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Author Topic: Gurner FX 4.3  (Read 338238 times)

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Gurner

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Re: NEW RELEASE - Gurner FX 4.3
« Reply #732 on: September 07, 2012, 02:32:23 PM »

Excellent - glad you're enjoying it, Marcost!   :D

Mick - without the class files you lose quite a bit - ricochets, train smoke, variable altitude weapon contrails, light from flak explosions and God knows what else! 

Time for an upgrade, I think...
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Winston D.

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Re: NEW RELEASE - Gurner FX 4.3
« Reply #733 on: September 11, 2012, 02:36:50 PM »

I am so enjoying your mod Gurner. I will be replacing my Plutonium mods with yours if you can tell me how to restore the anti-aircraft tracers to the default visibility and smoketrail? Every other effect for me and our squadron is spot on and wonderful!
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Gurner

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Re: NEW RELEASE - Gurner FX 4.3
« Reply #734 on: September 11, 2012, 03:43:31 PM »

Pull this class file - A1EB51AC0BFF8CAE.  Be aware that it will have a negative effect on fps and look horrible...
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Winston D.

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Re: NEW RELEASE - Gurner FX 4.3
« Reply #735 on: September 11, 2012, 09:39:16 PM »

Pull this class file - A1EB51AC0BFF8CAE.  Be aware that it will have a negative effect on fps and look horrible...
I'll try that right away, thanks Gurner. Can you comment further on "negative effect on fps and look horrible"?
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Gurner

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Re: NEW RELEASE - Gurner FX 4.3
« Reply #736 on: September 12, 2012, 03:11:31 AM »

Yes - drawing all those unrealistic and ugly contrails all over the place will slow things down.  And they'll look unrealistic and ugly   :P.
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Winston D.

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Re: NEW RELEASE - Gurner FX 4.3
« Reply #737 on: September 12, 2012, 10:58:27 AM »

Thanks for the info Gurner. I'll leave it up to the individuals in our squadron to keep your realistic version or opt for the more visible ground fire (very helpful on ground suppression missions). And an even bigger Thanks to you for providing an alternative for us. I'm now permanently removing my old Plutonium effects in favor of yours.

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Gurner

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Re: NEW RELEASE - Gurner FX 4.3
« Reply #738 on: September 12, 2012, 12:03:31 PM »

Thanks Winston, but I can't take all the credit - that class file is by Pablo (Benitomuso)   :)
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flightdok74

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Re: NEW RELEASE - Gurner FX 4.3
« Reply #739 on: September 16, 2012, 09:50:13 PM »

Hi Gurner, I am wondering if there is anything I can do to get better frame rates with your mod. for V.410.1, DBW.....I am getting terrible shuttering and only about 9 to 10 fps. with it activated.......I am using your HSFX. mod. version in my v.4.11.1 with HSFX. v. 6.14 with no problem and getting 60+ fps.....thankyou for any advice that you can give me..........flightdok.......
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Gurner

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Re: NEW RELEASE - Gurner FX 4.3
« Reply #740 on: September 17, 2012, 01:45:00 AM »

Try replacing the conf.ini in your 4.10 versiojn with the one in your 4.11 version
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flightdok74

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Re: NEW RELEASE - Gurner FX 4.3
« Reply #741 on: September 19, 2012, 09:19:53 AM »

No Gurner, that didn't work......I have a lot of mods. in my DBW. mods. folder.......could that be a problem?.....I have a high end gaming computer and only your DBW. effects are drogging down my FPS........your effects for all the other versions work fine ........60+ FPS.......thanks......... ;)
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Gurner

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Re: NEW RELEASE - Gurner FX 4.3
« Reply #742 on: September 19, 2012, 10:10:29 AM »

Depends on the mods I guess.  UV3 (tiger's sound mod) had a negative effect on fps for me associated with the freezing tracers but I think there's a fix for that now in the UV3 thread
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Mick

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Re: NEW RELEASE - Gurner FX 4.3
« Reply #743 on: September 19, 2012, 12:43:38 PM »

...yep you're right :

Fixes for ALL versions of UV3


Here is a fix for those who have static tracers in the sky + heavy lag and a very heavy log.lst

Replace the original buggy class (BD3EFC060DE09938) by this modified one :

http://www.checksix-forums.com/attachment.php?attachmentid=28570&d=1341520042
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