Today, I fix Hull's visual bugs and collision bugs.
When I release it... after about 1 week? after making SCB-125 new island.
BTW...
Western, has anyone found a way fix the "fuzzy", textures on the flight deck?
Do you mean "flight deck texture looks too low resolution" ?
I feel the same at original Diving Hawk's MOD.
And that is the reason I make this branch topic deck texture resolution made twice.
This is IL-2 1946 graphic engine's highest limit resolution as 2048x512 pixels.
I think again this...
We feel 2 patterns in seeing on Essex flight deck.
1 is "fuzzy".
2 is "jaggy".
2nd "jaggy" is texture size problem.
Now whole flight deck is drawn in 1 texture 2048x512 resolution.
When I retouch texture 1024x1024 + 1024x1024 + 1024x1024 like GJE52 said, deck has 1.5x resolution.
Or... this is unrealistic plan... separate deck face more 4x, use 4x1024x1024 + 4x1024x1024 + 4x1024x1024, deck has 6x resolution.
But when I do it, texture data size will very big, MOD folder total size will reach 4GB!!
1st "fuzzy" is 1946's 3D draw engine problem.
Near our eyes about 50m, deck lines are not fuzzy.
But a bit far about 100m, deck lines look fuzzy.
About this, no way to solve it.
When far 400m, 3D model is changed from LOD0 to LOD1 and using texture is half one(1024x256), we feel more fuzzy , but this LOD is need to keep fps in game.