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Author Topic: Pack Fw 190 & Ta 152  (Read 441867 times)

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C6_Claymore

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Re: Pack Fw 190 & Ta 152
« Reply #132 on: January 15, 2012, 04:04:11 AM »

Sorry Walter but I looked in the classfiles of both planes and all seems normal regarding the FMD references, they call the original one...

For SilverFox23 I need your log.lst to help you ;)
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DimAurora

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Re: Pack Fw 190 & Ta 152
« Reply #133 on: January 15, 2012, 10:27:52 AM »

What do you mean by log.lst? I cannot find it. :-X
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Mick

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Re: Pack Fw 190 & Ta 152
« Reply #134 on: January 15, 2012, 10:44:13 AM »

Add these lines in your conf.ini in the [HotKey Console] section (at the root of the game) unless you already have them ...

[HotKey Console]
LOG=1
LOGTIME=1
LOGFILE=log.lst
LOGKEEP=0

Then launch your game again, and after it crashes again go to the root of the game, and find a file that is named "log.lst" copy what's inside and paste it here in a new post using the "code" tool (like experten did a few posts above)

And then, and only then we will be able to help you ...  ;)
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Whiskey_Sierra_972

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Re: Pack Fw 190 & Ta 152
« Reply #135 on: January 17, 2012, 04:19:19 AM »

Hi Claymore!

I came back to bother about my and Gianluca null error , please don't hate me in eternal!!! :) :) :)

In the post above I haven't give you the full error log!

Here is it complete:

Code: [Select]
[16:04:22] sFMDir = gui/game/buttons
[16:04:22] s1 = flightmodels/bmw_800_series.emd
[16:04:22] s = FlightModels/BMW_800_Series.emd
[16:04:22] m_lastFMFile = gui/game/buttons
[16:04:22] null
[16:04:22] java.lang.ArrayIndexOutOfBoundsException
[16:04:22] at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2771)
[16:04:22] at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2752)
[16:04:22] at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2394)
[16:04:22] at com.maddox.il2.game.Mission.loadAir(Mission.java:849)
[16:04:22] at com.maddox.il2.ai.Wing.load(Wing.java:162)
[16:04:22] at com.maddox.il2.game.Mission.loadWings(Mission.java:644)
[16:04:22] at com.maddox.il2.game.Mission._load(Mission.java:278)
[16:04:22] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
[16:04:22] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
[16:04:22] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[16:04:22] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[16:04:22] at com.maddox.il2.game.Main.exec(Main.java:436)
[16:04:22] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:04:22] null
[16:04:22] java.lang.ArrayIndexOutOfBoundsException
[16:04:22] at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2771)
[16:04:22] at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2752)
[16:04:22] at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2394)
[16:04:22] at com.maddox.il2.game.Mission.loadAir(Mission.java:849)
[16:04:22] at com.maddox.il2.ai.Wing.load(Wing.java:162)
[16:04:22] at com.maddox.il2.game.Mission.loadWings(Mission.java:644)
[16:04:22] at com.maddox.il2.game.Mission._load(Mission.java:278)
[16:04:22] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
[16:04:22] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
[16:04:22] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[16:04:22] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[16:04:22] at com.maddox.il2.game.Main.exec(Main.java:436)
[16:04:22] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:04:30] Loading mission Quick/CrimeaBlueNone00.mis...
[16:04:30] Loading map.ini defined airfields:
[16:04:30] Total number of airports for loaded mission: 0
[16:04:30] Load bridges
[16:04:30] Load static objects
[16:04:31] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[16:04:31] INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
[16:04:31] cloudtop:2000.0cloudtype:3.0P0:-1.0T0:-1.0
[16:04:31] Thanks for using  ZloyPetrushkO's semi-realAtmosphere2 mod v4.3 and some other mods!
[16:04:32] null
[16:04:32] java.lang.ArrayIndexOutOfBoundsException
[16:04:32] at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2771)
[16:04:32] at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2752)
[16:04:32] at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2394)
[16:04:32] at com.maddox.il2.game.Mission.loadAir(Mission.java:849)
[16:04:32] at com.maddox.il2.ai.Wing.load(Wing.java:162)
[16:04:32] at com.maddox.il2.game.Mission.loadWings(Mission.java:644)
[16:04:32] at com.maddox.il2.game.Mission._load(Mission.java:278)
[16:04:32] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
[16:04:32] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
[16:04:32] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[16:04:32] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[16:04:32] at com.maddox.il2.game.Main.exec(Main.java:436)
[16:04:32] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:04:32] null
[16:04:32] java.lang.ArrayIndexOutOfBoundsException
[16:04:32] at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2771)
[16:04:32] at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2752)
[16:04:32] at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2394)
[16:04:32] at com.maddox.il2.game.Mission.loadAir(Mission.java:849)
[16:04:32] at com.maddox.il2.ai.Wing.load(Wing.java:162)
[16:04:32] at com.maddox.il2.game.Mission.loadWings(Mission.java:644)
[16:04:32] at com.maddox.il2.game.Mission._load(Mission.java:278)
[16:04:32] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
[16:04:32] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
[16:04:32] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[16:04:32] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[16:04:32] at com.maddox.il2.game.Main.exec(Main.java:436)
[16:04:32] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[10.01.2012 16:04:39] -------------- END log session -------------

