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Author Topic: Stereo 3D v5 Final version Pack (TrackIR 6DOF, EcranWide & ScreenShots)  (Read 24410 times)

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benitomuso

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Re: Stereo 3D v5 Final version Pack (TrackIR 6DOF, EcranWide & ScreenShots)
« Reply #12 on: April 01, 2012, 09:26:42 AM »

Well...I've installed it on top of my DBW1.71 #DBW folder, I've put DT.dll in IL2 root folder, I've disabled the old 6DOF mod and the EcranWide also, I've added the requested lines in config.ini: allthough the 3D thing work fine, when I activate TrackIR I've suddenly a game crash.

As I may see the only hash conflict could be between the 6DOF files.
Could be the crash related to the CirX's POV mod?

Thanks in advance!

Regards

Hguderian,
                     CirX's POV MOD, the one delivered with DBW only include internal viewer position points for cockpits. It is only 3DO stuff that basically cannot interfere with my MOD.

  Regarding the 6DOF conflict you refer, do you have any reference in your log.lst? Any extra clue? I don't have a TrackIR so I really don't have the chance of testing it. I only added and verified the corresponding code of the 4.11 and it seems reasonable that it would work, but I cannot be positive about it.

  Regards,
                         Pablo
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rammstein7033

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Re: Stereo 3D v5 Final version Pack (TrackIR 6DOF, EcranWide & ScreenShots)
« Reply #13 on: April 01, 2012, 01:08:51 PM »

Hello!
My English is bad and i am a new be....!
So i need a lill help please!? (Thank you!).

I got a new PC and buy the wright glasses (Cyan...), but i didn t got to work it.... :'(

I ad this line to my configuration file with editor:
[Mods]
SpeedbarUnits=2
SpeedbarSpdKMH=5
SpeedbarSpdMPH=5
SpeedbarSpdKnots=5
SpeedbarAltMeters=5
SpeedbarAltFeet=10
HUDGauges=3

PAL3DStart=1
PAL3DSeparation=1.5
PAL3DSeparationExt=25.0

Is that Ok?
I activate it by modenabler.
But in flight..which buttons on my keyboard must i push?
What are the left and wright buttons ?
(My Keyboard is in German)
Thank u verry much and Greetings from germany.
Rammstein
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hguderian

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Re: Stereo 3D v5 Final version Pack (TrackIR 6DOF, EcranWide & ScreenShots)
« Reply #14 on: April 09, 2012, 08:14:32 AM »

Hi Pablo!

I've tried many times to get working your new vew 3D version on DBW1.71 with TrackIR...but there's no way.

1) over my modded DBW (with AI mod v.2.5 + Plutonium AI mod compatible + sanka&storebror Default Fov mod + carsmaster's light enhancement mod = which I think could interfere with the 3D mod), disabling previously DBW 6dof and EcranWide.
The game don't start and give in log.lst this error:
Quote
[01.04.2012 20:08:23] ------------ BEGIN log session -------------
[20:08:23]   java.lang.NoSuchMethodError
[20:08:23]      at com.maddox.il2.engine.Renders.a(Unknown Source)
[20:08:23]      at com.maddox.il2.engine.Renders.<init>(Unknown Source)
[20:08:23]      at com.maddox.il2.engine.Engine.<init>(Engine.java:240)
[20:08:23]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1545)
[20:08:23]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[20:08:23]      at com.maddox.il2.game.Main.exec(Main.java:420)
[20:08:23]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

