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Author Topic: Continuous vehicles movement triggered by Siren object  (Read 1338 times)

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Oscarito

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Continuous vehicles movement triggered by Siren object
« on: January 04, 2012, 12:45:19 PM »

I wonder if would be possible to change FMB so that we could link the last waypoint of a given vehicle (and armor, ship,etc.) to the first waypoint so that we'd have a "looping" that would allow continuous movement for that vehicle with just a few waypoints.
Also, this continuous movement could be triggered by approaching airplanes as with warning sirens.
I think a Mod like that could partially solve the "Dead World" environment which is characteristic of IL-2.
I just can imagine the high degree of imerssion we would have when attacking a ground target, a city, or when returning to homebase, or even engaging oportunity targets...

-S!-
 :)
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BT~wasted

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Re: Continuous vehicles movement triggered by Siren object
« Reply #1 on: January 08, 2012, 04:25:02 PM »

very interesting idea!

will be very nice to see it in game!
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LuseKofte

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Re: Continuous vehicles movement triggered by Siren object
« Reply #2 on: January 08, 2012, 05:32:17 PM »

Most map I have made missions for , got a ship moving 5 hours just for 7 centimeters, getting a truck to drive in a loop for 5 hour is not a problem. For my sake this would be preatty useless. I do not hang around longer than 30 minute maximum on each mission
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