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Author Topic: Pack Fw 190 & Ta 152  (Read 441561 times)

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C6_Claymore

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Re: Pack Fw 190 & Ta 152
« Reply #924 on: March 24, 2013, 11:43:48 AM »

I'm very glad (and proud :D) to see that it work in all versions guys, unfortunately it doesn't on mine  :( especially the D9/R5 and F8-9 PB... game crash or freeze when loading mission, no loadouts etc...
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BravoFxTrt

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Re: Pack Fw 190 & Ta 152
« Reply #925 on: March 24, 2013, 11:54:34 AM »

Claymore, what does your Error Log File Say?
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C6_Claymore

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Re: Pack Fw 190 & Ta 152
« Reply #926 on: March 24, 2013, 12:30:35 PM »

It say Nothing, when game crash or freeze it is completely empty

I didn't try again last weeks but may be this problem is related to the java environement of my computer, recently I installed a java update and when I came back in my Eclipse folder I found several error into all the classes  ???

I immediately desinstalled this update and reinstall the last java environement and all return clear in Eclipse as it was before...
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BravoFxTrt

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Re: Pack Fw 190 & Ta 152
« Reply #927 on: March 24, 2013, 12:45:01 PM »

Have you tried Launching your Game since you fixed the Java Error's?
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C6_Claymore

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Re: Pack Fw 190 & Ta 152
« Reply #928 on: March 24, 2013, 12:49:12 PM »

Nope, waiting after more free time to try to fix this "little" problem...
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C6_Claymore

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Re: Pack Fw 190 & Ta 152
« Reply #929 on: March 24, 2013, 02:21:33 PM »

Thx, me too ;)
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BravoFxTrt

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Re: Pack Fw 190 & Ta 152
« Reply #930 on: March 28, 2013, 08:36:47 AM »

Guys, ONLY SOME of these Planes are included in HSFX 6.0. Well if you want to have ALL of them, then Do This:

Disclaimer:  Tested Only in  HSFX/SAS ModAct 4.0

1. Download this Mod.

2. You will need to download and install SAS ModAct 4.0   https://www.sas1946.com/main/index.php/topic,30856.msg326317.html#msg326317

3. once ModAct is installed Open #SAS Folder

4. Open STD Folder then Delete Every thing in there.

5. Open XTD Folder, then Delete Every thing in there.

6. Right Click on your Files Folder, then select "Open in new Window'

7. Click on Edit, then, Select-  "Select all".

8. Copy and Paste every thing into your empty XTD Folder.

9. High light and click on Cut Just These Folders & files, then Paste them into your empty STD Folder: <----Sorry folks I forgot to add this to it.
com Folder               
gui Folder               
i18n Folder
maps Folder
Missions Folder
.preload File
.rc File

10. Install   00_aClasses Fw190 Pack  &  FW-190 Pack Folders into your #SAS Folder.

11. Install the fb410_clay01.sfs  &  fb410_clay02.sfs  Files Into your HSFX Root Folder.

12. Open your #SAS Folder, then Open your STD Folder, then Open your .rc File.

13. Scroll down and above:
#preload REGISTER
@file .preload   -Copy and Paste these Lines:

@sfs MOUNT fb410_clay01.sfs
@sfs MOUNT fb410_clay02.sf
s

14. Close and Save .rc File.

15. If you downloaded the JSGME Optional Folders, Then instal them into your JSGMEmods Folder, "BUT after installed you are going to HAVE TO Change the word #DBW to #SAS to all those Folders, like this: #SAS_Fw 190 A-D Flat Canopy  & inside this Folder: #DBW to #SAS.