2) disabling AI mod v.2.5 + Plutonium AI mod compatible + sanka&storebror Default Fov mod + carsmaster's light enhancement mod + DBW 6dof and EcranWide
the game start but stop itself while loading a map. It give this error:
Quote
[16:44:41]   Mission: QuickQMBPro/EastFront_Crimea/EastFront_Crimeabluenonea00.mis is Playing
[16:44:41]   java.lang.NoSuchMethodError
[16:44:41]      at com.maddox.il2.engine.hotkey.HookPilot.a(Unknown Source)
[16:44:41]      at com.maddox.il2.engine.hotkey.HookPilot.a(Unknown Source)
[16:44:41]      at com.maddox.il2.engine.hotkey.HookPilot.reset(Unknown Source)
[16:44:41]      at com.maddox.il2.objects.air.CockpitPilot.doFocusEnter(CockpitPilot.java:69)
[16:44:41]      at com.maddox.il2.objects.air.Cockpit.focusEnter(Unknown Source)
[16:44:41]      at com.maddox.il2.game.Main3D.setViewInside(Main3D.java:1482)
[16:44:41]      at com.maddox.il2.game.AircraftHotKeys$73.begin(AircraftHotKeys.java:4082)
[16:44:41]      at com.maddox.rts.HotKeyCmd.start(HotKeyCmd.java:103)
[16:44:41]      at com.maddox.rts.HotKeyCmd.exec(HotKeyCmd.java:211)
[16:44:41]      at com.maddox.rts.HotKeyCmd.exec(HotKeyCmd.java:174)
[16:44:41]      at com.maddox.il2.gui.GUIMission$4.doAction(GUIMission.java:106)
[16:44:41]      at com.maddox.rts.MsgAction.doAction(MsgAction.java:36)
[16:44:41]      at com.maddox.rts.MsgAction.invokeListener(MsgAction.java:152)
[16:44:41]      at com.maddox.rts.Message._send(Message.java:1217)
[16:44:41]      at com.maddox.rts.Message.sendToObject(Message.java:1191)
[16:44:41]      at com.maddox.rts.Message.sendTo(Message.java:1134)
[16:44:41]      at com.maddox.rts.Message.trySend(Message.java:1115)
[16:44:41]      at com.maddox.rts.Time.loopMessages(Time.java:180)
[16:44:41]      at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[16:44:41]      at com.maddox.il2.game.MainWin3D$Background.step(MainWin3D.java:159)
[16:44:41]      at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:167)
[16:44:41]      at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[16:44:41]      at com.maddox.il2.game.Main.exec(Main.java:437)
[16:44:41]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

3) tested on vanilla DBW1.71 without any mod (only STD and XTD folders in #DBW) the game start, maps are loaded ok but if I activate TrackIR suddenly I've a crash.
This is the related error:
Quote
[13:48:25]   null
[13:48:25]   java.lang.reflect.InvocationTargetException: java.lang.IndexOutOfBoundsException: Index: 6, Size: 5
[13:48:25]      at java.util.ArrayList.RangeCheck(Unknown Source)
[13:48:25]      at java.util.ArrayList.get(Unknown Source)
[13:48:25]      at com.maddox.gwindow.GWindowComboControl.get(GWindowComboControl.java:119)
[13:48:25]      at com.maddox.gwindow.GWindowComboControl.setSelected(GWindowComboControl.java:124)
[13:48:25]      at com.maddox.il2.gui.GUIQuick$IOState.loaded(GUIQuick.java:912)
[13:48:25]      at java.lang.reflect.Method.invoke(Native Method)
[13:48:25]      at com.maddox.rts.ObjIO.objectValidate(ObjIO.java:1411)
[13:48:25]      at com.maddox.rts.ObjIO._fromString(ObjIO.java:1897)
[13:48:25]      at com.maddox.rts.ObjIO.fromString(ObjIO.java:1682)
[13:48:25]      at com.maddox.rts.ObjIO.fromString(ObjIO.java:1697)
[13:48:25]      at com.maddox.rts.SectFile.get(SectFile.java:726)
[13:48:25]      at com.maddox.il2.gui.GUIQuick.load(GUIQuick.java:1388)
[13:48:25]      at com.maddox.il2.gui.GUIQuick.enterPush(GUIQuick.java:1059)
[13:48:25]      at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:55)
[13:48:25]      at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:44)
[13:48:25]      at com.maddox.il2.gui.GUIMainMenu$DialogClient.notify(GUIMainMenu.java:93)
[13:48:25]      at com.maddox.gwindow.GWindow.notify(GWindow.java:143)
[13:48:25]      at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
[13:48:25]      at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
[13:48:25]      at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
[13:48:25]      at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
[13:48:25]      at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:514)
[13:48:25]      at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[13:48:25]      at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[13:48:25]      at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[13:48:25]      at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[13:48:25]      at com.maddox.rts.Message._send(Message.java:1217)
[13:48:25]      at com.maddox.rts.Message.sendToObject(Message.java:1191)
[13:48:25]      at com.maddox.rts.Message.sendToArray(Message.java:1147)
[13:48:25]      at com.maddox.rts.Message.sendTo(Message.java:1128)
[13:48:25]      at com.maddox.rts.Message.trySend(Message.java:1115)
[13:48:25]      at com.maddox.rts.Time.loopMessages(Time.java:180)
[13:48:25]      at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[13:48:25]      at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[13:48:25]      at com.maddox.il2.game.Main.exec(Main.java:437)
[13:48:25]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[13:48:29]   Loading mission Quick/Bessarabia/BessarabiaBlueNoneN00.mis...

