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Author Topic: Gurner FX 4.3  (Read 338145 times)

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slipper

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Re: My favourite FX New V3
« Reply #60 on: March 12, 2012, 05:51:53 PM »

Gurner

few questions mate, do you know which class/effects/Mat files are responsible for the following effects please?

1) Cockpit illumination (from FLAK)
2) Building smokes
3) Bomb/Aircraft crash effect
4) Aircraft mid air explosion


Thanks for any help mate.

regards

slipper
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USN_Slider

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Re: My favourite FX New V3
« Reply #61 on: March 13, 2012, 08:53:21 AM »

S! Gurner... This is a great effects pack!!! Could you list each mod that you incorporated into the pack as I seem to be getting some glitches/freezes and I think it is because I have the same mod installed as a single. That would be a great help!!!

Keep up the Awesome Work!!!
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Gurner

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Re: My favourite FX New V3
« Reply #62 on: March 13, 2012, 11:41:33 AM »

Slipper

You'll be making your own effects package before long I think!

1) I think this is a classfile, but not sure
2) Building smokes, fires and explosion effects are all in the House folder
3) Bomb250 folder I believe
4) Not sure on this one but they're appropriately named so you should be able to find it

Have fun!
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Gurner

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Re: My favourite FX New V3
« Reply #63 on: March 13, 2012, 11:49:24 AM »

Thanks USN Slider.

I can't remember all the mods in there but I think if you have more than one of the same it usually just overwrites it.  What glitches/freezes are you experiencing?  What system do you have?

Anyway, mods I know about that might be duplicated are

Plutonium effects
stuka40s propellors
Gettergunfire repack
Hguderian/Getter's tracers
Ricochet mod

I think of those you're most likely to have problems with plutonium and the ricochets
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slipper

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Re: My favourite FX New V3
« Reply #64 on: March 13, 2012, 02:17:52 PM »

Gurner

Thanks mate, yeah i'm just trying to fine tune yours to my own personnal taste mate, really not a fan of the thick engine smoke. I will have a mess about and if i come up with anything worthwhile i will post it here for you for comparison.

I really need to find what controls the cockpit Flak effect though first.

cheers mate

slipper
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Gurner

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Re: My favourite FX New V3
« Reply #65 on: March 13, 2012, 03:18:46 PM »

You know how to change the thick smoke don't you?  I can't remember if we went over that but it's easy.

I believe the first version of Sanka's plutonium effects didn't have the flak lighting so If I were you I'd download both versions and see what's in the latest version that wasn't there originally  ;)
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benitomuso

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Re: My favourite FX New V3
« Reply #66 on: March 14, 2012, 07:24:21 AM »

Gurner,
                     in your package you have the differential Smoketrails effects as I established them in my Tracers and SmokeTrails MOD:

https://www.sas1946.com/main/index.php/topic,15071.0.html

But you are missing the Gun class (A1EB51AC0BFF8CAE) which is the one that triggers the different effects depending on conditions.

Regards,
                    Pablo
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Gurner

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Re: My favourite FX New V3
« Reply #67 on: March 14, 2012, 12:23:52 PM »

Thanks, Pablo - that's a big improvement, expecially to anti aircraft fire.  Have I credited you under a different name?
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benitomuso

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Re: My favourite FX New V3
« Reply #68 on: March 14, 2012, 12:50:33 PM »

No,
            I'm not credited. But in fact you haven't included my MOD, just a non-functional part of it, which depends on the class that is missing. I think that you took some other MOD wich was a recycled version coming from my the Tracers and Smoketrails MOD, and later the class was deleted and now it's a mix of non-coherent contents.

  If you want to make it work, just copy the class from my MOD to your folder. And if you include it, please credit me properly.

  Regards,
                        Pablo
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Gurner

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Re: My favourite FX New V3
« Reply #69 on: March 14, 2012, 03:25:43 PM »

I know - it is done, and you are now credited.  Thanks for improving the compilation  :)  This will appear in the next version, hopefully to be released over the next few days.
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DD_BadAim

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Re: My favourite FX New V3
« Reply #70 on: March 14, 2012, 08:00:27 PM »

I just love it when people cooperate and help each other for mutually and communally beneficial ends! It kinda restores my faith in mankind. Cheers to Gurner, Benitomuso, and all who contributed to this fun compilation.
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Gurner

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Re: Gurner FX compilation new V4 - SIGNIFICANT improvements!
« Reply #71 on: March 16, 2012, 05:55:57 PM »

EUREKA!  I'm 95% happy with this...

Download link for new V4 now in first post.
Bomb explosion effect is also slightly altered.  Let me know if you prefer the old version.
Let me know if there is anything you want to see in the pack that is currently missing.  Within reason...   ;)
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