16. your #SAS Folder will look like "SEE Below"

17. Your JSGMEmods folder will look like "SEE Below"

18. Make entries into you Air.ini, Plan_ru, & Weapons_ru Files   http://media1.gamefront.com/guploads/201203/02/10/4.10%20ini-properties.txt?b17f4b620c6cf1393ffa644d11eea151ee12995c6f2461e126e601ef5a3f0f0569ff16138594a2f1b165ec34369665246886bad947e7bbd9031439239dd95f70f368596c4acb0b18fed46d85cc974766f576f89d1e6d2069744d810cd40c238d6742daeece32d3c1cc83f231bb04579af91f333d6b0bb8

Remember to REMOVE the Original Air.ini Entries!!!

Code: [Select]
Fw-190A-2         air.FW_190A2 2                                g01   SUMMER
Fw-190A-3         air.FW_190A3 2                                g01   SUMMER
Fw-190A-3Sani     air.FW_190A3SANI 2                    NOIFNO  g01   SUMMER
Fw-190A-3Sani1    air.FW_190A3SANI1 2                   NOIFNO  g01   SUMMER
Fw-190A-4         air.FW_190A4 2                                g01   SUMMER
FW-190A-4_1.42ATA air.FW_190A4142ATA 2                          g01   SUMMER
Fw-190A-5         air.FW_190A5 2                                g01   SUMMER
FW-190A-5_1.42ATA air.FW_190A5142ATA 2                          g01   SUMMER
FW-190A-5_1.58ATA air.FW_190A5158ATA 2                          g01   SUMMER
Fw-190A-5165ATA   air.FW_190A5165ATA 2                  NOINFO  g01   SUMMER
Fw-190A-5U14      air.FW_190A5U14 2                     NOINFO  g01   SUMMER
FW-190A-6orig     air.FW_190A6RLP 2                             g01   SUMMER
Fw-190A-6         air.FW_190A6 2                        NOINFO  g01   SUMMER
FW-190A-6R8       air.FW_190A6LULU 2                            g01   SUMMER
Fw-190A-7         air.FW_190A7 2                        NOINFO  g01   SUMMER
Fw-190A-7STURM   air.FW_190A7STURM 2                   NOINFO  g01   SUMMER
Fw-190A-8         air.FW_190A8 2                                g01   SUMMER
FW-190A-8_1.65ATA air.FW_190A8165ATA 2                          g01   SUMMER
Fw-190A-8R11      air.FW_190A8R11 2                             g01   SUMMER
Fw-190A-8Mistel   air.FW_190A8MSTL 2                    NOINFO  g01   SUMMER
Fw-190A-9         air.FW_190A9 2                                g01   SUMMER
FW-190A-9_1.65ATA air.FW_190A9165ATA 2                          g01   SUMMER
FW_190D9orig      air.FW_190D9RLP 2                             g01   SUMMER
Fw-190D-9_Early   air.FW190D9early 2                    NOINFO  g01   SUMMER
Fw-190D-9         air.FW_190D9 2                                g01   SUMMER
FW-190D-9R5         air.FW190D9r5 2                       NOINFO  g01   SUMMER
FW_190D-9L_orig   air.FW_190D92 2                               g01   SUMMER
Fw-190D-9_Late    air.FW_190D9LATE 2                    NOINFO  g01   SUMMER
Fw-190D-11        air.FW_190D11 2                       NOINFO  g01   SUMMER
Fw-190D-13        air.FW_190D13 2                       NOINFO  g01   SUMMER
Fw-190D-14Proto   air.FW_190D14Proto 2                  NOINFO  g01   SUMMER
Fw-190D-14        air.FW_190D14 2                       NOINFO  g01   SUMMER
Fw-190D-15        air.FW_190D15 2                       NOINFO  g01   SUMMER
Fw-190F-1         air.FW_190F1 2                                g01   SUMMER
Fw-190F-2         air.FW_190F2 2                                g01   SUMMER
Fw-190F-3         air.FW_190F3 2                                g01   SUMMER
Fw-190F-8         air.FW_190F8 2                                g01   SUMMER
Fw-190F-8/PB      air.FW_190F8PB 2                              g01   SUMMER
Fw-190F-8_Late    air.FW_190F8LATE 2                            g01   SUMMER
Fw-190F-8U1       air.FW_190F8U1 2                              g01   SUMMER
Fw-190F-9         air.FW_190F9 2                                g01   SUMMER
Fw-190F-9/PB      air.FW_190F9PB 2                              g01   SUMMER
Fw-190G-1         air.FW_190G1 2                                g01   SUMMER
Fw-190G-2         air.FW_190G2 2                                g01   SUMMER
Fw-190G-3         air.FW_190G3 2                                g01   SUMMER
Fw-190G-8         air.FW_190G8 2                                g01   SUMMER

