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Author Topic: USS Essex SCB-125 angled deck High-Reso branch  (Read 52574 times)

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Godzyla

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Re: USS Essex SCB-125 angled deck High-Reso branch
« Reply #24 on: December 26, 2011, 08:24:36 AM »

Great job for these carriers.

Do you think you're able to put YE Beacons on them (for 4.10 versions)
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western0221

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Re: USS Essex SCB-125 angled deck High-Reso branch
« Reply #25 on: December 26, 2011, 08:30:52 AM »

Do you think you're able to put YE Beacons on them (for 4.10 versions)

Are "YE Beacons" the new implement at 4.10 for US Navy and Royal Navy carriers one?

I've programed Daving_Hawk's SCB-125 class file for 4.10.1m enabling "YE Beacons".
And this High-Reso pack is using Davnig_Hawk's SCB-125 class file.
So, in 4.10.1m environment, "YE Beacons" may be enabled.
Do you test and it doesn't work??
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duffys tavern

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Re: USS Essex SCB-125 angled deck High-Reso branch
« Reply #26 on: December 26, 2011, 11:09:39 AM »

Has anyone figured out a way to add cat to ModAct 3.6?
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western0221

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Re: USS Essex SCB-125 angled deck High-Reso branch
« Reply #27 on: December 26, 2011, 11:15:54 AM »

Has anyone figured out a way to add cat to ModAct 3.6?

I will do.
Please wait.

I plan 2nd next Catapult MOD version-up will contain SASModAct3.0.6 version.

And tonight I'm implementing Catapult MOD this Essex families catapults "Angles set".
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duffys tavern

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Re: USS Essex SCB-125 angled deck High-Reso branch
« Reply #28 on: December 26, 2011, 11:48:47 AM »

Thank you very much. I did not mean to sound pushy, just knowing it's in the works and on the way, is good enough for me. Thank you for all your hard work, it's very much appreciated.
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AG-51_Razor

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Re: USS Essex SCB-125 angled deck High-Reso branch
« Reply #29 on: December 26, 2011, 04:49:05 PM »

As long as the YE beacons are working, it would be nice for the receivers on the F9F-2 Panther, FJ-3 Fury and the AD's to work as well. Is there any way to make that happen?
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SAS~Anto

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Re: USS Essex SCB-125 angled deck High-Reso branch
« Reply #30 on: December 26, 2011, 09:25:22 PM »

As long as the YE beacons are working, it would be nice for the receivers on the F9F-2 Panther, FJ-3 Fury and the AD's to work as well. Is there any way to make that happen?

This is all included in the DBW AI Engines Hotkeys mod. I am going to wait til after 4.11 is out before I look at releasing the stand-alone ModAct version. To be honest though, the way aircraft are designated YE beacon recievers is quite poor in the code and I would like to find a better solution to it.
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western0221

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Re: USS Essex SCB-125 angled deck High-Reso branch
« Reply #31 on: December 27, 2011, 04:17:32 AM »

New Catapult MOD (version Temporary7) is released.
https://www.sas1946.com/main/index.php/topic,20102.msg221975.html#msg221975

This version is implemented this Essex pack's Catapults rotation.
And new SASModAct3 is supported.

By the way... about the rotation of Catapults...
Only Kearsarge CV33 has no-rotated catapults.
This difference is implemented in this MOD's skin and Catapult MOD Temporary7.
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NS~mati140

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Re: USS Essex SCB-125 angled deck High-Reso branch
« Reply #32 on: December 27, 2011, 04:12:40 PM »

One small bug to report - it seems that deck colision height has been raised up too much, because the wheels sink a bit now. It's better then when they floated but... if they sunk just about 1 cm it would be even more relistic but now FJ-3 main gear wheels have even about 1 cm of their rims sunk... it needs to be just a litle bit lower.

EDIT: Spotted another thing - all carriers from the pack have the beginning of the runway warped to the left. It's most noticable when you're on final aproach to runway. Runways on all carriers are warped identicaly, so I guess it's a problem with mapping.
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Diving_Hawk

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Re: USS Essex SCB-125 angled deck High-Reso branch
« Reply #33 on: December 29, 2011, 05:28:24 AM »

Plz be more specific so I know exactly what to fix when I work on this again. What do you mean by warped?

If you can pm me a picture with your finding.

S!
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western0221

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Re: USS Essex SCB-125 angled deck High-Reso branch
« Reply #34 on: December 29, 2011, 05:47:19 AM »

One small bug to report - it seems that deck colision height has been raised up too much, because the wheels sink a bit now. It's better then when they floated but... if they sunk just about 1 cm it would be even more relistic but now FJ-3 main gear wheels have even about 1 cm of their rims sunk... it needs to be just a litle bit lower.

Deck collision hight is difficult to decide.
At F6F, now collision height seems to be just good.
At F8 Crusader MOD, now collision height seems to be too low. F8's tires subducts into deck.
So, I've many many planes tested and checked collision height, I decided today's height.

EDIT: Spotted another thing - all carriers from the pack have the beginning of the runway warped to the left. It's most noticable when you're on final aproach to runway. Runways on all carriers are warped identicaly, so I guess it's a problem with mapping.

It's caused by my new UV mapping.
I remapped whole deck UV mapping at fitting 2048x512 resolution.
At that time, warped.
It needs remap again.
I will try.
Diving_Hawk's version doesn't have this problem.
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Texx

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Re: USS Essex SCB-125 angled deck High-Reso branch
« Reply #35 on: December 30, 2011, 11:11:59 AM »

Western, great mod!!!

Thank you very much these carriers were badly needed!

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