountry".

This might work also with DGenMod until Asura has updated the exe.

Check here:
https://www.sas1946.com/main/index.php/topic,63277.0.html
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Venator77

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Re: Project DGen_mod
« Reply #1293 on: January 22, 2022, 08:33:51 PM »

Where can I find DGen campaigns that run on DGen_mod? I have a hard time finding them since they aren't clearly designated as such.
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Venator77

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Re: Project DGen_mod
« Reply #1294 on: January 23, 2022, 08:26:23 PM »

Ok, so I was testing Germany Fighter South to start with Kiev41, and my game froze and crashed, with this window error



Here's the log: https://pastebin.com/pCHF1W6g

What's going on here?
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Asura

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Re: Project DGen_mod
« Reply #1295 on: January 23, 2022, 11:54:44 PM »

Similar errors occur when the generator cannot read data from files due to a mismatch in string formats. For example, the generator expects to get a numeric value a gets a string, or gets nothing at all.
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