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Author Topic: Pack Fw 190 & Ta 152  (Read 441931 times)

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Mopat

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Re: Pack Fw 190 & Ta 152
« Reply #1332 on: June 06, 2017, 11:37:57 PM »

Tarakanz, please try a search in your MODS (SAS, etc.) directory:
Searching B3EDC23283B5A57E classfile! This file are the reason of printCompassHeading problems!
Have you got sas engine mod 2.7.3 or 2.7.4 for example? With modern jets? If have, try some other plane, like Mig-21 pack members. Faced with the same problems?
Mopat
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Mopat

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Re: Pack Fw 190 & Ta 152
« Reply #1333 on: June 07, 2017, 02:47:31 AM »

Also, be careful! This pack have 4.09, 4.10.1 and 4.12.2 versions. (see the end of first post!)
PrintCompassHeading also possible, if you have a version, not compatible vith 4.12.2. Older one!
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rickster

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Re: Pack Fw 190 & Ta 152
« Reply #1334 on: June 23, 2017, 03:44:10 PM »

To NS_Koty,which version are you using?I'm using the 4.12.2 version,and all I get is the horizon,no cokpits.
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Hartmann84

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Re: Pack Fw 190 & Ta 152
« Reply #1335 on: July 13, 2017, 02:44:33 PM »

Hello, I ran into such a problem, it's only on the Fw-190A9 plane, can someone knows how to fix it.

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PhantomII

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Re: Pack Fw 190 & Ta 152
« Reply #1336 on: July 25, 2017, 08:12:37 PM »

Hi Hartmann84, try this and be sure it loads above Claymore's Fw-190 mod:
https://www.mediafire.com/?2jpl2z7i22h39c4

It seems to work for me. Here is before and after:
I also get the droptanks and extra loadouts.






Edit: By doing this I lost the Fw-190A-7.

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9ball

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Re: Pack Fw 190 & Ta 152
« Reply #1337 on: August 07, 2017, 12:05:14 PM »


Hi, here’s a fix of the above issue modified for the BAT folk out their.

This fix is a severely edited BAT(WAW2) version of the 00_aClasses Fw190 Pack.
It consists of 10 class files, and effects only the Fw-190 A-8, A-9 and D-9.
It restores missing A-8 Droptanks and fixes the Wfr.Gr.21 3D problem on the A-9.
It also fixes the Fw-190 D9-Early, No Engine start issue in the Player position.

Six of these class files conflict with existing BAT classes, so it is supplied
as a JSGME mod file for use in BATMODS.
This fix overrides, but does not overwrite existing class files.
It has been tested in BAT Checkpoint(9b),11,and BAT 12, and seems to work O.K.

To see the new Weapons loadout changes the Weapons properties file must be edited.
The entries are contained in the included Readme.

Before:



After:



********************************************************************************
All credit for these class files goes to the original modders, I simply whittled
them down to size to address the issues in BAT.  9ball
********************************************************************************
Download:
https://www.mediafire.com/file/7s6ewc6a6bxx7q6/BAT%28WAW2%29_Fw190%28A8-9%2CD9%29Fix.7z

Thanks,
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PhantomII

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Re: Pack Fw 190 & Ta 152
« Reply #1338 on: August 07, 2017, 07:28:08 PM »

Hi 9ball, Just tried your fix in my personal game and all the tanks show up along with the correct 3d for the Wfr.Gr.21. Also I get my Fw-190A-7 to show up as well.
All I did was to take the Classes Fw-190 folder from your fix and make it load before Claymore's mod. Also took out the 00_aClasses Fw190 Pack that I previously posted.

Thanks  for the fix.

4.12.2 Modact 5.3 heavily modded.
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9ball

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Re: Pack Fw 190 & Ta 152
« Reply #1339 on: August 08, 2017, 10:23:43 AM »


Hi PhantomII,
Glad it worked for you, and in another mod outside of BAT, makes it a good test.
Thanks for the input, 9ball.