Thanks in advance.

Regards

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benitomuso

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Re: Stereo 3D v5 Final version Pack (TrackIR 6DOF, EcranWide & ScreenShots)
« Reply #15 on: April 15, 2012, 07:40:25 AM »

HGuderian,
                         it is hard to understand even having that log what could be causing those problems. They are general errors that could be related to many different things.

  Now I'm, attaching the last versions of the MOD, which in the particular case of 4.101 solve the problem of being unable to go to the bombsight (this was because of the animated way the 4.11 works with it).

  I saw a couple of possible conflicts and I polished the way some methods operate. I don't know HGuderian if this could help you but I thing that it deserves a try.

  Regards,
                            Pablo
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benitomuso

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Re: Stereo 3D v5 Final version Pack (TrackIR 6DOF, EcranWide & ScreenShots)
« Reply #16 on: April 15, 2012, 12:22:05 PM »

Lately,

         I'm having hard problems to attach files. Now and after many attempts finally they got uploaded in the previous message.

  Pablo
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hguderian

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Re: Stereo 3D v5 Final version Pack (TrackIR 6DOF, EcranWide & ScreenShots)
« Reply #17 on: April 15, 2012, 02:01:29 PM »

Thank you! I'll give it a try.
I'll report.

Max

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shardana

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Re: Stereo 3D v5 Final version Pack (TrackIR 6DOF, EcranWide & ScreenShots)
« Reply #18 on: April 15, 2012, 04:19:31 PM »

goood job!
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Juri_JS

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Just found some old 3D glasses in my desk and decided to test this mod. It's really amazing, good job Pablo!
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Sonny Tucson

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Re: Stereo 3D v5 Final version Pack (TrackIR 6DOF, EcranWide & ScreenShots)
« Reply #20 on: September 22, 2012, 12:28:04 PM »

Hello Benito

Thank you to have brought me in another dimension with your 3D app.
Many many thanks.

I am running  DBW171 on Windows 7 -64 bit.
VGA MSI ATI 6970 Lightning 2Gb-940Hz.
Monitor Samsung SyncMaster SA950 60-120Hz 3D.Full HD.

My main concern with your 00_PAL-Stereo 3D v5 Final version Pack (TrackIR 6DOF, EcranWide & ScreenShots) ( that I installed "by the book ") is that when using my Track IR 6DOF , I can only look to right and left and up and down ( I loose my 6 DOF ).
Moreover I can not have my wide screen .

So I tried your 00_PAL-Stereo 3D v7 RC-4.101 from 15.04.2012.
I also installed it "by the book" and put the DT.dll in my Il-2 root folder.
With this pack I experience a game crash when my TrackIR is enabled.
Without TrackIR enabled I have the same results as with 00_PAL-Stereo 3D v5 Final version.

The stereo effect is fantastic but I would like not to pay the high price for it , I mean loosing my ecran wide and my 6DOF Track IR use .

Here follows my conf.ini extract as well as a listing of my activated mod.

Code: [Select]
[Render_OpenGL]
TexQual=3
TexMipFilter=3 // Must be 2 for Hi Res (ATI ONLY )
TexCompress=0 // 2
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=0
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=0
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=0 // 1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=0 // 1

TexFlags.TexEnvCombine4NV=0 // 1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=0 // 1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=0 // 1

HardwareShaders=1

Shadows=1
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=3 // 0
LandShading=3
LandDetails=2

LandGeom=3 // 2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=10 // 17 // 3
Water=2 // 1
Effects=2

ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

[QMB]
PlaneList=0

[b][Mods][/b]
PAL3DStart=1 // 0-Stereo Disabled - Stock visuals and behavior.
             // 1-Stereo Mode A (the one appeared in V4, default, highly optimized, 5%-15% fps improvement, not Synchronized, no Video Capture).
             // 2-Stereo Mode B (the original v3 but now WITHOUT FLICKERING, perfectly stable. Synchronized, no fps improvement, Video Capture mode).
             // 4-Stereo Mode D (a two combined frames that now has been optimized). Based in Accumulator Buffer, not universal, depends on your card, but it would work in most of them.    Synchronized, good for VideoCapture.

