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Author Topic: Gurner FX 4.3  (Read 338150 times)

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slipper

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Re: My favourite FX New V3
« Reply #48 on: March 06, 2012, 03:21:30 PM »

Gurner

Just checked mate, with DBW 1.71 and your latest effects and i can confirm i get no cockpit illumination when Flak bursts nearby mate.

Its only with sankas mod that i have seen this myself, thats why i am keen to get it added to yours if possible.

cheers mate

slipper
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Gurner

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Re: My favourite FX New V3
« Reply #49 on: March 06, 2012, 03:38:36 PM »

Weird - pretty sure my cockpit's lighting up.  I'll try to take a screenshot tomorrow if I have time and you can see if it's what you're looking for.  Next version is almost ready so hopefully that'll contain what you're after.  Maybe it somehow got left out of my last upload.
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slipper

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Re: My favourite FX New V3
« Reply #50 on: March 06, 2012, 03:55:28 PM »

Ok

cheers mate, looking forward to it

regards

slipper
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Gurner

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Re: My favourite FX New V3
« Reply #51 on: March 07, 2012, 04:23:57 AM »

Here we go then -

Flying along, can't see a bloody thing...


BOOM!

Yeah?
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slipper

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Re: My favourite FX New V3
« Reply #52 on: March 07, 2012, 05:50:34 AM »

Gurner,

It's hard to really tell from your screenshots mate, but I don't get any light at all.

Look at sankas video in the first post of his plutonium effects package, and you will see what I mean. That's how my game looks when I apply his effects, I do not get anything similar with other effect packages.

Cheers mate

Slipper
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Gurner

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Re: My favourite FX New V3
« Reply #53 on: March 07, 2012, 06:15:03 AM »

So your cockpit stays dark when flak bursts nearby?  Because mine definitely lights up, and the exterior of the ac is also lit up.  Hopefully when I upload the new version it will work for you also
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slipper

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Re: My favourite FX New V3
« Reply #54 on: March 07, 2012, 06:34:25 AM »

Ok cheers mate, not at my computer at the moment, but if I remember from yesterday I had no external light on the plane surfaces either, like you said maybe its something missing?

I have a new install of DBW 1.71, with virtually no other mods, so I can't see a conflict happening anywhere. Maybe post the new effects and take it from there?

Cheers mate

Slipper

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Gurner

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Re: My favourite FX New V3
« Reply #55 on: March 07, 2012, 06:55:57 AM »

Oooh, my screenshots just doubled in size!  ???  Edit - now they've shrunk again...

Anyway

Ok, you can beta test it for me!   https://www.mediafire.com/?k0qnjy90m88f8z7

I'm not happy with the building fires yet but you should find improved building destruction effects because I was unsatisfied by the effect of hitting buildings with rockets and fuel tanks with cannon.  Haven't tested them for framerate issues.  Feedback is welcome  ;)
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he162a

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Re: My favourite FX New V3
« Reply #56 on: March 08, 2012, 11:17:40 AM »

I get weird big square artifacts at the beginning of explosions, just for a second and then everything looks fine.
Clean DBW 1.71 superpack 
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slipper

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Re: My favourite FX New V3
« Reply #57 on: March 08, 2012, 03:03:35 PM »

Gurner had a quick test and all appears to be working fine mate, cockpit illumination is there :). Will test further.

cheers mate

slipper
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Uufflakke

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Re: My favourite FX New V3
« Reply #58 on: March 09, 2012, 02:27:25 PM »

I like your Effects Mod very much but never realised it also effects the stationary smoke objects #1 to #7.

A comparison on DBW 1.71 with your mod disabled and enabled:



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Gurner

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Re: My favourite FX New V3
« Reply #59 on: March 09, 2012, 05:04:44 PM »

That's news to me Uufflakke!  :o  They must use some of the same files.  Not much I can do about that unfortunately.  Glad you like!

he162a - Sorry, I did reply to you but must have forgotten to click "post" or something!   :-[  I guess you have a conflict with another mod or a problem with the superpack or my mod pack.

I would start by downloading my pack again, making sure that you download the correct version, and make sure other mods are disabled.
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