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Author Topic: LowerParticleEffects/V2/V2.1/V3  (Read 59065 times)

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*Steppenwolf*

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Re: LowerParticleEffects/V2/V2.1
« Reply #84 on: February 24, 2012, 07:06:09 AM »

Yes, Epervier is exactly right. Internal Errors will not crash your game. It is the game resolving an efficiency issue. My apologies, I was being proud.

Steppenwolf
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CWMV

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Re: LowerParticleEffects/V2/V2.1
« Reply #85 on: March 01, 2012, 12:30:25 AM »

So I PM'd Steppenwolf, but figured Id ask the majority here too.

I'm having a peculiar effect with the combo of Plutonium and LPE.



Sometimes when an aircraft is hit by gunfire it spews this block of smoke. In this shot the aircraft happens to be burning but that isn't always the case. When it does happen this block-o-smoke will just hang in the air, as is, forever.

Cant figure out why...

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ben_wh

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Re: LowerParticleEffects/V2/V2.1
« Reply #86 on: March 01, 2012, 01:05:06 AM »

CWMV,

I had that experience before.  Can't remember exactly what I did to solve this but seem to remember that it was a class file related issue. 

1)  Make sure that you use the right plutonium pack (with or without AI version depending on whether you activate AI Mod in DBW).  Don't use the class files in LPE since they're for 4.09m.  DBW 1.71 comes with AI Mod as standard so you may have to use the plutonium for AI mode

2) check whether it has something to do with conflict with 'SAS AI, Engines, Hotkeys & Carriers Mod'

3) If those actions don't work, then compare the class files in plutonium with class files in other mods you have.  Or as last resort disable all other mods and enable them one-by-one to test.

With Best Regards,
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*Steppenwolf*

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Re: LowerParticleEffects/V2/V2.1
« Reply #87 on: March 01, 2012, 02:12:34 PM »

Hey, CWMV. The test and possible fix for the black cloud is toward the bottom of page 4. I'll get back to you about what .effs control what as I'm not at my home computer right now.

Steppenwolf
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zack

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Re: LowerParticleEffects/V2/V2.1
« Reply #88 on: March 02, 2012, 01:52:09 PM »

To be sure BlackMediumSPD .eff
Hi Steppenwolf,
Got the same annoying black cloud...
I would like to change it into invisible, but - isn't BlackMediumSPD.eff responsible for JET SMOKE?
Thank You.
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slipper

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Re: LowerParticleEffects/V2/V2.1
« Reply #89 on: March 03, 2012, 08:11:18 AM »

Steppenwolf

Could you tell me please what files cause the burning oil tank fires/smokes and stationary plane fires/smokes?

Thanks mate

slipper
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*Steppenwolf*

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Re: LowerParticleEffects/V2/V2.1
« Reply #90 on: March 03, 2012, 09:37:40 AM »

Hey, zack.
I can't remember which one it is right now. The colors should look something like this though-
0.1 0.1 0.1 1.0
0.1 0.1 0.1 0.0(maybe1.0)
This would make black.
I believe there's an answer to that on page 4 of this thread though.

slipper-
I'll have to get back to you when I'm at my computer.

Steppenwolf
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zack

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Re: LowerParticleEffects/V2/V2.1
« Reply #91 on: March 03, 2012, 10:08:33 AM »

Hi Steppenwolf,
I've managed this already.
Works like charm, I mean - no black cloud anymore!
Thank You.
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slipper

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Re: LowerParticleEffects/V2/V2.1
« Reply #92 on: March 03, 2012, 01:21:14 PM »

Ok thanks mate


slipper
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*Steppenwolf*

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Re: LowerParticleEffects/V2/V2.1
« Reply #93 on: March 03, 2012, 07:16:20 PM »

Hey, slipper. Look in Effects/Explodes/Objects/House/Fuel & FuelS for the oil tanks and drums. Look in Effects/Explodes/Objects/Vags/Fire - Fire_Smoke - and Pieces for stationary plane effects. Also under Smokes try SmokeBlack_plane, and Ammovag_expl under 3DO/Effects/Fireworks. I honestly have to test them myself when I work on them because I forget which ones do what. There's too many .effs to keep up with and it's been awhile since I worked on those. Try those and let me know what happens.
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slipper

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Re: LowerParticleEffects/V2/V2.1
« Reply #94 on: March 04, 2012, 08:59:19 AM »

Thanks steppenwolf, just having a mess about. Will let you know if i come up with anything usefull.

regards

slipper
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bertrand

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Re: LowerParticleEffects/V2/V2.1
« Reply #95 on: March 05, 2012, 04:52:25 AM »

Hi Steppenwolf  :(
Sorry to come back for annoying you with my trouble. My investigation is at standstill. Honestly I don't understand of it anything. I uninstalled reinstalled my pack then. but the results are the same. everything that I know, it is that the problem occurs at the time of the explosions of bombs or torpedos. Not of the rockets.  the game immediately crashes. the log.lst doesn't teach me anything. the MOD that manages the effects of explosion comes from vp media in my pack; I would like to try to neutralize it but I don't know where he/it is. I didn't add any other MOD of effect visual, just some planes. the origin of the problem must be all simple and I would not like to choose between my pack and your MOD because it is precisely what I search for.

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