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Author Topic: LowerParticleEffects/V2/V2.1/V3  (Read 59778 times)

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c87

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Re: LowerParticleEffects/V2/V2.1/V3
« Reply #144 on: March 02, 2013, 03:34:01 PM »

First off, thanks very much Steppenwolf for this great effects package.  I've installed it but have a minor problem in that my tracers have disappeared.  I know I have ammo, as I can see the hits on the ground and the muzzle flashes and dropping shell casings.  I just don't have any tracer indications.

I disabled the mod folder in my MODS folder (I'm running this on a 4.09/UP 2.01) and when I do that, I get my tracers back. 

Any idea what is causing me to lose the tracers?  Your help would be greatly appreciated as I'd love to keep this mod activated.  Thanks.
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*Steppenwolf*

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Re: LowerParticleEffects/V2/V2.1/V3
« Reply #145 on: March 03, 2013, 09:15:33 AM »

Hey guys!
Sorry for the slow reply here Rhinofilms. Let me just warn you that it's been awhile, but I'll try...the effects for burning armor and vehicles are in Effects/Smokes. Look for CarDyingFire, CarDyingSmoke, TankDyingFire, and TankDyingSmoke. Destroyed aircraft is a little trickier though. Look in...

3DO/Effects/Fireworks for a file called Ammovag_expl.....this is smoke for either static or downed aircraft???
Effects/Explodes/Objects/Vags for files Fire and Pieces....these should be either fire or thick smoke for base of smoke column???
Effects/Smokes for SmokeBoiling..................................this is smoke for either static or downed aircraft???

I'm sorry that I can't remember more. The aircraft files were always hard for me to keep straight. I would have to go through and identify each one. Luckily, I'm going to leave that part to you:) First make a video clip of the effect instance in question. Then, try turning the effect colors to something like this:

1.0 0.0 0.0 1.0
1.0 0.0 0.0 0.0

This will make the effect bright red. Use this to identify what effect goes with what. Those four effect files should be it, but I just can't remember the order. The vehicle effects are correct though. I hope this helps and I apologize for the delay.

Hi C87. There are no tracer effects with LowerParticleEffects. There is a 'tracers' folder though. It houses things for rockets, ships, and one type of tracer smoke trail(but not the tracer themselves). I suspect there is a conflict with some other mod. My personal tracers are toward the bottom of my MODS folder and everything works fine. Tracer effects will contain files like: 7mmGreen, 20mmBlue, 37mmRed, etc. Try to locate such a file and disable it to pin point the conflict then try renaming your mods to alter their loading priority. Most tracer mods come with tracer smoke, so there might be conflicts with that too. Let me know what you find. I'll check back with you guys. 

Kevin
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c87

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Re: LowerParticleEffects/V2/V2.1/V3
« Reply #146 on: March 03, 2013, 05:03:11 PM »

Thanks for replying Kevin.  I'm stumped.  I've looked for files that might be tracers (7mmgreen, etc.) and haven't found any.  I even got rid of files that I thought might have an impact, like effects files in the jsgmemods folder, even though they weren't activated (files like Bullets_IntermittentSmoketrail and Uranium Effects).

My question is where do any tracer effects reside if the LowerParticle folder is deactivated?  When I deactivate that mod I get tracer fire.  I just don't know what files generate those effects without the LowerParticleEffects mod.

Rob
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*Steppenwolf*

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Re: LowerParticleEffects/V2/V2.1/V3
« Reply #147 on: March 03, 2013, 05:26:31 PM »

That is strange. Do you have a lot of mods activated? One thing I might try is to see if LPE works by itself by creating another 'MODS' folder and putting only that one mod in there. Put a "-" in front of your regular MODS folder to deactivate it. If there are tracers afterwards then at least you know that the mod is functioning correctly and that it is a conflict with something else. Which of course we already know is the case, but it's worth trying just to make sure the mod itself works. LPE contains no alterations to tracers, but it does have many code files in it. I'm thinking that's probably the issue. Have you been able to locate any other mod with a "Tracers" folder in it? Or, any mod that changes tracer smoke trail that has any accompanying code with it? Or, any weapons mod with code that might have some relation to tracers?   
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c87

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Re: LowerParticleEffects/V2/V2.1/V3
« Reply #148 on: March 03, 2013, 07:00:40 PM »

The only mods I have activated are 6DOF_Tracker_2_0, Perfect_Map_Textures and QMBPro_Pal, all in JSGME.  In the MODS folder, I have LPE as the first folder and 2 other folders, DiFF_FM, and STD (not sure what those are).  I really don't have much in the way of added mods to this UP2.01 installation.

