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Author Topic: USS Essex SCB-125 angled deck High-Reso branch  (Read 52597 times)

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duffys tavern

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Re: USS Essex SCB-125 angled deck High-Reso branch
« Reply #36 on: December 30, 2011, 01:02:46 PM »

CATS still don't work. 4.10.1, ModAct 3.6.
I have the following installed.
Essex CVs work fine, just no Cats.
Also:
00_PAL-carriers_Temp8ModAct
001_Zuti_CTO_Friction_GAttack
99_VariableTemperature
USSEssexCVs_SCB125(4.10)
USSEssexCVs_SCB125
Do I need anything else?
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Texx

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Re: USS Essex SCB-125 angled deck High-Reso branch
« Reply #37 on: December 30, 2011, 07:22:46 PM »

No catapults for me too, but I may not know how to activate them.
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The_Alaska_Man

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Re: USS Essex SCB-125 angled deck High-Reso branch
« Reply #38 on: December 30, 2011, 08:44:05 PM »

did you change the date to 1947 or later for the cats to work?
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duffys tavern

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Re: USS Essex SCB-125 angled deck High-Reso branch
« Reply #39 on: December 30, 2011, 09:08:32 PM »

Yes, "1960". CATS work on all carriers except Essex angle deck. Can't figure it out.
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western0221

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Re: USS Essex SCB-125 angled deck High-Reso branch
« Reply #40 on: December 31, 2011, 08:46:55 AM »

HAPPY NEW YEAR!!

BETA4.00 released. See 1st post.
Changes are runway line warped correct in 3D UV mapping and correct some skins.
*.ini are not changed.
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western0221

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Re: USS Essex SCB-125 angled deck High-Reso branch
« Reply #41 on: December 31, 2011, 10:01:52 AM »

No catapults for me too, but I may not know how to activate them.

Yes, "1960". CATS work on all carriers except Essex angle deck. Can't figure it out.

CATS work on other carriers but not on Essex SCB-125 - that shows New Catapult MOD doesn't work because of NOT Right Version - Right install.
HSFX5/UP3RC4/DBW have old Catapult MOD inside, and that old Catapult MOD work on other carriers.
New ship like Essex SCB-125 enabling CATS needs new/latest version Catapult MOD.

For HSFX5/DBW/SASModAct latest Catapult MOD today is here
https://www.sas1946.com/main/index.php/topic,20102.msg222904.html#msg222904
Each version Catapult MOD depends on which MODDed environment you play.
DL and install Right Version matching you play.

For UP3RC4 here
https://www.sas1946.com/main/index.php/topic,20102.msg220487.html#msg220487
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duffys tavern

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Re: USS Essex SCB-125 angled deck High-Reso branch
« Reply #42 on: December 31, 2011, 10:12:44 AM »

Thanx Western, I'm out of town now, wiitry this when I get home.
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western0221

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Re: USS Essex SCB-125 angled deck High-Reso branch
« Reply #43 on: December 31, 2011, 11:06:46 AM »

I'm seaching more Essex class photos at 1950Late~1960.

I found this photo.

CV-11 Intrepid at 1957 by its caption.

I first see that yellow line and numbers painted after SCB-125.
Before SCB-125, yellow painted photos are many found.

Do you think this is ORIGINAL COLOR photo? Not after colored.
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western0221

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Re: USS Essex SCB-125 angled deck High-Reso branch
« Reply #44 on: December 31, 2011, 11:19:37 AM »



I find the same photo at www.navsource.org with other color series photos.
Thanks.
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Texx

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Re: USS Essex SCB-125 angled deck High-Reso branch
« Reply #45 on: December 31, 2011, 12:04:58 PM »

Thanks for the tips Juneau and western!

I downloaded the new catmod as you told, changed the date to 1960 in the full mission builder board, but still put my poor F-8 in the drink....

I´ve pasted the catmod in the #UP folder and that´s all. Is it right?
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duffys tavern

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Re: USS Essex SCB-125 angled deck High-Reso branch
« Reply #46 on: December 31, 2011, 12:19:38 PM »

Western, has anyone found a way fix the "fuzzy", textures on the flight deck?
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western0221

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Re: USS Essex SCB-125 angled deck High-Reso branch
« Reply #47 on: December 31, 2011, 12:40:42 PM »

Western, has anyone found a way fix the "fuzzy", textures on the flight deck?
Do you mean "flight deck texture looks too low resolution" ?

I feel the same at original Diving Hawk's MOD.
And that is the reason I make this branch topic deck texture resolution made twice.
This is IL-2 1946 graphic engine's highest limit resolution as 2048x512 pixels.

And some "fuzzy" drawing is in a part of IL-2 1946 graphic engine effect.
I make switching distance from LOD0 to LOD1 at 400meters. Farer than 400m, texture is made a half resolution.
But camera position isn't so far 400m, only 100m, in IL-2 1946 draws fuzzy deck lines.
We can't change it.
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