western0221,
As I have indicated earlier in this thread, I am excited about having the angled deck carriers in IL-2. I very much appreciate the hard work you, Diving_Hawk and others have done to make the angled deck carriers come to life.
I have installed the angled deck carriers in DBW 1.71 and tried them out. I realize that this mod is a work in progress and that further refinement is ongoing. There are some observations that I've made that may be useful to you as work continues on this mod.
I suspect that there is a conflict between angled deck carriers and DBW 1.71 AI. With the subject mod, and 00_PAL-Carriers_Temp12, installed, I had several AI problems. For example, with the subject mods installed, my wingman does not fall in formation and frequently collides with my plane. In one mission today, as a dogfight was beginning, my wingman collided with me and sliced my Hawk 18 in half.
To try to figure out what was going on, I set up a one-on-one dogfight with the subject mods installed and found that the enemy AI and their planes seemed to have acquired supernatural abilities. Except for a head on pass, I found there was no way I could get close to an enemy plane, even when I flew an identical aircraft against a rookie pilot. On one such mission, a rookie pilot sliced my wing in half with his wing. My plane ended up sleeping with the fish and he flew his back to the carrier missing only one aileron. On another mission, I found that my FW-190 could not catch up with a A5M4 even though my airspeed was 260 knots.
I have also observed that aircraft passing close to the player's plane, whether a wingman or an enemy, appear to stutter.
After trying a number things that did not improve the situation, I removed the angled deck carriers and 00_PAL-Carriers_Temp12. As a result, I found that the problems I've mentioned go away. Hence, it is my interpretation that these observations indicate a conflict between DBW AI and the mods in question.
In any case, I am looking forward to seeing these carriers with the revised superstructure and further refinements.
Cheers,
Riptide