Ta-152B           air.TA_152B 2                         NOINFO  g01   SUMMER
Ta-152C           air.TA_152C 2                         NOINFO  g01   SUMMER
Ta-152C0          air.TA_152C0 2                        NOINFO  g01   SUMMER
Ta-152C1          air.TA_152C1 2                        NOINFO  g01   SUMMER
Ta-152C3          air.TA_152C3 2                        NOINFO  g01   SUMMER
Ta-152H-0         air.TA_152H  2                                g01   SUMMER
Ta-152H-1         air.TA_152H1 2                                g01   SUMMER

Code: [Select]
Plane_ru

Fw-190A-2            Fw-190A-2, 1941
Fw-190A-3            Fw-190A-3, 1942
Fw-190A-3Sani        Fw-190A-3, 1.32Ata, 1942
Fw-190A-3Sani1       Fw-190A-3, 1.42Ata, 1942
Fw-190A-4            Fw-190A-4, 1942
FW-190A-4_1.42ATA    Fw-190A-4, 1.42 Ata, 1942
Fw-190A-5            Fw-190A-5, 1943
FW-190A-5_1.42ATA    Fw-190A-5, 1.42 Ata, 1943
FW-190A-5_1.58ATA    Fw-190A-5, 1.58 Ata, 1943
Fw-190A-5165ATA      Fw-190A-5, 1.65 Ata, 1943
Fw-190A-5U14         Fw-190A-5 "Torp", 1943
FW-190A-6orig        Fw-190A-6*, 1943
Fw-190A-6            Fw-190A-6, 1943
FW-190A-6R8          Fw-190A-6/R8, 1943
Fw-190A-7            Fw-190A-7, 1943
Fw-190A-7STURM      Fw-190A-7 "Sturm", 1943
Fw-190A-8            Fw-190A-8, 1944
FW-190A-8_1.65ATA    Fw-190A-8, 1.65 Ata, 1944
Fw-190A-8R11         Fw-190A-8/R11, 1944
Fw-190A-8Mistel      Fw-190A-8 (Mistel), 1944
Fw-190A-9            Fw-190A-9, 1944
FW-190A-9_1.65ATA    Fw-190A-9, 1.65 Ata, 1944
FW_190D9orig         Fw-190D-9, 1.7 Ata, 1944
Fw-190D-9_Early      Fw-190D-9, oct-nov 1944
Fw-190D-9            Fw-190D-9, 1944
FW-190D-9R5          Fw-190D9/R5, Mars 1945
FW_190D-9L_orig      Fw-190D-9, 1.8 Ata, 1945
Fw-190D-9_Late       Fw-190D-9, 1945
Fw-190D-11           Fw-190D-11, 1945
Fw-190D-13           Fw-190D-13, 1945
Fw-190D-14           Fw-190D-14, 1945
Fw-190D-14Proto      Fw-190D-14 "prototype", 1945
Fw-190D-15           Fw-190D-15, 1945
Fw-190F-1            Fw-190F-1, 1942
Fw-190F-2            Fw-190F-2, F2/Trop 1943
Fw-190F-3            Fw-190F-3, 1943
Fw-190F-8            Fw-190F-8, 1944
Fw-190F-8/PB         Fw-190F-8 "Panzer Blitz", 1944
Fw-190F-8_Late       Fw-190F-8 Late, 1945
Fw-190F-8U1          Fw-190F-8/U1, 1944
Fw-190F-9            Fw-190F-9, 1944
Fw-190F-9/PB         Fw-190F-9 "Panzer Blitz", 1944
Fw-190G-1            Fw-190G-1, 1942
Fw-190G-2            Fw-190G-2, 1943
Fw-190G-3            Fw-190G-3, 1943
Fw-190G-8            Fw-190G-8, 1944

