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Author Topic: (WIP_MOD_BETA)ag_Kt_Karelia 1.1 (for DBW 1.6 )10.1  (Read 25674 times)

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SAS~Tom2

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Re: (MOD)ag_Kt_Karelia 1.1
« Reply #24 on: January 09, 2012, 08:01:47 AM »

Could someone please be so kind to post the correct all.ini lines as there seems to be some confusion in this thread about that?

Thank you, want to try it in UP 2.01 Histo.

Cheers

Tom
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kapteeni

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Re: (MOD)ag_Kt_Karelia 1.1
« Reply #25 on: January 09, 2012, 09:26:17 AM »

The thing is that i can' quarantee if all the textures for any other version than DBW or UP 3 are included.
I have tested only with these.
They both have ag_kt_Karelia 1.0 in sfs format. And new version works 100% sure with these modpacks.
With new textures i included.
HSFX is another thing..
I need someone with HSFX or or modded 409 and 4.10 to do testing for me.
Ican then make a new pack with all the possible textures included.

Installing mapmods is really not hard.
Every map have it's own load.ini file.

In there every possible texture has a line which tells to IL2 engine where to look that texture.
That's why we have prefixes for all the mapmakers.

Agracier's prefix is ag. Evey new texture .tga that Katelia map uses must be point to ag folder. In ag folder you find new folders for every map that Agracier have made. In this case Karelia,
Karelia winter and Karelia autumn.
Like this:
_Tex/ag/Karelia/texture.tga
_Tex/ag/Karelia_Autumn/texturetga
And so on..

There are some default textures like alteredBush and other which are in sfs format. Or can be found in _Tex folder.
You can find path for  every texture by looking load.ini file.

If map does have those,they need to be add by user or you can replace them by chancing all.ini file eith notepad.
Many user have heavily modded installs and it is impossible to do a map that works 100% for every possible modded version.
Without using only default Oleg textures.....

Due that, it is possible only quarantee that Karelia map works only with DBW 1.6 and UP 3.
If not, end user must install all the textures and objects by hand or edit load.ini files so that map loads.


I'm on my ipad at the moment, but when i get home i will look again if i missed any of texture files.
Kapteeni
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kapteeni

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Re: (MOD)ag_Kt_Karelia 1.1
« Reply #26 on: January 09, 2012, 10:37:18 AM »

OkK. I'm back now. I'm uploading a huge megapack of textures. There is virtually every texture that are used in Our finland maps.
It is my own _Tex folder (i removed some testmaptextures and afrika and others that are not important)
It is 400 Mt.
If that does not
 help.. Then i'll be damned!!
uploading takes time, but once it is done, i give you the links
Kap.
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kapteeni

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Re: (MOD)ag_Kt_Karelia 1.1
« Reply #27 on: January 09, 2012, 11:11:28 AM »

Very nice map... but...  :-X
- complete village in water (AW-21)
- 15 new objects (Digue-S, ...)
- Crash when leaving the mission (...The memory could not be read ! ...)
 :(

UP2.01 !
No problem with version 1 !

@leperemagloire :
Le lightmachin.tga est aussi dans le load de la v1 ! Et je n'ai aucune alarme dans la v1 ! ;)

I know that there might be some villages in water.. I will try to locate them later.
Memory issue is because Karelia has a huge actors.static file (10 mt)
Kap
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SAS~Tom2

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Re: (MOD)ag_Kt_Karelia 1.1
« Reply #28 on: January 09, 2012, 11:18:05 AM »

Kapteeni, thank you for the notes and helping us. TBH I haven't installed it yet, will do that after dinner. :)
I haven't (ever) had a real  issue with maps in my Histomod install regarding textures or objects yet, since Histo comes with a huge objects extrapack.

