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Author Topic: Pack Fw 190 & Ta 152  (Read 460209 times)

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Ass Eagle

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  • Posts: 938
Re: Pack Fw 190 & Ta 152
« Reply #792 on: December 10, 2012, 11:44:39 AM »

What does the log.lst say ?
Not alot. Freezes @ 100% when loading map in QMB & FMB (v4.11.1):

QMB:
Code: [Select]
[10.12.2012 15:55:41] ------------ BEGIN log session -------------
[15:55:41] OpenGL provider: Opengl32.dll
[15:55:42] OpenGL library:
[15:55:42]   Vendor: ATI Technologies Inc.
[15:55:42]   Render: AMD Radeon HD 6570
[15:55:42]   Version: 4.1.10750 Compatibility Profile Context
[15:55:42]   Extensions: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_tessellator GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
[15:55:42] Size: 1680x1050
[15:55:42] ColorBits: 32
[15:55:42] DepthBits: 24
[15:55:42] StencilBits: 8
[15:55:42] isDoubleBuffered: true
[15:55:42] DirectX Joystick NOT created: DirectX joystick driver: device not attached
[15:55:42]
[15:55:42] *** Looking for Advanced CPU Instructions...
[15:55:42] [x] PentiumPro
[15:55:42] [x] Multimedia (MMX)
[15:55:42] [x] 3D (SSE)
[15:55:42] [x] 3D (SSE2)
[15:55:42] [x] 3D (3DNow)
[15:55:42] ColourBits 32, ABits 8, ZBits 24
[15:55:42]
[15:55:42] *** Looking for Render API Extensions ...
[15:55:42] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[15:55:42] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[15:55:42] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[15:55:42] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[15:55:42] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[15:55:42] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[15:55:42] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[15:55:42] [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[15:55:42] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[15:55:42] [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[15:55:42] [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[15:55:42] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[15:55:42] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[15:55:42]
[15:55:42] Maximum texture size : 16384
[15:55:42] Maximum simultaneous textures :8
[15:55:42] MaxAnisotropic (1.0 = none) : 16.000000
[15:55:46] 1>//@sfs MOUNT SAS_SFS/sasamt_jetwar_01.sfs
[15:55:46] Command not found: //@sfs MOUNT SAS_SFS/sasamt_jetwar_01.sfs
[15:55:46] 1>//@sfs MOUNT SAS_SFS/sasamt_jetwar_02.sfs
[15:55:46] Command not found: //@sfs MOUNT SAS_SFS/sasamt_jetwar_02.sfs
[15:55:47] WARNING: ****( Unexpected txr reload (tfNoCompress16Bit): '3DO/Effects/TEXTURES/PlaneDamageSmoke.tga'
[15:55:47] WARNING: ****( Unexpected txr reload (tfNoCompress16Bit): '3DO/Effects/TEXTURES/PlaneDamageSmoke.tga'
[15:55:48] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[15:55:48] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[15:55:48] INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -18) to Range 0..32
[15:55:51] INTERNAL ERROR: Str2FloatClamp() - Clamped -1 -> 0 (delta = 1) to Range 0..32
[15:55:51] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.95 -> 0.95 (delta = -1.19209e-008) to Range 0..0.95
[15:55:51] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.95 -> 0.95 (delta = -1.19209e-008) to Range 0..0.95
[15:56:07] Initializing DirectSound playback device...
[15:56:07] Primary buffer created.
[15:56:07] Playback format is set : sampling rat

