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Author Topic: Gurner FX 4.3  (Read 338160 times)

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jds1978

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Re: Gurner FX 4.3
« Reply #1068 on: November 03, 2013, 01:19:28 PM »

Thank you for the reply
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Atoka220

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Re: Gurner FX 4.3
« Reply #1069 on: November 06, 2013, 04:22:15 AM »

https://www.mediafire.com/download/xu3d3vd023g3xya/Gurner_FX_for_HSFX7.rar

Ok, here is my version of Gurner's effects updated for HSFX7. It should probably work in regular 4.12 as well. The distance mod is included. Again, it's not perfect. but it works until someone with more experience than me puts together a more complete version. Anyways, try it out, I hope it works for everyone.

[img]http://i.imgur.com/g8Jvp3c.png[/]

[img]http://i.imgur.com/4mJYzUa.png[/]\

[img]http://i.imgur.com/vCPSrok.png[/]

[img]http://i.imgur.com/SPZvkId.png[/]

[img]http://i.imgur.com/oErDaa2.png[/]

Thanks a lot!!!  :o :o ;D
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Atoka220

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Re: Gurner FX 4.3
« Reply #1070 on: November 06, 2013, 04:48:45 AM »

There's a little problem: Effects are not looks like on the images, and laggy  :'(

Pentium(R) Dual-Core CPU
 E5300 @ 2.60GHz
 2.60GHz, 2,00GB Ram

 Nvidia Geforce 1GB memory
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Atoka220

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Re: Gurner FX 4.3
« Reply #1071 on: November 06, 2013, 05:24:54 AM »

How my effects looks like:





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alessio

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Re: Gurner FX 4.3
« Reply #1072 on: November 14, 2013, 09:42:25 AM »

is it possible to have or put one effect to time ?

example:  for to have only plane crashed effect on terrain? how can I do?
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MasahiroTN

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Effects last too fast!
« Reply #1073 on: November 16, 2013, 12:49:42 AM »

The effects are really nice and all work fine to me, really epic, except the burning effect - the fire and smoke last too fast!

I have Plutonium Effects installed, and some time ago the effect of burning houses, vehicles, and smoke from wrecks worked fine. But recently, when I attack ground targets, there's burning effect as normal - but it fades out right away - no fire, no smoke afterward!

I'm using DBW 1.71, with Jet Era v1.3, SAS newest button v10.3, SAS AI-Engine-Carrier-Hotkey v2.6. Is there any possibility that it may conflict with other effect mod? And is there anyone has the same error like me?
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Mad026

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Re: Gurner FX 4.3
« Reply #1074 on: November 16, 2013, 03:23:32 AM »

the engine mod cause the problem, I had that promlem too but I fixed it, try to load this effect mod before the SAS engine mod, it may solve your problem!
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MasahiroTN

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Re: Gurner FX 4.3
« Reply #1075 on: November 16, 2013, 06:17:33 PM »

the engine mod cause the problem, I had that promlem too but I fixed it, try to load this effect mod before the SAS engine mod, it may solve your problem!

Thanks for your suggestion, but could you tell me what exactly did you do to solve this problem? Did you mean using JSMGE, or just changing the order of the mods in #DBW folder?
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alessio

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Re: Gurner FX 4.3
« Reply #1076 on: November 23, 2013, 09:53:12 AM »

I need help.. is it possible to reduce the time of burning objects like houses and trees?
How?  because my nvidia is not too strong for those effects...please
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Mick

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Re: Gurner FX 4.3
« Reply #1077 on: November 23, 2013, 10:41:31 AM »

... I believe it is Gurner himself that gave the "fix" to your prob ...  ;)

QUOTE:

"It's been a while guys, but to make effects longer I believe you would have to find the specific effect's java and alter the line for the time. The effect's already have a 'FinishTime' of -1, which means they should last until the end of the mission or until the java says to stop.

