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Author Topic: Pack Fw 190 & Ta 152  (Read 443636 times)

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Jagger

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Re: Pack Fw 190 & Ta 152
« Reply #1308 on: November 25, 2016, 03:51:07 AM »

can I ask a stupid question, but it is normal that in the folder there is no msh?

What folder? Which aircraft?
I am not sure I understand your question.



Not enough files in all folders.

After the installation revealed that the aircraft did not appear in the editor.

Here is log
Code: [Select]
QuickQMBPro/Ardennes_W/Ardennes_WRedNone00.mis...
[10:37:56] Loading vertex/fragment programs: *1313271840*
[10:37:56] *** Loading: [vpFogFar2Tex2D]
[10:37:56] *** Loading: [vpFog2Tex2DBlend]
[10:37:56] *** Loading: [vpFogFar4Tex2D]
[10:37:56] *** Loading: [vpFogFar8Tex2D]
[10:37:56] *** Loading: [vpFogNoTex]
[10:37:56] *** Loading: [vpFog4Tex2D]
[10:37:56] *** Loading: [vpFog4Tex2D_UV2]
[10:37:56] *** Loading: [vp4Tex2D]
[10:37:56] *** Loading: [vp6Tex2D]
[10:37:56] *** Loading: [vpTexUVTex2D]
[10:37:56] *** Loading: [vpWaterGrid_NV]
[10:37:56] *** Loading: [vpWaterSunLight_NV]
[10:37:56] *** Loading: [vpWaterSunLight_ATI]
[10:37:56] *** Loading: [vpWaterSunLight_FP]
[10:37:56] *** Loading: [vpTreeSprite]
[10:37:56] *** Loading: [vpTreeTrunk]
[10:37:56] *** Loading: [vpVAObjectsN]
[10:37:56] *** Loading: [vpVAObjectsL0]
[10:37:56] *** Loading: [vpSprites]
[10:37:56] *** Loading: [vpSimpleGL]
[10:37:56] *** Loading: [fpWaterSunLightFast]
[10:37:56] *** Loading: [fpWaterSunLight]
[10:37:56] *** Loading: [fpWaterSunLightBest]
[10:37:56] *** Loading: [fpCoastBump]
[10:37:56] *** Loading: [fpCoastFoam]
[10:37:56] *** Loading: [fpCoastFoamFast]
[10:37:56] *** Loading: [fpCoastFoamFarFogTex]
[10:37:56] *** Loading: [fpCausticSimple]
[10:37:56] *** Loading: [fpCaustic]
[10:37:56] *** Loading: [fpSprites]
[10:37:56] *** Loading: [fpObjectsL0]
[10:37:56] *** Loading: [fpObjectsL0_2L]
[10:37:56] *** Loading: [fpSimpleGL]
[10:37:56] *** Loading: [fpNearLandFog]
[10:37:56] *** Loading: [fpFarLandFog]
[10:37:56] *** Loading: [fpRiverCoastAA]
[10:37:56] *** Loading: [vpWaterDM_CPU]
[10:37:56] *** Loading: [fpWaterDM_CPU]
[10:37:56] *** Loading: [fpWaterDM_CPULo]
[10:37:56] *** Loading: [fpWaterLFogDM]
[10:37:56] *** Loading: [fpIceWater]
[10:37:56] *** Loading: [fpNearNoBlend]
[10:37:56] *** Loading: [fpNearNoBlendNoise]
[10:37:56] *** Loading: [fpNearBlend]
[10:37:56] *** Loading: [fpNearBlendNoise]
[10:37:56] *** Loading: [fpFarBlend]
[10:37:56] *** Loading: [fpForestPlane]
[10:37:56] *** Loading: [fpForestPlaneNoise]
[10:37:56] *** Loading: [fpForestPlaneEdges]
[10:37:56] *** Loading: [fpForestPlaneEdgesNoise]
[10:37:57] Load bridges
[10:37:57] Load static objects
[10:37:58] ##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
[10:37:58] ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[10:37:58] INTERNAL ERROR: Can't open file '3DO/Plane/Fw-190A-3/hier.him'
[10:37:58] WARNING: object '3DO/Plane/Fw-190A-3/hier.him' of class 'HIM' not loaded
[10:37:58] INTERNAL ERROR: HierMeshObj: Can't load HIM 3DO/Plane/Fw-190A-3/hier.him
[10:37:58] Mission error, ID_04: java.lang.RuntimeException: INTERNAL ERROR: HierMeshObj: Can't load HIM 3DO/Plane/Fw-190A-3/hier.him
[10:37:58]
[10:37:58] java.lang.RuntimeException: INTERNAL ERROR: HierMeshObj: Can't load HIM 3DO/Plane/Fw-190A-3/hier.him