FMB:
Code: [Select]
[10.12.2012 18:39:16] ------------ BEGIN log session -------------
[18:39:16] OpenGL provider: Opengl32.dll
[18:39:17] OpenGL library:
[18:39:17]   Vendor: ATI Technologies Inc.
[18:39:17]   Render: AMD Radeon HD 6570
[18:39:17]   Version: 4.1.10750 Compatibility Profile Context
[18:39:17]   Extensions: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_tessellator GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
[18:39:17] Size: 1680x1050
[18:39:17] ColorBits: 32
[18:39:17] DepthBits: 24
[18:39:17] StencilBits: 8
[18:39:17] isDoubleBuffered: true
[18:39:17] DirectX Joystick NOT created: DirectX joystick driver: device not attached
[18:39:17]
[18:39:17] *** Looking for Advanced CPU Instructions...
[18:39:17] [x] PentiumPro
[18:39:17] [x] Multimedia (MMX)
[18:39:17] [x] 3D (SSE)
[18:39:17] [x] 3D (SSE2)
[18:39:17] [x] 3D (3DNow)
[18:39:17] ColourBits 32, ABits 8, ZBits 24
[18:39:17]
[18:39:17] *** Looking for Render API Extensions ...
[18:39:17] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[18:39:17] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[18:39:17] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[18:39:17] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[18:39:17] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[18:39:17] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[18:39:17] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[18:39:17] [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[18:39:17] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[18:39:17] [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[18:39:17] [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[18:39:17] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[18:39:17] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[18:39:17]
[18:39:17] Maximum texture size : 16384
[18:39:17] Maximum simultaneous textures :8
[18:39:17] MaxAnisotropic (1.0 = none) : 16.000000
[18:39:21] 1>//@sfs MOUNT SAS_SFS/sasamt_jetwar_01.sfs
[18:39:21] Command not found: //@sfs MOUNT SAS_SFS/sasamt_jetwar_01.sfs
[18:39:21] 1>//@sfs MOUNT SAS_SFS/sasamt_jetwar_02.sfs
[18:39:21] Command not found: //@sfs MOUNT SAS_SFS/sasamt_jetwar_02.sfs
[18:39:22] WARNING: ****( Unexpected txr reload (tfNoCompress16Bit): '3DO/Effects/TEXTURES/PlaneDamageSmoke.tga'
[18:39:22] WARNING: ****( Unexpected txr reload (tfNoCompress16Bit): '3DO/Effects/TEXTURES/PlaneDamageSmoke.tga'
[18:39:23] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[18:39:23] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[18:39:23] INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -18) to Range 0..32
[18:39:26] INTERNAL ERROR: Str2FloatClamp() - Clamped -1 -> 0 (delta = 1) to Range 0..32
[18:39:27] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.95 -> 0.95 (delta = -1.19209e-008) to Range 0..0.95
[18:39:27] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.95 -> 0.95 (delta = -1.19209e-008) to Range 0..0.95
[18:39:42] Initializing DirectSound playback device...
[18:39:42] Primary buffer created.
[18:39:42] Playback format is set : sampling rate = 22050, num channels = 2.
[18:39:42] Buffer caps : Transfer rate = 0, CPU overhead = 0.
[18:39:42] Default speaker config is : 1310724.
[18:39:42] Direct sound audio device initialized successfully :
[18:39:42] DX Version : 7
[18:39:42] Hardware    - disabled [buffers : 0]
[18:39:42] Extensions  - disabled :
[18:39:42]   EAX ver. 1 [ ]  - disabled
[18:39:42]   EAX ver. 2 [ ]  - disabled
[18:39:42]   EAX ver. 3 [ ]  - disabled
[18:39:42]   I3D ver. 2 [ ]  - disabled
[18:39:42]   ZoomFX     [ ]  - disabled
[18:39:42]   MacroFX    [ ]  - disabled
[18:39:42] SIMD render [X]
[18:39:42] num channels 32
[18:39:42]
[18:39:53] Loaded camouflage: ETO
[18:39:53] Month = 0 , Hour = 12