I am only confused regarding the naming of the all.ini entries, since the map is not by default in my install. :)
I think I try

ag_kt_Karelia_Perfect   ag_kt_Karelia_Perfect/load.ini
ag_kt_Karelia_Perfect_winter   ag_kt_Karelia_Perfect/load_winter.ini
ag_kt_Karelia_Perfect_autumn   ag_kt_Karelia_Perfect/load_autumn.ini
ag_kt_Karelia_Perfect_winter_ice   ag_kt_Karelia_Perfect/load_winter_ice.ini

Regards :)

Tom
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kapteeni

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Re: (MOD)ag_Kt_Karelia 1.1
« Reply #29 on: January 09, 2012, 11:18:25 AM »

While waiting huge megapack, i uploaded Trees folder. It includes all the alteredBush.tga's and tree stuff.
I think that this will solve most of the problems here.
Kap
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kapteeni

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Re: (MOD)ag_Kt_Karelia 1.1
« Reply #30 on: January 09, 2012, 11:20:38 AM »

Kapteeni, thank you for the notes and jelping us. TBH I haven't installed it yet, will do that after dinner. :)
I haven't (ever) had a real  issue with maps in my Histomod install regarding textures or objects yet, since Histo comes with a huge objects extrapack.

I am only confused regarding the naming of the all.ini entries, since the map is not by default in my install. :)
I think I try

ag_kt_Karelia_Perfect   ag_kt_Karelia_Perfect/load.ini
ag_kt_Karelia_Perfect_winter   ag_kt_Karelia_Perfect/load_winter.ini
ag_kt_Karelia_Perfect_autumn   ag_kt_Karelia_Perfect/load_autumn.ini
ag_kt_Karelia_Perfect_winter_ice   ag_kt_Karelia_Perfect/load_winter_ice.ini

Regards :)

Tom
I edited the first post and added just those lines. Look there. If the map does not load. DL the treespack and read installation instructions.
In simple:
Extract and drop Trees folder to _Tex/ag folder.
kap
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SAS~Tom2

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Re: (MOD)ag_Kt_Karelia 1.1
« Reply #31 on: January 09, 2012, 11:22:36 AM »

Thanks, will post some screens hopefully later! Cheers! ;D

Thorst.
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LuseKofte

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Re: (MOD)ag_Kt_Karelia 1.1
« Reply #32 on: January 09, 2012, 12:17:50 PM »

I tried with Leperemagloire's lines (this is what I had in mind) but no success.
This is what the log file says:
 [20:52:41]   section [MAP2D] not found in 'maps/ag_kt_Karelia_Perfect/load.ini
[

Got these on added All.ini lines and loading Error landscape with use of old ALL ini lines this with tree folder in Tex and map folder
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kapteeni

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Re: (MOD)ag_Kt_Karelia 1.1
« Reply #33 on: January 09, 2012, 12:24:53 PM »

I tried with Leperemagloire's lines (this is what I had in mind) but no success.
This is what the log file says:
 [20:52:41]   section [MAP2D] not found in 'maps/ag_kt_Karelia_Perfect/load.ini
[

Got these on added All.ini lines and loading Error landscape with use of old ALL ini lines this with tree folder in Tex and map folder
Did you use shift+TaB? It gives info, what you are missing
Instructions:
Try to open map. When error message, push tShift plus TAB buttons. See the what you are missing and post it here
How to use shft+TAB:
http://www.perdisco.com/peachtreeLearning/cache/images/gettingStarted/keyboardShiftTabEnter.96.RB.gif
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kapteeni

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Re: (MOD)ag_Kt_Karelia 1.1
« Reply #34 on: January 09, 2012, 12:31:59 PM »

OOOPS.. My mistake.. Sorry guys.
OMG.
You don't have ag_Karelia_Perfect folder.. !!!
I renamed one of my versions like that....

You have only ag_Kt_Karelia.

I did copy/paste MY all.ini ::)
Change all.ini texts:
ag_kt_Karelia                    ag_kt_Karelia/load.ini
ag_kt_Karelia_winter         ag_kt_Karelia/load_winter.ini
ag_kt_Karelia_autumn       ag_kt_Karelia/load_autumn.ini
ag_kt_Karelia_winter_ice   ag_kt_Karelia/load_winter_ice.ini

So sorry about the troubles.. It was my fault. Man. how can i be so blind!!!
Kap
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kapteeni

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Re: (MOD)ag_Kt_Karelia 1.1
« Reply #35 on: January 09, 2012, 12:36:50 PM »

and for those who already have DBW version of Karelia 1.0;

You only need to deactivate version 1.1 by adding - in front of mapmods/Maps/ag_Kt_Karelia folder and you have the version 1.0 for old campaigns/missions
kap
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