[10:37:58]
[10:37:58] at com.maddox.il2.engine.HierMesh.Load(Native Method)
[10:37:58] at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
[10:37:58] at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:89)
[10:37:58] at com.maddox.il2.objects.air.Aircraft._setMesh(Aircraft.java:3844)
[10:37:58] at com.maddox.il2.objects.air.Aircraft.<init>(Aircraft.java:2352)
[10:37:58] at com.maddox.il2.objects.air.AircraftLH.<init>(AircraftLH.java:54)
[10:37:58] at com.maddox.il2.objects.air.Scheme1.<init>(Scheme1.java:25)
[10:37:58] at com.maddox.il2.objects.air.FW_190.<init>(FW_190.java:30)
[10:37:58] at com.maddox.il2.objects.air.FW_190A3.<init>(FW_190A3.java:26)
[10:37:58] at java.lang.Class.newInstance0(Native Method)
[10:37:58] at java.lang.Class.newInstance(Unknown Source)
[10:37:58] at com.maddox.il2.game.Mission.loadAir(Mission.java:1343)
[10:37:58] at com.maddox.il2.ai.Wing.load(Wing.java:144)
[10:37:58] at com.maddox.il2.game.Mission.loadWings(Mission.java:1111)
[10:37:58] at com.maddox.il2.game.Mission._load(Mission.java:487)
[10:37:58] at com.maddox.il2.game.Mission.access$000(Mission.java:135)
[10:37:58] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
[10:37:58] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[10:37:58] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[10:37:58] at com.maddox.il2.game.Main.exec(Main.java:449)
[10:37:58] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[10:37:59] ERROR file: File users/doe/Icons not found
[10:37:59] null
[10:37:59] java.lang.NullPointerException
[10:37:59] at com.maddox.il2.objects.air.Aircraft.missionStarting(Aircraft.java:3428)
[10:37:59] at com.maddox.il2.objects.air.FW_190.missionStarting(FW_190.java:200)
[10:37:59] at com.maddox.il2.game.Mission.doMissionStarting(Mission.java:2298)
[10:37:59] at com.maddox.il2.game.Mission.doBegin(Mission.java:2368)
[10:37:59] at com.maddox.il2.game.cmd.CmdMission.exec(CmdMission.java:83)
[10:37:59] at com.maddox.rts.CmdEnv.exec(CmdEnv.java:601)
[10:37:59] at com.maddox.il2.gui.GUIMission$4.doAction(GUIMission.java:106)
[10:37:59] at com.maddox.rts.MsgAction.doAction(MsgAction.java:36)
[10:37:59] at com.maddox.rts.MsgAction.invokeListener(MsgAction.java:152)
[10:37:59] at com.maddox.rts.Message._send(Message.java:1217)
[10:37:59] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[10:37:59] at com.maddox.rts.Message.sendTo(Message.java:1134)
[10:37:59] at com.maddox.rts.Message.trySend(Message.java:1115)
[10:37:59] at com.maddox.rts.Time.loopMessages(Time.java:180)
[10:37:59] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[10:37:59] at com.maddox.il2.game.MainWin3D$Background.step(MainWin3D.java:159)
[10:37:59] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:167)
[10:37:59] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[10:37:59] at com.maddox.il2.game.Main.exec(Main.java:449)
[10:37:59] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[10:37:59] Mission: QuickQMBPro/Ardennes_W/Ardennes_WRedNone00.mis is Playing
[10:38:07] ObjState.finalize: Object of com.maddox.il2.objects.air.FW_190A3 NOT destroyed
[25.11.2016 10:38:12] -------------- END log session -------------
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lizard

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Re: Pack Fw 190 & Ta 152
« Reply #1309 on: November 25, 2016, 01:56:16 PM »

Is there any benefit in adding this to CUP, or is the content already included? Thanks.

