Oh ya,the boy's will figure out the conflict in DBW 1.71
As Birdman suggested there may be a class file conflict somewhere so it will get sorted for next build I'm sure
Does not make the map any less spectacular
The forest = 3 not working
may have to do with using other tree objects on the map
if no other tree objects were on the map BUT the treeline object trees,then I think they would work as Random tree look with forest 3 setting
For some reason,the new Battle of Moscow map has the same bug I read in the BoM map thread
and it also,is using other treeline tree objects that were made for that map
for an experiment,you could crack the actors and remove all trees other than the treeline objects then recompile and check to see if the treeline objects turn to random trees after with forest 3 settings
I use TextPad for a text editor,it's search function with bookmark lines,then cut boomarked lines easily and quickly can remove objects from a buildings file
It also handle huge text files easy with no freezing etc. and of coarse it is free
Not to say you have to or need to try and do it,we all have RL lives and not much time
but that would be a way to see if what I read on BoM map and this map are the same bug and if that may just be the reason
Cheers