Ta-152B              Ta-152B, 1944
Ta-152C              Ta-152C, 1945
Ta-152C0             Ta-152C-0, 1943
Ta-152C1             Ta-152C-1, 1944
Ta-152C3             Ta-152C-3, 1944
Ta-152H-0            Ta-152H-0, 1944
Ta-152H-1            Ta-152H-1, 1944

Fw-190F-8/PB      air.FW_190F8PB 2                              g01   SUMMER <-----change to Fw-190F-8_PB
Fw-190F-9/PB      air.FW_190F9PB 2                              g01   SUMMER <-----Change to Fw-190F-9_PB
19. It is Important to Download and Install   !SAS_Engine_Mod_4111m_v26 or you will get a 30% or 100% CTD  https://www.sas1946.com/main/index.php/topic,23327.msg237787.html#msg237787

Fw-190F-8_PB  8)

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BravoFxTrt

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Re: Pack Fw 190 & Ta 152
« Reply #931 on: March 28, 2013, 09:57:22 AM »

FW-190F-9PB
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Chewaca

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Re: Pack Fw 190 & Ta 152
« Reply #932 on: March 28, 2013, 04:07:50 PM »

Is the A6/U1 included in the pack? Almost a year without fly and so many things to add and test..
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Chewaca

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Re: Pack Fw 190 & Ta 152
« Reply #933 on: March 28, 2013, 05:47:40 PM »

Clay´s pack
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Mission_bug

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Re: Pack Fw 190 & Ta 152
« Reply #934 on: March 28, 2013, 05:51:24 PM »

I'm getting some rather strange happenings with this pack in my 4.11.1 with SAS ModAct 4. ???



Besides the visual problem of the pilot riding side saddle in the arming screen, when I go to fly these birds in QMB the mission loads to 100% and just hangs there, wtf.  Not just with the 190's but with everything. :o

Part of the log:

Code: [Select]
- Palettized textures (8 bit RGBA palette).
[0:08:26] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[0:08:26] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[0:08:26] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[0:08:26] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[0:08:26] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[0:08:26] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[0:08:26] [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[0:08:26] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[0:08:26] [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[0:08:26] [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[0:08:26] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[0:08:26] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[0:08:26]
[0:08:26] Maximum texture size : 16384
[0:08:26] Maximum simultaneous textures :4
[0:08:26] MaxAnisotropic (1.0 = none) : 16.000000
[0:08:26] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[0:08:26] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[0:08:26] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[0:08:26] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[0:08:26] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[0:08:26] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[0:08:27] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[0:08:27] INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
[0:08:27] WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
[0:08:27] INTERNAL ERROR: Texture required
[0:08:27] WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
[0:08:27] WARNING: ****( Unexpected txr reload (tfTranspBorder): 'Effects/Explodes/Air/Zenitka/USSR_85mm/flame.tga'
[0:08:31] Fw190-D15 Loading FMD: FlightModels/Fw-190D-15.fmd
[0:08:31] Fw190-D15 Loading FMD: FlightModels/Fw-190D-15.fmd
[0:08:31] Fw190-D15 Loading FMD: FlightModels/Fw-190D-15.fmd
[0:08:31] Plane: Parameter [F_86F_30]:<Class> not found
[0:08:31] Can't set property
[0:08:31] java.lang.RuntimeException: Can't set property
[0:08:31] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.getS(PlaneGeneric.java:983)
[0:08:31] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.LoadPlaneProperties(PlaneGeneric.java:1009)
[0:08:31] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.<init>(PlaneGeneric.java:1058)
[0:08:31] at com.maddox.il2.objects.vehicles.planes.JetEraStatic.<clinit>(JetEraStatic.java:125)
[0:08:31] at java.lang.Class.forName0(Native Method)
[0:08:31] at java.lang.Class.forName(Unknown Source)
[0:08:31] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[0:08:31] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[0:08:31] at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:212)
[0:08:31] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1489)
[0:08:31] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1433)
[0:08:31] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[0:08:31] at com.maddox.il2.game.Main.exec(Main.java:422)
[0:08:31] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:08:31] Problem in spawn: com.maddox.il2.objects.vehicles.planes.JetEraStatic$F_86F_30
[0:08:31] Plane: Parameter [Mig_15bislate]:<Class> not found
[0:08:31] Can't set property
[0:08:31] java.lang.RuntimeException: Can't set property
[0:08:31] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.getS(PlaneGeneric.java:983)
[0:08:31] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.LoadPlaneProperties(PlaneGeneric.java:1009)
[0:08:31] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.<init>(PlaneGeneric.java:1058)
[0:08:32] at com.maddox.il2.objects.vehicles.planes.JetEraStatic.<clinit>(JetEraStatic.java:139)
[0:08:32] at java.lang.Class.forName0(Native Method)
[0:08:32] at java.lang.Class.forName(Unknown Source)
[0:08:32] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[0:08:32] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[0:08:32] at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:212)
[0:08:32] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1489)
[0:08:32] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1433)
[0:08:32] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[0:08:32] at com.maddox.il2.game.Main.exec(Main.java:422)