[18:39:53] Temperature -     0m = 21.0 .
[18:39:53] Temperature -  1000m = 14.51001 .
[18:39:53] Temperature -  2000m = 8.019989 .
[18:39:53] Temperature -  3000m = 1.5299988 .
[18:39:53] Temperature -  4000m = -4.9599915 .
[18:39:53] Temperature -  5000m = -11.450012 .
[18:39:53] Temperature -  6000m = -17.940002 .
[18:39:53] Temperature -  7000m = -24.429993 .
[18:39:53] Temperature -  8000m = -30.919998 .
[18:39:53] Temperature -  9000m = -37.410004 .
[18:39:53] Temperature - 10000m = -43.899994 .
[18:39:53] Temperature - 11000m = -50.39 .
[18:39:53] Temperature - 12000m = -56.5 .
[18:39:53] Loading map.ini defined airfields:
[18:39:54] Loading vertex/fragment programs: *265875488*
[18:39:54] *** Loading: [vpFogFar2Tex2D]
[18:39:54] *** Loading: [vpFog2Tex2DBlend]
[18:39:54] *** Loading: [vpFogFar4Tex2D]
[18:39:54] *** Loading: [vpFogFar8Tex2D]
[18:39:54] *** Loading: [vpFogNoTex]
[18:39:54] *** Loading: [vpFog4Tex2D]
[18:39:54] *** Loading: [vpFog4Tex2D_UV2]
[18:39:54] *** Loading: [vp4Tex2D]
[18:39:54] *** Loading: [vp6Tex2D]
[18:39:54] *** Loading: [vpTexUVTex2D]
[18:39:54] *** Loading: [vpWaterGrid_NV]
[18:39:54] *** Loading: [vpWaterSunLight_NV]
[18:39:54] *** Loading: [vpWaterSunLight_ATI]
[18:39:54] *** Loading: [vpWaterSunLight_FP]
[18:39:55] *** Loading: [vpTreeSprite]
[18:39:55] *** Loading: [vpTreeTrunk]
[18:39:55] *** Loading: [vpVAObjectsN]
[18:39:55] *** Loading: [vpVAObjectsL0]
[18:39:55] *** Loading: [vpSprites]
[18:39:55] *** Loading: [vpSimpleGL]
[18:39:55] *** Loading: [fpWaterSunLightFast]
[18:39:55] *** Loading: [fpWaterSunLight]
[18:39:55] *** Loading: [fpWaterSunLightBest]
[18:39:55] *** Loading: [fpCoastBump]
[18:39:55] *** Loading: [fpCoastFoam]
[18:39:55] *** Loading: [fpCoastFoamFast]
[18:39:55] *** Loading: [fpCoastFoamFarFogTex]
[18:39:55] *** Loading: [fpCausticSimple]
[18:39:55] *** Loading: [fpCaustic]
[18:39:55] *** Loading: [fpSprites]
[18:39:55] *** Loading: [fpObjectsL0]
[18:39:55] *** Loading: [fpObjectsL0_2L]
[18:39:55] *** Loading: [fpSimpleGL]
[18:39:55] *** Loading: [fpNearLandFog]
[18:39:55] *** Loading: [fpFarLandFog]
[18:39:55] *** Loading: [fpRiverCoastAA]
[18:39:55] *** Loading: [vpWaterDM_CPU]
[18:39:55] *** Loading: [fpWaterDM_CPU]
[18:39:55] *** Loading: [fpWaterDM_CPULo]
[18:39:55] *** Loading: [fpWaterLFogDM]
[18:39:55] *** Loading: [fpIceWater]
[18:39:55] *** Loading: [fpNearNoBlend]
[18:39:55] *** Loading: [fpNearNoBlendNoise]
[18:39:55] *** Loading: [fpNearBlend]
[18:39:55] *** Loading: [fpNearBlendNoise]
[18:39:55] *** Loading: [fpFarBlend]
[18:39:55] *** Loading: [fpForestPlane]
[18:39:55] *** Loading: [fpForestPlaneNoise]
[18:39:55] *** Loading: [fpForestPlaneEdges]
[18:39:55] *** Loading: [fpForestPlaneEdgesNoise]
[18:39:55] Load bridges
[18:39:55] Load static objects
[18:39:56] ##### House without collision (3do/Buildings/Furniture/Sandbag_Wall/live.sim)
[18:39:56] ##### House without collision (3do/Buildings/Furniture/Sandbags_Round/live.sim)
[18:39:56] ##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
[18:39:56] ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[18:39:57] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[18:39:57] INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
[18:40:20] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Fw-190D-11/Fw190D11.bmp height=1024 width=1024 bpp=8
[18:40:20] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Fw-190D-11/Fw190D11_JG2.bmp height=1024 width=1024 bpp=8
[18:40:20] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Fw-190D-11/Fw190D11_JG26.bmp height=1024 width=1024 bpp=8
[18:40:20] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Fw-190D-11/Fw190D11_winkel.bmp height=1024 width=1024 bpp=8
