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Author Topic: (WIP_MOD_BETA)ag_Kt_Karelia 1.1 (for DBW 1.6 )10.1  (Read 25677 times)

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kapteeni

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Re: (MOD)ag_Kt_Karelia 1.1
« Reply #12 on: January 08, 2012, 02:33:22 PM »

Thanks
But the same problem that Cgagan on HFSX 5.0

should not be
ag_kt_Karelia_Perfect   ag_kt_Karelia_Perfect/load.ini
ag_kt_Karelia_Perfect_winter   ag_kt_Karelia_Perfect/load_winter.ini
ag_kt_Karelia_Perfect_autumn   ag_kt_Karelia_Perfect/load_autumn.ini
ag_kt_Karelia_Perfect_winter_ice   ag_kt_Karelia_Perfect/load_winter_ice.ini

and for the _tex/ag/Karelia
Right..
Those with HSFX. It may use different filestructure.
But all the files are there..
Just put the all the Karelia texturefolders to new folder called ag:

Mods/Madmods/maps/_Tex/ag

I don't have HSFX anymore.... so some HSFX guy can help.
I think it works like any oyher modpack.
I'm not sure if you have all the files in right folders.. Looks like you are missing textures.
Kap
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kapteeni

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Re: (MOD)ag_Kt_Karelia 1.1
« Reply #13 on: January 08, 2012, 02:34:31 PM »

Beautifull map thankyou Kapteen and Agracier, is so peacefull but now i must fill the sky with war ;)

 Helen
If someone has eyes like in your Avatar, war will be easy to arrange.
Kap
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kapteeni

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Re: (MOD)ag_Kt_Karelia 1.1
« Reply #14 on: January 08, 2012, 02:46:58 PM »

Some new screenshots:
New navigation map with correct /finnish names.

Airfields:



landscape details:



This is the most iconic landmark in Southern Finland: It s Koli Hill (about 400m from sea level)
Only in Lapland are real fells in Finland. Highest point in Finland (mount Halti) is only 1340m something.
But Koli is Souths natural landscape number one...Like mount Fuji for Japan.. hahahaha.

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kapteeni

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Re: (MOD)ag_Kt_Karelia 1.1
« Reply #15 on: January 08, 2012, 03:01:58 PM »

Here is real Finland...
I think Agracier managed to get the right feeling.
http://www.fennevision.fi/Koli-album/
kap
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Helen-of-Sparta

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Re: (MOD)ag_Kt_Karelia 1.1
« Reply #16 on: January 08, 2012, 04:28:15 PM »

Beautifull map thankyou Kapteen and Agracier, is so peacefull but now i must fill the sky with war ;)

 Helen
If someone has eyes like in your Avatar, war will be easy to arrange.
Kap

For sure Helen of Sparta she run away with Paris and did start it war when become Helen of Troy :) but i think it mens will not fight for me so instead i fight ;)

When put to map weather hazy and at sunset is just magic beauty is also like lapland maps i am not need it war only to make beautifull flight and have it beautifull music for cockpit, if this is Finland then Kapteeni you live at beautifull country i would like to fly over for real ;)

Music maybe Sleeping sun by nightwish, ocean born album ;)  maybe you know this

 Helen
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LuseKofte

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Re: (MOD)ag_Kt_Karelia 1.1
« Reply #17 on: January 08, 2012, 04:29:53 PM »

I got a load ini error landscape without adding these lines. I though I should use it as the standard karelian map DBW 1.6
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kapteeni

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Re: (MOD)ag_Kt_Karelia 1.1
« Reply #18 on: January 08, 2012, 04:53:37 PM »

I got a load ini error landscape without adding these lines. I though I should use it as the standard karelian map DBW 1.6
It is the easiest way..
It is still mystery to me..
Map does not have new objects.
Jarmo, who did the airfields only used standard airfield textures, which are btw added to new textures that i included.
There aint a single thing missing.
I have even checked the load.inis and all textures have been correctly pointed to /_Text/ag/Karelia folder(s)
Can't figure out how it does not work for some users..
They must have different filestructure than in standard Dbw or Up installs..
Kap
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Helen-of-Sparta

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Re: (MOD)ag_Kt_Karelia 1.1
« Reply #19 on: January 08, 2012, 05:00:44 PM »

Maybe this could be tree texture problem?
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LuseKofte

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Re: (MOD)ag_Kt_Karelia 1.1
« Reply #20 on: January 08, 2012, 05:28:07 PM »

We will figure it out I want to make QMBPromissions for the new map
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leperemagloire

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Re: (MOD)ag_Kt_Karelia 1.1
« Reply #21 on: January 09, 2012, 02:37:16 AM »

I use HFSX 5.0 with: IL-2_HSFXobjects(sfs files)
For add-on maps
Apparently I don't have:
in mods/mapmods/maps/_tex/trees
 Tree0 = Trees\AlteredBush8a.tga
 TreeLightMask = Trees\LightM256.tga
I found the first on another map, and not yet the second :(
On which other map it is used.
Thanks
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agracier

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Re: (MOD)ag_Kt_Karelia 1.1
« Reply #22 on: January 09, 2012, 07:36:30 AM »

Tree0 = Trees\AlteredBush8a.tga
 TreeLightMask = Trees\LightM256.tga
I found the first on another map, and not yet the second :(

I found the line
 TreeLightMask = Trees\LightM256.tga
on other maps of mine as well, which makes me think it is a file that resides in one of the sfs files, in other words it should be a standard file. And when i mean maps of mine, I mean maps I have installed that were made by others. In fact I have looked at some dozen loa.ini of other maps and they all have that line.

So perhaps this is something due to hsfx? I went looking in my old 4.09 install, and this particular file is not physically in my trees directory either. So presumably it must be residing in an sfs file somewhere ...

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Epervier

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Re: (MOD)ag_Kt_Karelia 1.1
« Reply #23 on: January 09, 2012, 07:56:08 AM »

Very nice map... but...  :-X
- complete village in water (AW-21)
- 15 new objects (Digue-S, ...)
- Crash when leaving the mission (...The memory could not be read ! ...)
 :(

UP2.01 !
No problem with version 1 !

@leperemagloire :
Le lightmachin.tga est aussi dans le load de la v1 ! Et je n'ai aucune alarme dans la v1 ! ;)
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -
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