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Author Topic: F2A-3  (Read 29508 times)

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mac1

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F2A-3
« on: January 10, 2012, 05:08:28 AM »

Heres an F2A-3 Ive been working on for a few days. Thanks to all for their help in solving some problems I ran into



Changes include:
Removing the bottom glass panels except for two small ovals
Longer nose than the F2A-2
Tail Hook
20mm Cannon loadout
2 x 100lbs bomb loadout
Increased fuel by 300L
More sluggish flight than the F2A-2 as per historical accounts

The cockpit is the original F2A-1 cockpit as I have never had enough time to work on cockpits and I couldnt get the F2A-2 cockpit to implement properly.

Thanks all and enjoy

Tested on DBW1.6

unzip straight into your mods folder etc and add the air.ini
F2A-3 air.F2A3 1 usa01 DESERT

V1.0 https://www.mediafire.com/?314kavpl7v0rqz5


Download, delete original folder and replace with this new one
V1.1 https://www.mediafire.com/?7f25a95aqy085gj

Credits:
Original meshes by 1C and Oleg
FM and 3D editing: Mac1
Wheel fix: John R

Thanks a load to Birdman, Redfox, Epervier, Beo and anyone else who's nudged me in the right direction
Thanks John R for fixing the wheels :)


Also Ive been told that there was an armour plate behind the pilot seat, is this true?
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Epervier

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Re: F2A-3
« Reply #1 on: January 10, 2012, 06:24:26 AM »

Thank you!  :)
I see an external FM! So it's now a version for 410!
Will you make a version for 409 ... or I'll take care of?  ;)
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

duffys tavern

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Re: F2A-3
« Reply #2 on: January 10, 2012, 06:28:47 AM »

Will a version be available for 4.10.1, ModAct 3.6? Sure be nice to have one with a decent flight model. Nice job.
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Whiskey_Sierra_972

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Re: F2A-3
« Reply #3 on: January 10, 2012, 06:42:22 AM »

Thanks mate for this new Buffalo version!

Also a 409 version 'll be a nice present for many users!

All the best!

walter
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GerritJ9

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Re: F2A-3
« Reply #4 on: January 10, 2012, 07:25:29 AM »

Downloading, with my thanks! I will comment after flying (meaning probably not for some time!!!).
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mac1

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Re: F2A-3
« Reply #5 on: January 10, 2012, 07:45:58 AM »

As far as 4.09, I haven't ever made a mod compatible for 4.09 so I don't know what the differences are. This version should be compatible with with any 4.101 mod setup.
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Verhängnis

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Re: F2A-3
« Reply #6 on: January 10, 2012, 07:58:26 AM »

Just recompile the fmd/emd files with the 4.10 FM tool instead. Same process.
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Whiskey_Sierra_972

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Re: F2A-3
« Reply #7 on: January 10, 2012, 08:02:30 AM »

Thank you!  :)
I see an external FM! So it's now a version for 410!
Will you make a version for 409 ... or I'll take care of?  ;)

As far as 4.09, I haven't ever made a mod compatible for 4.09 so I don't know what the differences are. This version should be compatible with with any 4.101 mod setup.

I can suggest (read 'I implore you') that if you agree our dear Epervier to make the converion the success 'll be complete!

He's a real expert in converting FM from 410 to 409 , not for nothing he's the 409 Guardian Angel....

All the best!

walter
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GerritJ9

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Re: F2A-3
« Reply #8 on: January 10, 2012, 08:27:41 AM »