[18:40:20] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Fw-190D-11/Fw190D11_winkel_blank.bmp height=1024 width=1024 bpp=8
[18:40:34] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Fw-190D-11/Fw190D11.bmp height=1024 width=1024 bpp=8
[18:40:34] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Fw-190D-11/Fw190D11_JG2.bmp height=1024 width=1024 bpp=8
[18:40:34] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Fw-190D-11/Fw190D11_JG26.bmp height=1024 width=1024 bpp=8
[18:40:34] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Fw-190D-11/Fw190D11_winkel.bmp height=1024 width=1024 bpp=8
[18:40:34] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Fw-190D-11/Fw190D11_winkel_blank.bmp height=1024 width=1024 bpp=8
[18:40:37] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Fw-190D-11/Fw190D11.bmp height=1024 width=1024 bpp=8
[18:40:37] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Fw-190D-11/Fw190D11_JG2.bmp height=1024 width=1024 bpp=8
[18:40:37] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Fw-190D-11/Fw190D11_JG26.bmp height=1024 width=1024 bpp=8
[18:40:37] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Fw-190D-11/Fw190D11_winkel.bmp height=1024 width=1024 bpp=8
[18:40:37] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Fw-190D-11/Fw190D11_winkel_blank.bmp height=1024 width=1024 bpp=8
[18:40:39] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Fw-190D-11/Fw190D11.bmp height=1024 width=1024 bpp=8
[18:40:39] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Fw-190D-11/Fw190D11_JG2.bmp height=1024 width=1024 bpp=8
[18:40:39] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Fw-190D-11/Fw190D11_JG26.bmp height=1024 width=1024 bpp=8
[18:40:39] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Fw-190D-11/Fw190D11_winkel.bmp height=1024 width=1024 bpp=8
[18:40:39] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Fw-190D-11/Fw190D11_winkel_blank.bmp height=1024 width=1024 bpp=8
[18:40:41] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Fw-190D-11/Fw190D11.bmp height=1024 width=1024 bpp=8
[18:40:41] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Fw-190D-11/Fw190D11_JG2.bmp height=1024 width=1024 bpp=8
[18:40:41] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Fw-190D-11/Fw190D11_JG26.bmp height=1024 width=1024 bpp=8
[18:40:41] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Fw-190D-11/Fw190D11_winkel.bmp height=1024 width=1024 bpp=8
[18:40:41] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Fw-190D-11/Fw190D11_winkel_blank.bmp height=1024 width=1024 bpp=8
[18:40:42] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Fw-190D-11/Fw190D11.bmp height=1024 width=1024 bpp=8
[18:40:42] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Fw-190D-11/Fw190D11_JG2.bmp height=1024 width=1024 bpp=8
[18:40:42] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Fw-190D-11/Fw190D11_JG26.bmp height=1024 width=1024 bpp=8
[18:40:42] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Fw-190D-11/Fw190D11_winkel.bmp height=1024 width=1024 bpp=8
[18:40:42] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Fw-190D-11/Fw190D11_winkel_blank.bmp height=1024 width=1024 bpp=8
[18:40:44] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Fw-190D-11/Fw190D11.bmp height=1024 width=1024 bpp=8
[18:40:44] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Fw-190D-11/Fw190D11_JG2.bmp height=10Claymore's FW190 pack 24 width=1024 bpp=8
[18:40:45] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Fw-190D-11/Fw190D11_JG26.bmp height=1024 width=1024 bpp=8
[18:40:45] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Fw-190D-11/Fw190D11_winkel.bmp height=1024 width=1024 bpp=8
[18:40:45] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Fw-190D-11/Fw190D11_winkel_blank.bmp height=1024 width=1024 bpp=8
[18:40:46] BmpUtils