To make effects time out earlier you could try changing the -1 to something like 1000. See how long it lasts then repeat with more time if desired."
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bandongogogo

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Re: Gurner FX 4.3
« Reply #1078 on: December 23, 2013, 11:19:15 PM »

Hello, greetings and thanks for that wonderfull mod. loved the work with the tracers bullets and so, but i'm having a problem (actually two).

1. I dont see 800mts smoke, just the regular 30m boring smoke and have no idea why. tried installing the files directly on the DBW folder and trought jsgme, nothing. all the other mods seem to work perfectly, tried the visibility mod, works perfectly, again no 800m smoke.

2. I use DBW Bld 1.7 (i'm not sure if its because i dont have 1.71 or idk if i'm actually using 1.71 already. its being almust a year and a half since i installed the 1.7) Idk how or where to download the 1.71 without having to deinstall the whole thing (i hate having to star over for i use some mods i no longer have backups and i cant download them bcause they're a lot, i dont use smoke mods, not that i remember. y use plutonium as well (well thats the only mod i think affects the smoke -i will post my jsgme list next.-)



last thing i dont find the 1.71 download in the DBW main downloading thread, have no clue if i have to download the whole thing or reinstall everything, i'm virtually lost here.

Mod soup:
#DBW_CirXs_POVMoD
#DBW_Ecran Wide for 4.101
#DBW_Forgotten Countries Full
#DBW_FX_Small Collection
#DBW_MissionPro Combo by PAL
#DBW_MyScreenshots as TGA v2.0
#DBW_Small_Font_Mod 4 FMB Maps
#DBW_MOD_Static
#DBW_MOD_Pilots
#DBW_MOD_Maps
#DBW_MOD_Fov
#DBW_MOD_Effects
#DBW_MOD_Aircraft
#DBW_AI_fix_DBW_1_7
#DBW_6dofTrackIR_ClassFiles
#DBW_MOD_Etc

i use the 0_0_Plutonium_Universal_Max_Effects_V1 as it came with the dbw bld 1.7 -do i need a specific version of thies? maybe V2? if it is so, then pls post the link for i'm not sure if is this https://www.sas1946.com/main/index.php?topic=19849.0 if it is wich of the 4 versions should i use? i've never had problems with bomb bay doors, and i think i use the ai fix -not ai mod- so i'm kinda -very- lost.

My rig: W7 Home premium, Core 2 Duo @3.0Ghz at 3.01Ghz micro OC, 2gb ram ddr3, Gts 2501Gb Core edition.
I can nuke berlin and still play smoothly, create massive battles and play smoothly, play DGEN campaigns without a single fps drop, so no fps-performance problems there.
Extra mods placed directly into the DBW folder
Ricochet mod (i like the tracers for the .50 and apparently doesnt affects you mod -i have tested a lot looking for differences) and the big clouds mod.
i'm desperated for i love this mod and cant get those pretty good looking high smokes.. some help? thanks in advances, greeting from Venezuela!

Aww a last thing, i wouldnt really mind to play witth the boring smoke for all the other mods seem to work right -the fire mod, visibility and train vapor -i think- but its really a stone in the shoe not having those amazing smokes u.u

 
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Gurner

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Re: Gurner FX 4.3
« Reply #1079 on: December 25, 2013, 04:22:47 AM »

Should be fine in DBW 1.7 or 1.71. 

Obviously all other effects mods (plutonium, dbw_mod_effects, fx_small collection etc) should be deactivated before attempting to use this one.  They are unlikely to work correctly if used simultaneously.

So for beginners:
Download the appropriate 4.3 class files for your install.
Download the new 4.3 3do and Effects folders.
Remove the new 3do and Effects folders from their containing folder and place them in with all the class files. (#UP_Gurnerfx/#UP#/files, for example)
If using DBW or UP, place the whole lot in your JSGME folder and activate it.
Blow shit up.

Here it is - V4.3 3do & Effects folders - https://www.mediafire.com/?p13cz0bmdcxkedl

V4.3 Class files in JSGME packs for DBW171 and #UP3, HSFX6 and Modact can go in Mods folder

DBW 171 - https://www.mediafire.com/?pjbwi9kjv80500x
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