Just gave her a quick spin and would like to make a few initial comments/suggestions if I may, fully realizing that this is a beta (or perhaps even an alpha). I see you used the B-239 as a basis, but I think that the F2A-2 would be a better starting point, for the following reasons:
First, the cowling shape of the B-239 is incorrect. The F2A-2's cowling shape was based on wind tunnel tests; this modified shape was used on the F2A-2 and all of  its derivatives (B-339B, C, D and E) as well as the F2A-3 and its derivative B-339-23. The -2's nose only needs lengthening by 10 inches for the -3, though the large spinner would have to be deleted, which does mean using, for instance, the B-17 spinner with reworked blades. The F2A-3 was delivered with the large spinner initially but this was soon junked to save weight and improve engine cooling.
Second, as the F2A-2 already has an arrester hook, there is no need to add this.
Third, the F2A-2 pit, while by no means a perfect representation of the -3 pit, is much more accurate. One, the language is already English; two, it has the tubular gunsight used by all USN and USMC F2As. Reflector gunsights were only fitted to the F2As when they had been relegated to adanced trainer duties after Midway.

The arrester hook work for this B-239 based mod is not lost, however. Replace the B-239 pit with the F2A-2 pit including the telescopic gunsight and the liferaft carrier behingd the pilot and you have the F2A-1! :) You don't even have to change the FM for this plane as the B-239 was a denavalized F2A-1.
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GerritJ9

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Re: F2A-3
« Reply #9 on: January 10, 2012, 08:30:34 AM »

Re armour plate behind the pilot: the Midway -3s did all have back armour, but apparently head armour was not fitted to all of the planes so if this is possible I would model the back armour only.
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mac1

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Re: F2A-3
« Reply #10 on: January 10, 2012, 09:41:04 AM »

Just gave her a quick spin and would like to make a few initial comments/suggestions if I may, fully realizing that this is a beta (or perhaps even an alpha). I see you used the B-239 as a basis, but I think that the F2A-2 would be a better starting point, for the following reasons:
First, the cowling shape of the B-239 is incorrect. The F2A-2's cowling shape was based on wind tunnel tests; this modified shape was used on the F2A-2 and all of  its derivatives (B-339B, C, D and E) as well as the F2A-3 and its derivative B-339-23. The -2's nose only needs lengthening by 10 inches for the -3, though the large spinner would have to be deleted, which does mean using, for instance, the B-17 spinner with reworked blades. The F2A-3 was delivered with the large spinner initially but this was soon junked to save weight and improve engine cooling.
Second, as the F2A-2 already has an arrester hook, there is no need to add this.
Third, the F2A-2 pit, while by no means a perfect representation of the -3 pit, is much more accurate. One, the language is already English; two, it has the tubular gunsight used by all USN and USMC F2As. Reflector gunsights were only fitted to the F2As when they had been relegated to adanced trainer duties after Midway.

The arrester hook work for this B-239 based mod is not lost, however. Replace the B-239 pit with the F2A-2 pit including the telescopic gunsight and the liferaft carrier behingd the pilot and you have the F2A-1! :) You don't even have to change the FM for this plane as the B-239 was a denavalized F2A-1.

First up yeah I tried using the F2A-2 model as a starting point and I lengthened the nose, stretching the mapping and I couldn't get a satisfactory fit making all existing skins useless. So I used the B-239 to save me a lot of effort and compatibility.

2nd I tried to implement the F2A-2 cockpit but it threw up java errors on loading

Code: [Select]
java.lang.ClassCastException: com.maddox.il2.objects.air.F2A3
at com.maddox.il2.objects.air.CockpitF2A2.reflectWorldToInstruments(CockpitF2A2.java:221)
at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:707)
at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:844)
at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:566)
at com.maddox.il2.engine.Renders.doPaint(Renders.java:392)
at com.maddox.il2.engine.Renders.paint(Renders.java:307)
at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D$Background.step(MainWin3D.java:159)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:167)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

So until someone can help me fix that I'm stuck using the F2A-1 cockpit unfortunately.
I missed out on the exhausts next to the cowel but that can be easily fixed

And dont worry about criticism I do really appreciate it, cant improve things without someone pointing them out. I know that if that java error can be fixed then the F2A-2 cockpit, gunsight and opening canopy will all work fine and make this a more polished mod
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duffys tavern

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Re: F2A-3
« Reply #11 on: January 10, 2012, 09:45:37 AM »

Thanx a lot for this bird. She's still a handful to fly though.
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