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Author Topic: Gurner FX 4.3  (Read 338143 times)

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CWMV

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Re: Gurner FX compilation new V4 - SIGNIFICANT improvements!
« Reply #72 on: March 16, 2012, 09:05:14 PM »

Wow, looks really good!
Im especially fond of the cannon smoke. It looks really good even though its not 3d. Impressive! And the changes at altitude, wonderful.

Now for a question about explosions.
In reality, even the large bombs have very little fireball (I can only speak from my experience watching JDAM's and other ordinance, mostly smaller than 1000lbs. Larger than that and I don't really know!). Its mostly just dirt and dust thrown about, which is covered VERY nicely here!
Would it be possible/feasible to remove or GREATLY shorten the length of the fireball in explosions where no target is hit, but to have it as it is now when a target is destroyed, somewhat reflecting secondary explosions.

EDIT: Also, the Flak bursts from the low particle effect pack just look too cool! Perhaps they can find their way here?

Regardless, this is a wonderful compilation here. Many thanks!
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Uufflakke

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Re: Gurner FX compilation new V4 - SIGNIFICANT improvements!
« Reply #73 on: March 17, 2012, 03:40:30 AM »

 :o
That last screenshot looks good!
I would like to d/l V4 right now but everytime in click on the Gamefront link I get an Internet Explorer error.
Is it possible to upload it to Mediafire like all your other versions or for instance Filefront?
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Gerson

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Re: Gurner FX compilation new V4 - Significant improvements!
« Reply #74 on: March 17, 2012, 04:06:46 AM »

Thanks for your work
The compilation is working wonderfully in my DBW 1.71 installation.
Brings a new atmosphere to the game
All the best
Gerson
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Hangman

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Re: Gurner FX compilation new V4 - Significant improvements!
« Reply #75 on: March 17, 2012, 04:08:19 AM »

Nice building smokes Gurner but my damn ATI can't handle them very well >:(

I also got my own retextured engine smokes right away with no fighting with them ;)



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Gurner

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Re: Gurner FX compilation new V4 - Significant improvements!
« Reply #76 on: March 17, 2012, 04:33:41 AM »

Thanks guys  :)

CWMV -

Can't really make the bomb animation dynamic unfortunately. I could make the buildings explode in a fireball but currently I've got clouds of dust instead because it doesn't look right if bricks suddenly burst into flames!  (I tried it!).  You can see the fireball animation when you destroy fuel containers/gas towers on the ground.  I could certainly remove the fire from the bomb effect though.  Perhaps we should start a poll?!  :-\

Uufflakke -

Sorry, but I can't upload on Mediafront at the moment - It says "upload stalled".  If anyone knows if there's anything I can do about it I'd appreciate it!

Gamefront and Filefront are one and the same - would you mind trying the link again?  It's working fine for me, and I'd like your feedback.  :)
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Alex T.

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Re: Gurner FX compilation new V4 - Significant improvements!
« Reply #77 on: March 17, 2012, 05:18:59 AM »

that, my friend, looks SUPERB! Can't wait to go home and try it! You really seem to have nailed the realistic looks of things! Well done!!!! :-)
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TICI

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Re: Gurner FX compilation new V4 - Significant improvements!
« Reply #78 on: March 17, 2012, 06:44:37 AM »

Can you make the V4 version workable for HSFX 5.01 ?.
Thanks,
TICI
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MANYSH

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Re: Gurner FX compilation new V4 - Significant improvements!
« Reply #79 on: March 17, 2012, 08:22:40 AM »

which files are for this city smoke effect?
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Gurner

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Re: Gurner FX compilation new V4 - Significant improvements!
« Reply #80 on: March 17, 2012, 09:11:17 AM »

Hello Manysh, how are you?  And what happened to you, ?  I was expecting some constructive criticism of Version 3!  ;)

The building fires are in the "house" folder, which also contains the building destruction effects.  Will work with any plutonium based effects pack.  Enjoy!

TICI - I'll do it as soon as I can get round to it.  Let me know if you figure out how to do it in the meantime - it's quite easy...
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MANYSH

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Re: Gurner FX compilation new V4 - Significant improvements!
« Reply #81 on: March 17, 2012, 10:03:27 AM »

I am fine mate. I start  re-texturing map it is insane job  :D

When i saw this smoke  I decided to take a break :D

Thank you

Edit

Too much fire :) which file is for smoke effect ? house folder don't change smoke color, is  still black
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Gurner

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Re: Gurner FX compilation new V4 - Significant improvements!
« Reply #82 on: March 17, 2012, 11:46:11 AM »

I look forward to seeing your map, Manysh.

I can tell you that it is absolutely 100% definitely the house folder that controls the building smoke.  There are two types of object that still produce black smoke though - notably fuel containers.  If you are getting black smoke when bombing houses there must be some problem... Are you sure you downloaded the correct version?  I'm 96% certain I uploaded the correct version... 

Or maybe you have some other effect active?
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MANYSH

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Re: Gurner FX compilation new V4 - Significant improvements!
« Reply #83 on: March 17, 2012, 12:13:44 PM »

I downloaded this one
http://www.gamefront.com/files/21437036/%23DBW_1.71_V4Gurner+FX+comp.zip

when i swap ''house'' folder I get more fire but black smoke, and some console error :D

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