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Author Topic: Gurner FX 4.3  (Read 338335 times)

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Xara

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Re: NEW RELEASE - Gurner FX 4.3
« Reply #804 on: November 02, 2012, 04:11:26 AM »

Oh...error...Sorry  :-[
I Post the false Thread....you can delete this
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buchtik

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Re: NEW RELEASE - Gurner FX 4.3
« Reply #805 on: November 02, 2012, 09:47:08 AM »

Santobr is too modest - I think you'll find that the latest and most realistic tracers are here:

 https://www.sas1946.com/main/index.php/topic,26166.0.html

Thanks, those tracers are even better :D
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django333

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Re: NEW RELEASE - Gurner FX 4.3
« Reply #806 on: November 02, 2012, 03:48:39 PM »

Should I run this with Plutonium effects or will the two conflict?
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Gurner

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Re: NEW RELEASE - Gurner FX 4.3
« Reply #807 on: November 02, 2012, 04:45:44 PM »

This modifies the same effects as plutonium, so you should use it instead of plutonium
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too-cool

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Re: NEW RELEASE - Gurner FX 4.3
« Reply #808 on: November 03, 2012, 06:08:00 AM »

Gurner, I've tried to use the files for thinner smoke but it doesn't seem to work, the smoke is as thick using the new files as with the original. Also the smoke seem to be a fps killer for some of my squad mates, some of which have better system than I and that's what I can't understand because I'm not having any problem on my system at all.  Thanks TC
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Xara

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Re: NEW RELEASE - Gurner FX 4.3
« Reply #809 on: November 03, 2012, 07:54:42 AM »

Now I have a question  :D

Hello Gruner, I need longer Smoke and Fire at destroyed Cars, Tanks and so on…..the Smoke is only few seconds visible…..Who can I change it? After Bombing – longer Smoke? The Smoke after Planecrash is really good. I change at CarDyingFire.eff and so on, but it is not better…..

 
     
Ahh! I have it.....i have not installed "V4.3 Class files in JSGME packs for DBW171"....only the "Gurner FX 4.3"

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Gurner

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Re: NEW RELEASE - Gurner FX 4.3
« Reply #810 on: November 03, 2012, 11:04:24 AM »

TC - I don't remember putting out a version with thinner smoke.  If you can be bothered working out which files control the smoke you could replace them with the files from a different mod - "lower particle effects" for example.
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too-cool

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Re: NEW RELEASE - Gurner FX 4.3
« Reply #811 on: November 04, 2012, 04:09:18 AM »

TC - I don't remember putting out a version with thinner smoke.  If you can be bothered working out which files control the smoke you could replace them with the files from a different mod - "lower particle effects" for example.
Gurner I'm referring to #2 reply on the first page of this thread, (These files should give you thinner smoke - https://www.mediafire.com/?n6jk18zxytwytq4) or I'm I misunderstanding what these files actually do.  Thanks TC
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Gurner

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Re: NEW RELEASE - Gurner FX 4.3
« Reply #812 on: November 04, 2012, 06:57:09 AM »

Wow, that's a long time ago!  That only refers to the aircraft smoke, not the building and ground vehicle smoke which is what will be impacting your squad's framerates.

The aircraft smoke in V4.3 is thinned out anyway, but you could try the smoke from plutonium to see if that's any thinner.  Just use the files with the same names as the files in that download in the #2 reply.

But again, that won't help framerates.  You could try using the building smoke from Steppenwolf's lower particle effects mod.  use the effects/explodes/objects/house folder
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Samurai999

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Re: NEW RELEASE - Gurner FX 4.3
« Reply #813 on: November 11, 2012, 08:51:09 AM »

In attempt to line engine, game crash. Put on DBW 1.7.1 Version 4.3. In what there can be a business?  ???
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Gurner

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Re: NEW RELEASE - Gurner FX 4.3
« Reply #814 on: November 11, 2012, 10:40:04 AM »

If you mean that you get a crash when you destroy a train, I do not have this problem and can only conclude that you have a conflict with another mod.
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Uufflakke

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Re: NEW RELEASE - Gurner FX 4.3
« Reply #815 on: November 11, 2012, 11:39:17 AM »

I did have the same problem a couple of months ago: a CTD when destroying a train. And I wasn't the only one.
I can't remember what did the trick or what mod conflicted with this effects mod but somewhere in this thread must be the answer.
Unless someone comes up with the answer you need to browse through all the pages I'm afraid...  ::)
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