At least it shows in both menus.. with full loadouts, thats a start :) Cept the pilot sits side-saddle lol.

!EDIT!

With your Fw190 not selected in QMB/FMB.. it still freezes, but when I comment out the two files in mods, & clays fw190 entries in the air.ini, everything works.
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bestekampfpilot58

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Re: Pack Fw 190 & Ta 152
« Reply #793 on: December 13, 2012, 09:54:31 AM »

Salute!!

First things first,
This fw190 pack is SUPER!, problems not with standing! I can now fly the Fw190A-9 and Fw190A-8 with drop tanks
and they look SUPERB!!!
To C6_Claymore, Le très bon travail, monsieur! Remercie beaucoup! Pardon my french, now a days it is poor, I forget!
Now as to the problems that I have, sigh... I'm using 4.101m with Modact 3.06. I did have some problems with visual
artifacts with the Ta152 cockpit and drop tank. I did correct the Ta152 visual probs.

Then the drop tanks did not show for the Fw190A-8 and A9. I managed to fix these as well.
I DID manage to correct several LARGE problems and now I can fly some of the Fw190-D models, and some of the later
Fw190A models. Strangely enough I can 'fly' the Fw190D-9 1944, BUT, cannot fly the Fw190D-1945?

Here is a fragment of my log.lst file, just a snippet, the log file was 600k(!) so I was stymied trying to dig things out.........


INTERNAL ERROR: Can't open file '3DO/Cockpit/FW-190A-5/ReviCable01.msh'
[0:51:23]   WARNING: object '3DO/Cockpit/FW-190A-5/ReviCable01.msh' of class 'SkinTL' not loaded
[0:51:23]   INTERNAL ERROR: MeshObj: Can't load mesh 3DO/Cockpit/FW-190A-5/ReviCable01.msh
[0:51:23]   WARNING: object '3DO/Cockpit/FW-190A-5/hier.him' of class 'HIM' not loaded
[0:51:23]   INTERNAL ERROR: HierMeshObj: Can't load HIM 3DO/Cockpit/FW-190A-5/hier.him
[0:51:23]   INTERNAL ERROR: HierMeshObj: Can't load HIM 3DO/Cockpit/FW-190A-5/hier.him


None of the early Fw190A's are flyable. from Fw190A-2 to Fw190A-6 and the later Fw190G-8 and Fw190F-8.
When starting a mission there is no cockpit, and no control. You can still give orders to your wing man as your
Fw190 drifts along, and then bail out.
Over all, even with these problems, I still LIKE this pack a lot! I'm sure that in due time, that these probs will be
sorted out, then it will be ALL FUN!!! 8) Plus in the very near future I WILL have a very power full video card upgrade
and I will have 8 gigs of ram on my mother board! YOW!!  8)

Any clues to these problems would be greatly appreciated! Thanks C6_Claymore for ALL your HARD WORK!!
Horrido!
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Bee

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Re: Pack Fw 190 & Ta 152
« Reply #794 on: December 15, 2012, 12:49:09 AM »

... who knows, may be Claymore is currently working on a 4.11 version ...  ;)

Yes I am ;)

I've never kissed another man before, but I'm sorely tempted after reading that!  :P
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Mick

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Re: Pack Fw 190 & Ta 152
« Reply #795 on: December 15, 2012, 01:02:34 AM »

... I've got a beard but Clay hasn't, and he is way younger than I am ...  :-*  :P
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BravoFxTrt

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Re: Pack Fw 190 & Ta 152
« Reply #796 on: December 15, 2012, 01:17:36 AM »

Lol, what goes on behind SAS doors, stays behind SAS doors, lol ;D :P
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Wulfy

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Re: Pack Fw 190 & Ta 152
« Reply #797 on: December 15, 2012, 01:44:49 PM »

Hi I have DBW 1.71 where do I place the sfs files? thanks
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saab ja26

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Re: Pack Fw 190 & Ta 152
« Reply #798 on: December 15, 2012, 01:58:47 PM »

the sfs files go into your root folder for IL2.   :)
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bestekampfpilot58

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Re: Pack Fw 190 & Ta 152
« Reply #799 on: December 17, 2012, 09:51:24 AM »

Salute All!

