Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 3 4 5 [6] 7   Go Down

Author Topic: Lockheed C-130 Hercules  (Read 29935 times)

0 Members and 3 Guests are viewing this topic.

duffys tavern

  • member
  • Offline Offline
  • Posts: 1239
Re: Lockheed C-130 Hercules
« Reply #60 on: January 22, 2018, 06:01:25 PM »

Wow, very nice indeed.
Logged

GAE_Chape

  • Modder
  • member
  • Offline Offline
  • Posts: 121
Re: Lockheed C-130 Hercules
« Reply #61 on: January 22, 2018, 06:47:16 PM »

Logged

4S_Vega

  • Modder
  • member
  • Offline Offline
  • Posts: 3748
Re: Lockheed C-130 Hercules
« Reply #62 on: January 23, 2018, 04:04:23 AM »

Currently we are only working in the cabin, added to the work that is to be done Vega (whom I am enormously grateful) .... I am very happy that the model is welcome and I appreciate all the work that is done in it, everything will be welcome.

Hugs!

Hi!

I'm going on with the Hercules, the work is at good point, maybe is better to wait the cockpit to release it?


Logged

ecf111

  • member
  • Offline Offline
  • Posts: 344
Re: Lockheed C-130 Hercules
« Reply #63 on: January 23, 2018, 05:02:33 AM »

Thanks for the template and thanks Vega for the extra work. I will keep working on detailed template and a few skins. I just wanted to make sure mapping wasn't changing or anything.


Logged
Create.

4S_Vega

  • Modder
  • member
  • Offline Offline
  • Posts: 3748
Re: Lockheed C-130 Hercules
« Reply #64 on: January 23, 2018, 05:42:32 AM »

Paraflares+supplies



Logged

Ranwers

  • SAS Team
  • member
  • Offline Offline
  • Posts: 1555
  • FiFi
Re: Lockheed C-130 Hercules
« Reply #65 on: January 23, 2018, 07:31:01 AM »

Better heads :)

Logged
Remember, that it takes considerably longer to create a mod than a pretty screen shot

ecf111

  • member
  • Offline Offline
  • Posts: 344
Re: Lockheed C-130 Hercules
« Reply #66 on: January 23, 2018, 08:31:26 AM »

I do not know anything about 3d modding, and no complaints here. But can anything be done about these parts? They shade over the skin.




Logged
Create.

GAE_Chape

  • Modder
  • member
  • Offline Offline
  • Posts: 121
Re: Lockheed C-130 Hercules
« Reply #67 on: January 23, 2018, 08:43:34 AM »

...I'm going on with the Hercules, the work is at good point, maybe is better to wait the cockpit to release it?.....

is going to extend a lot, I'm with little time, I would like it to be used by the community, even if it's a beta version

...Better heads :)....

Amazing!!!!!
Logged

GAE_Chape

  • Modder
  • member
  • Offline Offline
  • Posts: 121
Re: Lockheed C-130 Hercules
« Reply #68 on: January 23, 2018, 08:49:32 AM »

I do not know anything about 3d modding, and no complaints here. But can anything be done about these parts? They shade over the skin.
https://s13.postimg.cc/530iok48n/2018.01.23_15-26-50.jpg
https://s13.postimg.cc/ulsv1laxz/2018.01.23_15-26-59.jpg
 

That was my mistake, I promise to fix it in some update ..

Sorry
Logged

4S_Vega

  • Modder
  • member
  • Offline Offline
  • Posts: 3748
Re: Lockheed C-130 Hercules
« Reply #69 on: January 23, 2018, 10:14:32 AM »

...I'm going on with the Hercules, the work is at good point, maybe is better to wait the cockpit to release it?.....

is going to extend a lot, I'm with little time, I would like it to be used by the community, even if it's a beta version

...Better heads :)....

Amazing!!!!!

Ok, so i will release it soon.

Should be great to have new heads by Ranwers  :)
Logged

western0221

  • Modder
  • member
  • Offline Offline
  • Posts: 6790
  • Live in Japan
    • IL-2 itaki blog
Re: Lockheed C-130 Hercules
« Reply #70 on: January 23, 2018, 10:24:51 AM »

Hi Vega.

5) Add RWR if needed;

Do you succeed to develop all new RWR codes simulating historical functions with full compatibility to multiplay ?

As you know, published RWR codes are claimed no compatibility to multiplay.
Logged

4S_Vega

  • Modder
  • member
  • Offline Offline
  • Posts: 3748
Re: Lockheed C-130 Hercules
« Reply #71 on: January 23, 2018, 11:20:24 AM »

Hi Vega.

5) Add RWR if needed;

Do you succeed to develop all new RWR codes simulating historical functions with full compatibility to multiplay ?

As you know, published RWR codes are claimed no compatibility to multiplay.


It could have been useful and fun anyway, since we do not know when the ultimate RWR will arrive.

However I did not think to implement it, we are talking about of the H versions, used until the 90s, which hardly had the RWR, much more common in J version.














Logged
Pages: 1 ... 3 4 5 [6] 7   Go Up
 

Page created in 0.031 seconds with 25 queries.