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barney

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Re: Pack Fw 190 & Ta 152
« Reply #1340 on: August 09, 2017, 01:45:59 AM »

Thanks very much 9ball, your fix works perfect in a heavily modded vp_modpack, great work  :)
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mikejr

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Re: Pack Fw 190 & Ta 152
« Reply #1341 on: August 18, 2017, 06:30:11 AM »

Hi guys,

I once had this mod working flawlessly in a standard 4.12.2 Modact 5 install. However, I now have the VP modpack, and I can't get beyond starting the engines in any Fw-190! I have installed it according to max_thehitman's advice.  :(

Whilst I plan on keeping VP's excellent modpack, I'd love to have a full collection of Fw-190s, but this has me stumped.  :-X

In short, with the SAS Engine Mod v2.7 folder in my #SAS folder, the Fw-190s I have tried load to 100% and to flight. Without the engine mod folder, as has been described elsewhere in this thread, the game crashes at 30% when loading a flight, without fail.
Relevant log excerpt, for game without the engine mod:
Code: [Select]
java.lang.NoSuchFieldError: printCompassHeading
at com.maddox.il2.objects.air.CockpitFW_190A5.<init>(CockpitFW_190A5.java:85)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.objects.air.Aircraft.createCockpits(Aircraft.java:3131)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2491)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1368)
at com.maddox.il2.ai.Wing.load(Wing.java:144)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1111)
at com.maddox.il2.game.Mission._load(Mission.java:487)
at com.maddox.il2.game.Mission.access$000(Mission.java:135)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

However, when I do install the SAS Engine Mod v2.7, I can get pretty much any Fw-190 to load to flight, but as soon as I start the engine, it CTDs. Admittedly I did not attempt to fly anything other than a scramble flight (i.e. with the engine already running). Clearly the presence of the B3EDC23283B5A57E classfile affects something here.
Relevant log excerpt:
Code: [Select]
[12:06:06 PM] FM called 'FlightModels/A-20G.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:06:07 PM] ERROR file: File users/doe/Icons not found
[12:06:07 PM] Mission: QuickQMBPro/Europe_Normandy/Europe_Normandybluescramble00.mis is Playing
[12:06:07 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'AFN2_RED'
[12:06:08 PM] warning: no files : music/takeoff
[12:06:13 PM] java.lang.NoSuchMethodError
[12:06:13 PM] at com.maddox.il2.objects.sounds.MotorSound.onEngineState(MotorSound.java:85)
[12:06:13 PM] at com.maddox.il2.fm.Motor.computeStage(Motor.java:1511)
[12:06:13 PM] at com.maddox.il2.fm.Motor.update(Motor.java:820)
[12:06:13 PM] at com.maddox.il2.fm.EnginesInterface.update(EnginesInterface.java:278)
[12:06:13 PM] at com.maddox.il2.fm.RealFlightModel.update(RealFlightModel.java:551)
[12:06:13 PM] at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:1071)
[12:06:13 PM] at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
[12:06:13 PM] at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
[12:06:13 PM] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
[12:06:13 PM] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[12:06:13 PM] at com.maddox.rts.Message._send(Message.java:1217)
[12:06:13 PM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[12:06:13 PM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[12:06:13 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[12:06:13 PM] at com.maddox.rts.Time.loopMessages(Time.java:252)
[12:06:13 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[12:06:13 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[12:06:13 PM] at com.maddox.il2.game.Main.exec(Main.java:449)
[12:06:13 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

This is about the sixth attempt at getting this to work in 4.12.2 Modact 5 with the VP modpack, to no avail - such a shame!

Let me know if you need more info and I'll be happy to reinstall the mod and oblige!  :)

Hope this can help a little in attempting to resolve this stumbling point.  :-|

Cheers, Mike.
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PhantomII

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Re: Pack Fw 190 & Ta 152
« Reply #1342 on: August 18, 2017, 10:17:32 PM »

java.lang.NoSuchFieldError: printCompassHeading

Hi Mike, try adding the common Utils mod from here:

https://www.sas1946.com/main/index.php/topic,40490.msg453321.html#msg453321

Hope this helps.
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mikejr

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Re: Pack Fw 190 & Ta 152
« Reply #1343 on: August 20, 2017, 01:15:50 PM »

Hi Phantom,

Unfortunately I already have the common utils mod, but still get the 30% crash, and with the engine mod, still get the crash on engine starting.  :-|

Cheers,

Mike.
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