PAL3DSeparation=1.5 //    INTERNAL VIEW. With higher values, for inside of cockpits it is too much.
PAL3DSeparationExt=25.0 // EXTERNAL VIEW you can set up a Separation of up to 40 without much trouble, and you will see your or the other planes "very very volumetric". Default value is 25.

//PAL3DScrShtDir=MyScreenShots/
//PAL3DScrShtExt=jpg

PAL3D6DOF=1 // NormalMouse version:
                   // • Roll TrackIR axis enabled (3DOF TrackIR).
                   // • Mouse move controls normal look around.
                   // • Hold Left button and drag emulates X,Y TrackIR axis.
                   // • Hold Right button and drag over the Y mouse axis emulates Z TrackIR axis.
                   // • Middle mouse button resets the view.
 
PAL3D6DOFAutoReset=1 // 0 // If this value is 1 when you left the pilot cockpit to an external view or another position, when you come back, the Shifted view of the 6DOF is lost (it resets to the center). The same setting in 0 means no reset until you press the Middle-Button of the mouse.

PAL3DEcranWide=1 // That default value means 4:3 relation monitor. If you want to activate EcranWide support then change that value to 1 and it will activate the embedded modifications to support 16:9 (wide) monitors.

SmokeEffect=1

PALQMBLinesMap=24
PALQMBLinesPl0=24
PALQMBLinesPl1=18
PALQMBLinesPl2=18
PALQMBLinesPl3=17
PALQMBLinesPl4=18
PALQMBLinesPl5=18
PALQMBLinesPl6=24
PALQMBLinesPl7=24

Activated mods
#DBW_Tiger_33 Ultimate Sound Mod V3 for DBW
#DBW_MOD_Maps_TIGER_FIX
#DBW_MissionPro Combo by PAL  ;)
#DBW_Fixed engine cowlings and props_v.8
#DBW_Fw 190 Night Reticles
#DBW_Fw 190 A-D Flat Canopy
#DBW_Fw-190 Magnetos OFF
High Resolution Texture DLLs
True Color Textures for Dark Blue World.
High Res True Color Sample Custom Skins
00_PAL-Stereo3D :-*


So, could you please help me to recover my wide screen while using your 3D mod , if I ever can recover my 6DOD TrackIR use.

Thank You very much for your help

Sonny Tucson  :)
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BT~walker

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Re: Stereo 3D v5 Final version Pack (TrackIR 6DOF, EcranWide & ScreenShots)
« Reply #21 on: November 18, 2012, 10:42:58 AM »

 Hey, man ! This is fantastic !
For the first time, today, I decided to give it a shot and woahwoo...!
So immersive ! Just Amazing ! As you say, flying low, in formation or during landing, the
feeling is so "real" !... Thank you for your hard work !

BTW, since wearing red/cyan glasses adds to the view a yellowish colour, I'll test texturing a map
with substracted of yellow colour textures to see if I can get as a result the native colour of
textures while flying...

Cheers !
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benitomuso

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Re: Stereo 3D v5 Final version Pack (TrackIR 6DOF, EcranWide & ScreenShots)
« Reply #22 on: November 18, 2012, 01:39:55 PM »

Hey, man ! This is fantastic !
For the first time, today, I decided to give it a shot and woahwoo...!
So immersive ! Just Amazing ! As you say, flying low, in formation or during landing, the
feeling is so "real" !... Thank you for your hard work !

BTW, since wearing red/cyan glasses adds to the view a yellowish colour, I'll test texturing a map
with substracted of yellow colour textures to see if I can get as a result the native colour of
textures while flying...

Cheers !


Interesting Walker,
                                 it could be nice to check that. But most of the undesired effects of the Anaglyph system can be compensated with one of those programs (or video card utilities) that adjust relative wight of RGB colors and gamma.

  But if you create some specific map I will be very interested on testing it.

  Regards,
                       Pablo
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Sonny Tucson

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Re: Stereo 3D v5 Final version Pack (TrackIR 6DOF, EcranWide & ScreenShots)
« Reply #23 on: November 18, 2012, 03:16:18 PM »

Hello Benito.

Could you please investigate on my case. ( please see my post from the 22 september.)
(I understand you are quite busy for the community , and I thank you for that ).
3D is working great on my 4.09 version ( Track IR + Wide screen ).

For the rest I am left without my widescreen .

Thank you so much for this beautifull mod. 

Sonny Tucson. :)
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