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Venator77

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Re: Pack Fw 190 & Ta 152
« Reply #1310 on: November 26, 2016, 10:20:17 AM »

It is already in CUP. There is a description of what each part of WaW contains.
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vpmedia

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Re: Pack Fw 190 & Ta 152
« Reply #1311 on: November 26, 2016, 08:13:11 PM »

can I ask a stupid question, but it is normal that in the folder there is no msh?

What folder? Which aircraft?
I am not sure I understand your question.



Not enough files in all folders.

After the installation revealed that the aircraft did not appear in the editor.


for 4.12 modact or my modpack:

1. contents of fb410_clay-sfs.7z (878mb) go into SFS_AUTO folder
2. contents of Mega Pack Fw190_Ta152 V4-10.7z (1,76mb) go into #SAS
3. after that you need to add the ini entries and youre good to go

max_thehitman

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Re: Pack Fw 190 & Ta 152
« Reply #1312 on: November 27, 2016, 05:15:18 AM »


Not enough files in all folders.
After the installation revealed that the aircraft did not appear in the editor.


VP-Media is correct.

Here is another suggestion.
I am using the VP-Modpack for game version 4.12, and I have written a way to install this mega-pack
into your game here.... https://www.sas1946.com/main/index.php/topic,52944.0.html

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Everything I like is either illegal, immoral or fattening ! Welcome to SAS1946

Jagger

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Re: Pack Fw 190 & Ta 152
« Reply #1313 on: November 27, 2016, 07:14:39 AM »

Thanks all
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lizard

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Re: Pack Fw 190 & Ta 152
« Reply #1314 on: November 27, 2016, 05:11:48 PM »

It is already in CUP. There is a description of what each part of WaW contains.

Thank you Venator. Saves a pack of time. :-)
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bestekampfpilot58

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Re: Pack Fw 190 & Ta 152
« Reply #1315 on: December 14, 2016, 09:52:08 AM »


Hey guys,

I'm having a devil of a time getting this pack to run!
I've followed the instructions to the letter to install into Vpmedia pack, and only get a 5% crash..??
This is log.lst...


"ERROR sfs: SFS library (fb410_clay01.sfs) NOT Mounted: No such file or directory: fb410_clay01.sfs"

SO, this must be a corrupted file, perhaps? I DO have both the files fb410_clay01.sfs and
fb410_clay02.sfs in SFS AUto and loaded in the .rc file!!
Or is it not placed properly in loading order in the SAS folder?
No idea!
Thanks!

Horrido!

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vpmedia

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Re: Pack Fw 190 & Ta 152
« Reply #1316 on: December 14, 2016, 10:15:56 AM »

There's no need to edit the .rc file in any 4.12 modact based pack.

bestekampfpilot58

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Re: Pack Fw 190 & Ta 152
« Reply #1317 on: December 14, 2016, 10:27:06 AM »

VPmedia!!

THANK YOU SO MUCH!! That one little step was the difference between a 5% crash and the game loading!!!
I did not know that!! The texts that I read said to edit the .rc file!!!
Now I can use both yours and Claymores superlative mods!!
Thanks again!!!!

Horrido!

-------------------------------------------------------
Hmm!
My joy unhappily was short lived! Sorry! The game does indeed load, you can set up a match in QBB and
view the aircraft. However when using the Fw190A-3 there is this error message  after ctd

"INTERNAL ERROR: HierMesh: Can't find chunk 'GearL5C_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearR5C_D0'
Flight Model File FlightModels/Fw-190A-3.fmd contains no Mach Drag Parameters.
java.lang.NoSuchFieldError: printCompassHeading
   at com.maddox.il2.objects.air.CockpitFW_190A3.<init>(CockpitFW_190A3.java:87)
   at java.lang.Class.newInstance0(Native Method)
   at java.lang.Class.newInstanc"

Plus the Fw190A-4 is broken in half?
Still, Ive not tried any other Fw190s, and I seem to remember the fix for the Fw190 broken fuselage
from YEARS back...
The landing gear drag links however I have no clue! Keep my fingers crossed! 
Thanks!
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bestekampfpilot58

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Re: Pack Fw 190 & Ta 152
« Reply #1318 on: December 14, 2016, 11:08:58 AM »

Hey Gents,

SO I fixed the broken fuselage prob with the Fw190A-4 so it looks good in QMB..