[0:08:32] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:08:32] Problem in spawn: com.maddox.il2.objects.vehicles.planes.JetEraStatic$Mig_15bislate
[0:08:32] Plane: Parameter [Mig_17AS]:<Class> not found
[0:08:32] Can't set property
[0:08:32] java.lang.RuntimeException: Can't set property
[0:08:32] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.getS(PlaneGeneric.java:983)
[0:08:32] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.LoadPlaneProperties(PlaneGeneric.java:1009)
[0:08:32] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.<init>(PlaneGeneric.java:1058)
[0:08:32] at com.maddox.il2.objects.vehicles.planes.JetEraStatic.<clinit>(JetEraStatic.java:147)
[0:08:32] at java.lang.Class.forName0(Native Method)
[0:08:32] at java.lang.Class.forName(Unknown Source)
[0:08:32] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[0:08:32] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[0:08:32] at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:212)
[0:08:32] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1489)
[0:08:32] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1433)
[0:08:32] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[0:08:32] at com.maddox.il2.game.Main.exec(Main.java:422)
[0:08:32] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:08:32] Problem in spawn: com.maddox.il2.objects.vehicles.planes.JetEraStatic$Mig_17AS
[0:08:39] Initializing DirectSound playback device...
[0:08:39] Primary buffer created.
[0:08:39] Playback format is set : sampling rate = 44100, num channels = 2.
[0:08:39] Buffer caps : Transfer rate = 0, CPU overhead = 0.
[0:08:39] Default speaker config is : 1310724.
[0:08:39] Direct sound audio device initialized successfully :
[0:08:39] DX Version : 7
[0:08:39] Hardware    - disabled [buffers : 0]
[0:08:39] Extensions  - disabled :
[0:08:39]   EAX ver. 1 [ ]  - disabled
[0:08:39]   EAX ver. 2 [ ]  - disabled
[0:08:39]   EAX ver. 3 [ ]  - disabled
[0:08:39]   I3D ver. 2 [ ]  - disabled
[0:08:39]   ZoomFX     [ ]  - disabled
[0:08:39]   MacroFX    [ ]  - disabled
[0:08:39] SIMD render [X]
[0:08:39] num channels 16
[0:08:39]
[0:08:55] Loading mission QuickQMBPro/Ag_Uf_Madrid/Ag_Uf_MadridBlueScramble00.mis...
[0:08:55] Loaded camouflage: SUMMER
[0:08:55] Month = 7 , Hour = 12
[0:08:55] Temperature -     0m = 29.0 .
[0:08:55] Temperature -  1000m = 22.51001 .
[0:08:55] Temperature -  2000m = 16.019989 .
[0:08:55] Temperature -  3000m = 9.529999 .
[0:08:55] Temperature -  4000m = 3.0400085 .
[0:08:55] Temperature -  5000m = -3.4500122 .
[0:08:55] Temperature -  6000m = -9.940002 .
[0:08:55] Temperature -  7000m = -16.429993 .
[0:08:55] Temperature -  8000m = -22.919998 .
[0:08:55] Temperature -  9000m = -29.410004 .
[0:08:55] Temperature - 10000m = -35.899994 .
[0:08:55] Temperature - 11000m = -42.39 .
[0:08:55] Temperature - 12000m = -48.880005 .
[0:08:55] Loading map.ini defined airfields:
[0:08:55] Detected Vertex Shaders 3.0.
[0:08:55] *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[0:08:55] Vertex texture units: 32
[0:08:55]
[0:09:02] PBuffer: suitable formats: 6
[0:09:02]
[0:09:02] Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[0:09:02] Depth = 24, stencil = 8
[0:09:02] PBuffer: suitable formats: 6
[0:09:02]
[0:09:02] Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[0:09:02] Depth = 24, stencil = 8
[0:09:05] Loading vertex/fragment programs: *715123184*
[0:09:05] *** Loading: [vpFogFar2Tex2D]
[0:09:05] *** Loading: [vpFog2Tex2DBlend]
[0:09:05] *** Loading: [vpFogFar4Tex2D]
[0:09:05] *** Loading: [vpFogFar8Tex2D]
[0:09:05] *** Loading: [vpFogNoTex]
[0:09:05] *** Loading: [vpFog4Tex2D]
[0:09:05] *** Loading: [vpFog4Tex2D_UV2]
[0:09:05] *** Loading: [vp4Tex2D]
[0:09:05] *** Loading: [vp6Tex2D]
[0:09:05] *** Loading: [vpTexUVTex2D]
[0:09:05] *** Loading: [vpWaterGrid_NV]
[0:09:05] *** Loading: [vpWaterSunLight_NV]
[0:09:05] *** Loading: [vpWaterSunLight_ATI]
[0:09:05] *** Loading: [vpWaterSunLight_FP]
[0:09:05] *** Loading: [vpTreeSprite]
[0:09:05] *** Loading: [vpTreeTrunk]
[0:09:05] *** Loading: [vpVAObjectsN]
[0:09:05] *** Loading: [vpVAObjectsL0]
[0:09:05] *** Loading: [vpSprites]
[0:09:05] *** Loading: [vpSimpleGL]