If impossible to solve , can I ask you to give me in a PM the stock A8,1944 and A9,1944 classfiles numbers so I can try to experiment with their composition?

Maybe the solution is into the difference between the stock and the UP classfiles and in this way I can find and try to use the latter....

All the best and a huge THANKS IN ADVANCE!!!!!

walter
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Fagot

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Re: Pack Fw 190 & Ta 152
« Reply #136 on: January 17, 2012, 04:14:37 PM »

Hi Claymore!

How do I fix this problem, help please.

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C6_Claymore

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Re: Pack Fw 190 & Ta 152
« Reply #137 on: January 18, 2012, 10:51:58 AM »

@ Walter, your error come from the loadouts, try these codfiles

Hi Fagot, I'm sorry but you can't solve this "issue"...



































Excepted waiting for the next update of my pack which become with the release of it's version 4.101  ;D

You have these holes because the "old" cockpits where not fitted to support the 6Dof natively, with the release of the patch 4.11 from DT where they made a very good job on the Fw 190 cockpits regarding the 6Dof, I will upgrade my pack to the DT standard with some little amenagements concerning the openable canopy.

So now if I take, like you a Fw 190 A4 you will see this:



And this if you look at your six canopy closed, that is a mix from DT work and mine:



Open:

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gianluca

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Re: Pack Fw 190 & Ta 152
« Reply #138 on: January 18, 2012, 11:06:03 AM »

thks Clay for the new cod files: they work!

PS: e grazie anche a te Walter!
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C6_Claymore

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Re: Pack Fw 190 & Ta 152
« Reply #139 on: January 18, 2012, 11:36:24 AM »

Super ! ;)
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Fagot

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Re: Pack Fw 190 & Ta 152
« Reply #140 on: January 18, 2012, 12:15:15 PM »

Thank you for your reply! I'll wait for updates ;)
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Whiskey_Sierra_972

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Re: Pack Fw 190 & Ta 152
« Reply #141 on: January 18, 2012, 03:39:09 PM »

Dear Claymore I must to THANK YOU INFINITELY because that last fix have solved all the issue I have got and now I can fly all your masterpieces with great joy!!

Your assistance for solve the issue , which is a 2 users limited issue , denote a great care for us and you are at the first post for kindness!!

Thanks again for all what you have done for us and for all 190 enthusiast!!!

A big wish of all the best!!!

walter
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Thunda

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Re: Pack Fw 190 & Ta 152
« Reply #142 on: January 19, 2012, 05:07:03 AM »

Currently holding breath waiting for 4.10 UP3 version.......

cant.....hold.....on.......much........longer.............
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C6_Claymore

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Re: Pack Fw 190 & Ta 152
« Reply #143 on: January 19, 2012, 11:49:45 AM »

Some more of patience it is almost finished ;)
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