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Author Topic: LowerParticleEffects/V2/V2.1/V3  (Read 59093 times)

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santobr

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Re: LowerParticleEffects/V2/V2.1/V3
« Reply #156 on: March 08, 2013, 03:19:31 AM »

I don't know for sure, but maybe you could try it with the plutonium's classfiles for DBW made by Sanka.
Kevin could confirm it or not for us.



santobr.
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BravoFxTrt

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Re: LowerParticleEffects/V2/V2.1/V3
« Reply #157 on: March 08, 2013, 04:16:16 AM »

This Mod, Version 3 is working in my SAS ModAct 4.0 :)
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*Steppenwolf*

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Re: LowerParticleEffects/V2/V2.1/V3
« Reply #158 on: March 08, 2013, 05:28:10 AM »

c87 - If your good...sorry the issue couldn't get solved completely. I can't figure out what it could be.

If you guys see large brightly colored or stark black effects then something is out of whack obviously. Those effect files do exist with those colors, but they are for identifying when a particular effect occurs. I left them as is because they aren't used by LPE. Reintroduce other classfiles and those strangely colored effects will be called, i.e. made visible. If you're interested in making effects, but don't know what does what - just crank up the color or size in an effect file and start blowing stuff up. I suppose you could ask too, but there's many effect files to remember(I didn't write anything down unfortunately). A good trick is to set a battleship on land surrounded by objects, vehicles, and other things and let the game battle as you monitor what effects are appearing. Use this process to narrow things down. You can record individual effects from here too for quick playback as you refine any effect animations. Fast forwarding a track to the effect you're looking for wastes huge amounts of time!   
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VF111Sundowner

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Re: LowerParticleEffects/V2/V2.1/V3
« Reply #159 on: March 08, 2013, 05:32:00 AM »

This Mod, Version 3 is working in my SAS ModAct 4.0 :)

Does that mean it will work for IL-2 4.11.1 using Mod Act V4?

And will it conflict with Gun cam tracers?
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nic1

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Re: LowerParticleEffects/V2/V2.1/V3
« Reply #160 on: March 22, 2013, 06:18:16 PM »

Hi,

do you have new video?
I know that you are working with DT to put that in 4.12m, but I want more WIP video :)

thx
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*Steppenwolf*

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Re: LowerParticleEffects/V2/V2.1/V3
« Reply #161 on: March 23, 2013, 03:14:16 PM »

I am not working on effects right now, but I believe DT is still progressing with things. Keep a look out for their new video!
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Oscarito

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Re: LowerParticleEffects/V2/V2.1/V3
« Reply #162 on: April 13, 2013, 07:56:06 AM »

I enjoy this effects pack very much!
Unfortunately, the problem with the rockets is disappointing...
I've tried to find out some mod wich contains the class file 8CFCD632574D5B72 but did not succeed.
According to the first post this is the cause of CTD's when we fire some rocket.
Probably this is encrypted somewhere in UP 2.01. >:(
It would be very nice if I could fix this annoying shortcoming...
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*Steppenwolf*

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Re: LowerParticleEffects/V2/V2.1/V3
« Reply #163 on: April 13, 2013, 01:25:00 PM »

Hey Oscarito! Are you using any of the modern jets? I'm wondering if some of the newer stuff has other class files that might conflict with things.
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Oscarito

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Re: LowerParticleEffects/V2/V2.1/V3
« Reply #164 on: April 14, 2013, 10:13:31 PM »

No, I don't mind about jets. I dislike these hissing machines. I flew some of the available (in v4.09+UP game) jets sporadically but I've never added any new jet at all.
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*Steppenwolf*

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Re: LowerParticleEffects/V2/V2.1/V3
« Reply #165 on: April 15, 2013, 05:48:30 AM »

I was thinking it must be something to do with missiles for jets. Narrowing down any class file conflict, assuming that's what it is, can be a little frustrating. One thing I would try is to disable the most likely mods one by one to see where the conflict is. It's time consuming, but if you want to find the culprit that's how I'd do it.
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Oscarito

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Re: LowerParticleEffects/V2/V2.1/V3
« Reply #166 on: April 15, 2013, 12:12:16 PM »

One thing I would try is to disable the most likely mods one by one to see where the conflict is. It's time consuming, but if you want to find the culprit that's how I'd do it.
Remembers me that famous speech from Mr. Spock:

"Check the circuits!"

And Sulu: "Everyone Sir?"

"Can You Guess?"

Silence...
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victor639514

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Re: LowerParticleEffects/V2/V2.1/V3
« Reply #167 on: May 29, 2013, 11:22:05 AM »

Just saw the preview vids for this. Looks great! ^^

However, one question. Does this by any chance work with HSFX 6.0.17?
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Hey, get that inertia started!
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