[0:09:05] *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[0:09:05] *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[0:09:05] *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[0:09:05] *** Loading: [fpCoastBump] -> NV3X Optimized!
[0:09:05] *** Loading: [fpCoastFoam] -> NV3X Optimized!
[0:09:05] *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[0:09:05] *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[0:09:05] *** Loading: [fpCausticSimple] -> NV3X Optimized!
[0:09:05] *** Loading: [fpCaustic] -> NV3X Optimized!
[0:09:05] *** Loading: [fpSprites] -> NV3X Optimized!
[0:09:05] *** Loading: [fpObjectsL0] -> NV3X Optimized!
[0:09:05] *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[0:09:05] *** Loading: [fpSimpleGL]
[0:09:05] *** Loading: [fpNearLandFog] -> NV3X Optimized!
[0:09:05] *** Loading: [fpFarLandFog] -> NV3X Optimized!
[0:09:05] *** Loading: [fpRiverCoastAA]
[0:09:05] *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[0:09:05] *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[0:09:05] *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[0:09:05] *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[0:09:05] *** Loading: [fpCoastBump8800] -> NV5X Optimized!
[0:09:05] *** Loading: [vpWaterDM_CPU]
[0:09:05] *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[0:09:05] *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[0:09:05] *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[0:09:05] *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[0:09:05] *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[0:09:05] *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[0:09:05] *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[0:09:05] *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[0:09:05] *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[0:09:05] *** Loading: [fpWaterLFogDM]
[0:09:05] *** Loading: [fpIceWater] -> NV3X Optimized!
[0:09:05] *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[0:09:05] *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[0:09:05] *** Loading: [fpNearBlend] -> NV3X Optimized!
[0:09:05] *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[0:09:05] *** Loading: [fpFarBlend] -> NV3X Optimized!
[0:09:05] *** Loading: [fpForestPlane] -> NV3X Optimized!
[0:09:05] *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[0:09:05] *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[0:09:05] *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[0:09:05] Load bridges
[0:09:05] Load static objects
[0:09:07] ##### House without collision (3do/Tree/Tree2.sim)
[0:09:08] ##### House without collision (3do/Buildings/England/memorial/live.sim)
[0:09:09] ##### House without collision (3do/Buildings/French/frenchvillage1/live.sim)
[0:09:09] ##### House without collision (3do/Buildings/England/signpost/live.sim)
[0:09:10] ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[0:09:11] ##### House without collision (3do/Buildings/Furniture/Sandbag_Wall/live.sim)
[0:09:13] ##### House without collision (3do/Buildings/Furniture/Sandbags_Round/live.sim)
[0:09:13] ##### House without collision (3do/Buildings/Furniture/10x1_5_White/mono.sim)
[0:09:15] ##### House without collision (3do/Buildings/Furniture/5x1_White/mono.sim)
[0:09:15] ##### House without collision (3do/Buildings/Port/BaseSmallSegment/live.sim)
[0:09:16] ##### House without collision (3do/Buildings/46/Trench4/live.sim)
[0:09:16] ##### House without collision (3do/Buildings/46/Trench1/live.sim)
[0:09:16] ##### House without collision (3do/Buildings/46/Trench3/live.sim)
[0:09:16] ##### House without collision (3do/Buildings/46/Trench7/live.sim)
[0:09:16] ##### House without collision (3do/Buildings/46/Trench5/live.sim)
[0:09:17] ##### House without collision (3do/Buildings/46/ATTrench2/live.sim)
[0:09:17] ##### House without collision (3do/Buildings/46/Trench6/live.sim)
[0:09:17] ##### House without collision (3do/Buildings/46/MGTrench/live.sim)
[0:09:28] INTERNAL ERROR: Can't open file '3DO/Cockpit/FW-190A-5/ReviCable01.msh'
[0:09:28] WARNING: object '3DO/Cockpit/FW-190A-5/ReviCable01.msh' of class 'SkinTL' not loaded
[0:09:28] INTERNAL ERROR: MeshObj: Can't load mesh 3DO/Cockpit/FW-190A-5/ReviCable01.msh