I tried your suggestion about disabling the first MODS folder and starting with a new one with just the LPE mod in it.  No luck there however.

That's why I asked about what files the "generic" tracer effects come from.  When I disable the LPE mod, I get tracers, but they must originate from something coded in the game, wherever those explosions, tracers, etc. are generated from.  I'm wondering is there's possibly a conflict with that.
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*Steppenwolf*

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Re: LowerParticleEffects/V2/V2.1/V3
« Reply #149 on: March 03, 2013, 07:24:08 PM »

Well, I guess the next thing to try would be to look at the error report. Shift-Tab, while in-game...I think. I would try it with and without LPE, to see what errors exist in both cases. That should help narrow down the problem. Did you place the STD folder inside the MODS folder personally?
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c87

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Re: LowerParticleEffects/V2/V2.1/V3
« Reply #150 on: March 04, 2013, 07:37:08 PM »

The error report has this to say:
"Object 'effects/Smokes/Fifties_BuletteTrail.eff' of class 'FObjSect' not created"
Effect param file 'effects/Smokes/Fifties_BuletteTrail.eff' NOT loaded

After doing a bit of searching it seems there's an effects file of that name that once existed (appears to be associated with a HolyGrail/Potenz mod) but I can't seem to locate it anywhere.  I'm not sure if the LPE mod is supposed to have this effects file or not.

As for your other question Kevin the STD folder came along with the MODS folder that I got here:
https://www.sas1946.com/main/index.php/topic,7949.0.html
It's the SAS Modact folder for UP2.01.

Rob
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*Steppenwolf*

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Re: LowerParticleEffects/V2/V2.1/V3
« Reply #151 on: March 04, 2013, 10:10:15 PM »

No, LPE doesn't use that name for tracer smoke trails. In either case, it sounds like you might have located a possible cause though. Also, I've never used SAS Modact. Please let us know what else you find out.
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c87

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Re: LowerParticleEffects/V2/V2.1/V3
« Reply #152 on: March 06, 2013, 06:44:49 PM »

Well, on a lark I installed v2.1 of LPE.  I now have tracer fire and can confirm that I'm actually seeing the LPE effects.  I'll continue to monitor it and see how the 'ol installation performs but for right now, I'm a happy camper!

Not sure what the problem was with v3 but I'm not going to argue with success.

Thanks again for your input Kevin.

Rob
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*Steppenwolf*

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Re: LowerParticleEffects/V2/V2.1/V3
« Reply #153 on: March 07, 2013, 06:14:32 AM »

Good to hear Rob! Knowing that V2.1 works I think helped narrow down the problem. One difference between V2.1 and V3 is a bullet class file...dah, go figure. If your interested look in V3 for a class file numbered 8D6CE2FE0EE939B2, remove(or "-" in front) it and see if V3 works and has tracers. I believe it's the file for ricocheting tracers. 
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c87

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Re: LowerParticleEffects/V2/V2.1/V3
« Reply #154 on: March 07, 2013, 08:48:40 PM »

I tried deleting the class file but got the same results - no tracer fire.  I'll just stick with version 2.1.  Must be something in version 3 that my setup doesn't like.  I'm good the way it is now however.

Rob
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Jaypack44

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Re: LowerParticleEffects/V2/V2.1/V3
« Reply #155 on: March 08, 2013, 12:59:40 AM »

I just tried out Version 3 in my DBW- I first disabled all of my other effects mods (landing gear damage, plutonium, HG ground smoke, and guncam tracers), and tried this out. The game loads fine, but as soon as I press the trigger to fire, it crashes. Removing all of the class files lets me play the game, but I don't get all of the effects (e.g. I can see the new "spray" kicked up by low-flying aircraft, and some of the smoke effects are noticeably different, but gunfire effects revert to stock), and I get some strange artifacts, like huge black balls of smoke that hang in the sky for minutes on end. Also, the fire effects revert to stock, and explosions are simply nonexistent. I have the folder set as the second to load, so even if I had the other effects mods activated, it should still take priority.

Any ideas on what may be causing it?

*Edit- I'm an idiot... just noticed this is for 4.09. That would explain why it's not working! ;P

-Read before you post, kids!
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