However when I fly a mission with the Fw190A04 at 50% load of the game I get a ctd
with this notation in the log.lst

"
Code: [Select]
QuickQMBPro/Europe_Channel_Spring/Europe_Channel_SpringBlueNone00.mis...
Load bridges
Load static objects
##### House without collision (3do/Buildings/Airdrome/Tank1/mono.sim)
##### House without collision (3do/Buildings/England/jetty1/live.sim)
##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
##### House without collision (3do/Buildings/Port/Floor/live.sim)
##### House without collision (3do/Buildings/Airdrome/Needles/live.sim)
##### House without collision (3do/Buildings/England/semi2/live.sim)
##### House without collision (3do/Buildings/Port/BaseSmallSegment/live.sim)
##### House without collision (3do/Buildings/ToW/wheel_001/mono.sim)
##### House without collision (3do/Buildings/French/frenchvillage1/live.sim)
##### House without collision (3do/Buildings/Furniture/5x1_White/mono.sim)
##### House without collision (3do/Buildings/England/memorial/live.sim)
##### House without collision (3do/Buildings/England/stonehenge/live.sim)
##### House without collision (3do/Buildings/England/jetty2/live.sim)
##### House without collision (3do/Buildings/England/westminsterbuttress/live.sim)
##### House without collision (3do/Buildings/England/phonebox/live.sim)
Flight Model File FlightModels/SpitfireIa.fmd contains no Mach Drag Parameters.
Flight Model File FlightModels/SpitfireIa.fmd contains no Mach Drag Parameters.
java.lang.NoSuchFieldError: printCompassHeading
at com.maddox.il2.objects.air.CockpitFW_190A4.<init>(CockpitFW_190A4.java:90)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.objects.air.Aircraft.createCockpits(Aircraft.java:3131)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2491)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1368)
at com.maddox.il2.ai.Wing.load(Wing.java:144)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1111)
at com.maddox.il2.game.Mission._load(Mission.java:487)
at com.maddox.il2.game.Mission.access$000(Mission.java:135)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)


(tfTranspBorder): 'Effects/Explodes/Air/Zenitka/Germ_88mm/flame.tga'
WARNING: ****( Unexpected txr reload (tfTranspBorder): 'Effects/Explodes/Air/Zenitka/USSR_85mm/flame.tga'
WARNING: ****( Unexpected txr reload (tfTranspBorder): 'Effects/Materials/WhiteSmoke.tga'
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.95 -> 0.95 (delta = -1.19209e-008) to Range 0..0.95
INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 1 (delta = 1)"
I'm afraid that this is beyond my knowledge..
I'll try a later model Fw190(s) and see what the response is there..
SO CLOSE!!!!
Thanks!!


Horrido!

Last note for the day..
The error (CTD) is strictly caused by the Fw190s, none of which will fly without a CTD! The Bf109 fly's well in the same
mission that crashes to desktop with the Fw190! So, a major bummer....Let me know what you think guys!!
log.lst..
"

Code: [Select]
QuickQMBPro/Europe_Ardennes_S/Europe_Ardennes_SBlueNone00.mis...
Load bridges
Load static objects
Flight Model File FlightModels/Fw-190A-7sturm.fmd contains no Mach Drag Parameters.
java.lang.NoSuchFieldError: printCompassHeading
at com.maddox.il2.objects.air.CockpitFW_190A7STURM.<init>(CockpitFW_190A7STURM.java:96)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.objects.air.Aircraft.createCockpits(Aircraft.java:3131)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2491)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1368)
at com.maddox.il2.ai.Wing.load(Wing.java:144)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1111)
at com.maddox.il2.game.Mission._load(Mission.java:487)
at com.maddox.il2.game.Mission.access$000(Mission.java:135)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)"

Thanks!
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vpmedia

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Re: Pack Fw 190 & Ta 152
« Reply #1319 on: December 14, 2016, 11:31:50 AM »

Do not install the 4.12 updates.
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