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Author Topic: Project DGen_mod  (Read 376778 times)

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vonOben

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Re: Project DGen_mod
« Reply #1296 on: January 24, 2022, 01:01:38 AM »

Where can I find DGen campaigns that run on DGen_mod? I have a hard time finding them since they aren't clearly designated as such.

greybeard has made many DGenMod campaigns, they are usually for older versons of DGenMod and they are made in the same way as DGen campaigns without the new DGenMod features.

Motörhead has made many DGenMod campaigns and he uses the new features to make the campaigns more historically accurate.
Check this topic: "Pearl Harbor - Tokyo" V2.0 release, this is the only campaign he has released AFAIK. His other campaigns are part of DGen Pack.
https://www.sas1946.com/main/index.php/topic,41494.0.html
There is an old download link to a beta campaign here:
https://www.sas1946.com/main/index.php/topic,41494.msg686530.html#msg686530s
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Venator77

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Re: Project DGen_mod
« Reply #1297 on: January 24, 2022, 05:22:44 AM »

Similar errors occur when the generator cannot read data from files due to a mismatch in string formats. For example, the generator expects to get a numeric value a gets a string, or gets nothing at all.

Is there any way this can be fixed

VonOben, thank you for the links.
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Venator77

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Re: Project DGen_mod
« Reply #1298 on: January 31, 2022, 07:12:19 PM »

Hey Asura,

I am planning on making a DGen campaign following the Blue Squadron and I would like to know if putting the campaign under Nationalist Spain would work, even though the squadron is included within the Luftwaffe and not the Spanish Nationalist Air Force. I am aware that I would need to make the Spain and Spaniards files, but that'll be one of the things I'll try to take care of as I work out the details.
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Asura

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Re: Project DGen_mod
« Reply #1299 on: January 31, 2022, 11:57:44 PM »

Hi!

This will not work. Squadron is tied to the nation and the nation in the game is determined primarily by the squadron nation.
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Venator77

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Re: Project DGen_mod
« Reply #1300 on: February 01, 2022, 05:28:27 AM »

Oh... Well how can I ensure that once I create this DGen campaign that all the pilots will have Spanish names? Or is this impossible?

Edit: from a closer inspection, some of the German fighter DGen campaigns have foreign squadrons included. While these campaigns aren't exactly made for DGen_mod, does DGen_mod change that?
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Asura

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Re: Project DGen_mod
« Reply #1301 on: February 01, 2022, 11:12:20 PM »

The AllWing.dat file contains the name of the squadrons and the nationality of the squadron:

1a_21;wFighter;Allies;SpainRep

By the name of the nation SpainRep generator will determine what the names of the pilots will be, what the identification marks will be and in what language radio negotiations will be held. All this is done in the generator code and there is no way to just change it.

The generator supports two nations for Spain - SpainNat and SpainRep. If you specify these nations for squadron, the pilots will definitely be with Spanish names.

There are no restrictions on the use of squadrons of different nations in the same campaign, but it must be remembered that Romanian or Slovak squadrons in the campaign for Germany will appear with their identification marks.
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Venator77

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Re: Project DGen_mod
« Reply #1302 on: February 01, 2022, 11:25:26 PM »

So what I have is 15.(span.)/JG 51, which is a Luftwaffe squadron that is programmed with Spanish speakers.

What I want to do is to have Spanish names, Spanish hometowns, but leave Luftwaffe markings, awards and ranks. Is this sort of configuration possible under DGen_mod?
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Asura

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Re: Project DGen_mod
« Reply #1303 on: February 03, 2022, 02:53:02 AM »

Such a squadron will not be able to do in the game. This does not depend on the generator, but on the structure of the squadrons in general. The game does not provide such an opportunity.
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vonOben

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Re: Project DGen_mod
« Reply #1304 on: February 04, 2022, 01:54:33 AM »

So what I have is 15.(span.)/JG 51, which is a Luftwaffe squadron that is programmed with Spanish speakers.

What I want to do is to have Spanish names, Spanish hometowns, but leave Luftwaffe markings, awards and ranks. Is this sort of configuration possible under DGen_mod?

It should be possible if you swap files for example with JSGME:
Replace the German speech files with Spanish speech, with the same file names.
And replace the normal Germans.dat with one with Spanish names and Germany.dat with one with Spanish towns. Select "Markings off" in the Aircraft customisation screen and use skins with national markings.
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Venator77

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Re: Project DGen_mod
« Reply #1305 on: February 04, 2022, 06:53:26 AM »

There is something I'm not understanding. Is DGen_mod changing speech patterns of squadrons? Cause the squadron I listed already speaks Spanish in game.
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vonOben

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Re: Project DGen_mod
« Reply #1306 on: February 04, 2022, 09:58:02 AM »

Could you post the text line of that squadron from the AllWing.dat file?
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Venator77

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Re: Project DGen_mod
« Reply #1307 on: February 04, 2022, 02:28:57 PM »

Could you post the text line of that squadron from the AllWing.dat file?

Can't, I have not added it in yet, I was asking if I could put it as Spain or Germany.
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