[0:09:28] WARNING: object '3DO/Cockpit/FW-190A-5/hier.him' of class 'HIM' not loaded
[0:09:28] INTERNAL ERROR: HierMeshObj: Can't load HIM 3DO/Cockpit/FW-190A-5/hier.him
[0:09:28] INTERNAL ERROR: HierMeshObj: Can't load HIM 3DO/Cockpit/FW-190A-5/hier.him
[0:09:28]
[0:09:28] java.lang.RuntimeException: INTERNAL ERROR: HierMeshObj: Can't load HIM 3DO/Cockpit/FW-190A-5/hier.him
[0:09:28]
[0:09:28] at com.maddox.il2.engine.HierMesh.Load(Native Method)
[0:09:28] at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
[0:09:28] at com.maddox.il2.objects.air.Cockpit.<init>(Cockpit.java:880)
[0:09:28] at com.maddox.il2.objects.air.CockpitPilot.<init>(CockpitPilot.java:259)
[0:09:28] at com.maddox.il2.objects.air.CockpitFW_190A5.<init>(CockpitFW_190A5.java:84)
[0:09:28] at java.lang.Class.newInstance0(Native Method)
[0:09:28] at java.lang.Class.newInstance(Unknown Source)
[0:09:28] at com.maddox.il2.objects.air.Aircraft.createCockpits(Aircraft.java:3124)
[0:09:28] at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2503)
[0:09:28] at com.maddox.il2.game.Mission.loadAir(Mission.java:1304)
[0:09:28] at com.maddox.il2.ai.Wing.load(Wing.java:142)
[0:09:28] at com.maddox.il2.game.Mission.loadWings(Mission.java:1096)
[0:09:28] at com.maddox.il2.game.Mission._load(Mission.java:472)
[0:09:28] at com.maddox.il2.game.Mission.access$000(Mission.java:136)
[0:09:28] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:420)
[0:09:28] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[0:09:28] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[0:09:28] at com.maddox.il2.game.Main.exec(Main.java:439)
[0:09:28] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:09:28] ObjState.finalize: Object of com.maddox.il2.objects.air.CockpitFW_190A5 NOT destroyed
[0:09:28] Mission: Wrong chief's type [Trains.Germany_CargoTrainMixed]
[0:09:28] Mission: Wrong chief's type [Vehicles.4-Truck_Fiat]
[0:09:28] Mission: Wrong chief's type [Vehicles.4-Truck_Type94]
[0:09:28] ##### House without collision (3do/Buildings/Troops/rus/rus_tanker_winter/live.sim)
[0:09:28] ##### House without collision (3do/Buildings/Troops/rus/rus_tanker_summer/live.sim)
[0:09:28] ##### House without collision (3do/Buildings/Troops/ger/ger_punzerofficer_39_summer/live.sim)
[0:09:28] ##### House without collision (3do/Buildings/Troops/rus/rus_tanker_43_summer/live.sim)
[0:09:28] ##### House without collision (3do/Buildings/Troops/rus/rus_officer_winter/live.sim)
[0:09:28] Mission: class 'vehicles.stationary.Stationary$Camion_SK' not found
[0:09:28] Mission: class 'vehicles.stationary.Stationary$Camion_SK' not found
[0:09:28] Mission: class 'vehicles.stationary.Stationary$GuyOtterBl' not found
[0:09:28] Mission: class 'vehicles.stationary.Stationary$GuyOtterBr' not found
[0:09:28] Mission: class 'vehicles.stationary.Stationary$GuyOtterBr' not found
[0:09:28] Mission: class 'vehicles.planes.Plane$HS123' not found
[0:09:28] Mission: class 'vehicles.planes.Plane$HS123' not found
[0:09:28] Mission: class 'vehicles.planes.Plane$HS123' not found
[0:09:28] Mission: class 'vehicles.planes.Plane$HS123' not found
[0:09:28] Mission: class 'vehicles.planes.Plane$HS123' not found
[0:09:29] Mission: class 'vehicles.planes.Plane$CR_32' not found
[0:09:29] Mission: class 'vehicles.planes.PlaneWWIdh$DeHev4' not found
[0:09:29] Mission: class 'vehicles.stationary.Stationary$GuyOtterBr' not found
[0:09:30] ERROR file: File users/doe/Icons not found
[0:09:30] Mission: QuickQMBPro/Ag_Uf_Madrid/Ag_Uf_MadridBlueScramble00.mis is Playing
[0:09:35] Time overflow (0): speed 0.1200

All instructions have been followed to the letter as far as I can see, maybe I have a conflict somewhere. :'(

I've now de-activated all the 190 stuff and everything is ok.

Any thoughts or solutions here would be greatly appreciated.

Wishing you all the very best, Pete. ;D
Logged

paganizonda

  • Skinner
  • member
  • Offline Offline
  • Posts: 825
Re: Pack Fw 190 & Ta 152
« Reply #935 on: March 28, 2013, 06:28:26 PM »

you got some mod-pilots running ?

remember someone had the same error , but delete the fw190 pilots from a pilotpacks he runs on il2 it works after without any problem

greetings paganizonda
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