I have to date managed to enable most of the Fw190s in the game with these exceptions..

Fw190A-2, Fw190A-3, Fw190A-4, Fw190A-5, Fw190A-6, Fw190D-9Late. These ac show up with no cockpit.
All the rest I can fly!  :) I did see a cryptic message in my log file, and I need help with the files that
it mentions...

INTERNAL ERROR: Can't open file '3DO/Cockpit/FW-190D-9Late/DEZ42.msh
INTERNAL ERROR: Can't open file '3DO/Cockpit/FW-190A-5/ReviCable01.msh

I did find these files on my older pc with il2 installed on it. I even transferred these files to my
new pc, But, where do I put these files?  :-[
Any help is appreciated! thanks!
Horrido!
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C6_Claymore

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Re: Pack Fw 190 & Ta 152
« Reply #800 on: December 17, 2012, 11:00:55 AM »

Salute All!

I have to date managed to enable most of the Fw190s in the game with these exceptions..

Fw190A-2, Fw190A-3, Fw190A-4, Fw190A-5, Fw190A-6, Fw190D-9Late. These ac show up with no cockpit.
All the rest I can fly!  :) I did see a cryptic message in my log file, and I need help with the files that
it mentions...

INTERNAL ERROR: Can't open file '3DO/Cockpit/FW-190D-9Late/DEZ42.msh
INTERNAL ERROR: Can't open file '3DO/Cockpit/FW-190A-5/ReviCable01.msh

I did find these files on my older pc with il2 installed on it. I even transferred these files to my
new pc, But, where do I put these files?  :-[
Any help is appreciated! thanks!
Horrido!

That is because on your installation you don't have the Revi 12 and EZ42 gunsight.

As you find the missed parts you have just to create a folder called "missed gunsight" (for example) in your MODS folder and inside these other folders:

3do/Cockpit/FW-190A-2
3do/Cockpit/FW-190A-3
3do/Cockpit/FW-190A-4
3do/Cockpit/FW-190A-5
3do/Cockpit/FW-190D-9Late
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bestekampfpilot58

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Re: Pack Fw 190 & Ta 152
« Reply #801 on: December 18, 2012, 09:18:02 AM »

Salute All!
Thanks C6_Claymore for your response, appreciate it. :) last night after a search on Google
I did find a response from you on Feb 18, 2012, "For those who have the "revicable" issue, try
this => https://www.mediafire.com/?92tjz1vptnan6aa"
I downloaded these files made some new folders in SAS and Voila!, Now I can 'fly' ALL of the Fw190A
type fighters!  ;D
Unfortunately I still cannot fly the FW-190D-9Late, BUT, I'm sure that with your response that I will
have the last fw190 flyable!!
VERY GOOD JOB on this Fw190 pack!!! C'est magnifique !!!!  ;D

Thanks again!
Horrido!
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Wulfy

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Re: Pack Fw 190 & Ta 152
« Reply #802 on: December 18, 2012, 01:06:56 PM »

Hi i installed it on DBW-1.71 and when I load a 190 it just shows me the ground
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BravoFxTrt

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Re: Pack Fw 190 & Ta 152
« Reply #803 on: December 18, 2012, 01:40:59 PM »

Claymore, Dude! Its working, partially.

Thanks  bestekampfpilot58  but it only works on some Birds. "But":

Here's another fix, for some others,   Install the SeaWolfs    https://www.sas1946.com/main/index.php/topic,25458.msg261908.html#msg261908



This is FW-190A-3, and "Some" are working now in SAS ModAct RC4.0 for 4.11.1m  Yaaayyy!!
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