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Author Topic: LowerParticleEffects/V2/V2.1/V3  (Read 59044 times)

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zack

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Re: LowerParticleEffects
« Reply #24 on: January 01, 2012, 09:23:59 AM »

Thank You Guderian!
Any chance in the future for conversion into v. 4.10?
Happy New Year!
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*Steppenwolf*

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Re: LowerParticleEffects
« Reply #25 on: January 01, 2012, 09:51:44 AM »

Thank you hguderian. Yes, Plutonium mod has MANY class files and I have no idea what they do or even how to make sense of them. I have not looked into 4.10 yet, but I see sanka has brought Plutonium v2 to 4.10. If they're similar then I don't see why not. But if they're not similar then the effects will not look right. It will be a bit before I can look into it though.

Happy New Year to everyone!

Steppenwolf
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Bee

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Re: LowerParticleEffects
« Reply #26 on: January 02, 2012, 01:21:03 AM »

I don't run 409 any more sadly, but I overwrote all the folders/textures in sanka's Plutionum pack with the low-particle mod stuff (not the class files though) and it worked. 
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*Steppenwolf*

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Re: LowerParticleEffects
« Reply #27 on: January 02, 2012, 12:17:02 PM »

Thanks for the heads up Bee. 
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*Steppenwolf*

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Re: LowerParticleEffects
« Reply #28 on: January 02, 2012, 02:16:53 PM »

Hello ~Jagdwaffe~. Yeah, I only tested on 4.09m. I tried to keep the particle count and emit frequency for all the effects at the minimum I thought I could get away with. Classfiles I haven't altered. Effects=0 helps, because it gets rid of effects shadows.
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Alex T.

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Re: LowerParticleEffects
« Reply #29 on: January 09, 2012, 06:03:12 PM »

please please please make this available for 4.10! It just kicks ass compared to any other fx mod!!!
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*Steppenwolf*

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Re: LowerParticleEffects
« Reply #30 on: January 11, 2012, 06:12:10 AM »

Thanks Alex T.! I'm glad you like the mod. I'm going to wait a little bit longer before I start up again though. I'd like to see what's going to happen with the new 4.11 patch first.

All the best,

Steppenwolf
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MANYSH

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Re: LowerParticleEffects
« Reply #31 on: January 11, 2012, 06:19:01 AM »

please please please make this available for 4.10! It just kicks ass compared to any other fx mod!!!

 i may be wrong, but Plutonium Universal Max Effects is available for 4.10 so if you just swap class files from 4.10 to Steppenwolf effects, it may work ;)
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gianluca

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Re: LowerParticleEffects
« Reply #32 on: January 13, 2012, 08:08:40 AM »

Hi Steppenwolf, thks a lot for this mod! It works perfectly in my 409UP201 and also in my Histomod install: finally no more fps drops with rockets!!!
Best regards,
Gianluca
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Roger Smith

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Re: LowerParticleEffects
« Reply #33 on: January 13, 2012, 08:42:47 AM »

crashes whenever I use Sidewinders

EDIT: putting "--" in front of the 8CFCD632574D5B72 file fixed it. what does that file do?
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Epervier

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Re: LowerParticleEffects
« Reply #34 on: January 13, 2012, 03:18:33 PM »

crashes whenever I use Sidewinders
EDIT: putting "--" in front of the 8CFCD632574D5B72 file fixed it. what does that file do?
Rocket.class !
Logic!  ;)
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

*Steppenwolf*

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Re: LowerParticleEffects
« Reply #35 on: January 13, 2012, 06:46:19 PM »

Thank you gianlucabagatti!
Yes, the class file that will cause compatiblity issues for some is for the extended rocket smoke trails. Any other mod that uses that class file, see first post for class file name, will probably not work right. Disabling the class file will make your rockets only have a smoke trail for about 1-2 seconds, instead of all the way to their target. This one class file is the only major difference, code wise, between Plutonium and LowerParticleEffects. I haven't tested with Histomod, but if Plutonium works with that mod pack then disabling that one class file should make things okay...I think.

Best regards,

Steppenwolf 
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