Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 66 67 68 [69] 70 71 72 ... 100   Go Down

Author Topic: Gurner FX 4.3  (Read 342753 times)

0 Members and 1 Guest are viewing this topic.

Boelcke

  • member
  • Offline Offline
  • Posts: 1370
Re: NEW RELEASE - Gurner FX 4.3
« Reply #816 on: November 12, 2012, 05:41:15 AM »

... as usual, into the \#DBW folder (or Mods folder or whatever you use)

... for example \#DBW\GurnersDistance\

Logged

Samurai999

  • member
  • Offline Offline
  • Posts: 169
Re: NEW RELEASE - Gurner FX 4.3
« Reply #817 on: November 12, 2012, 09:18:52 AM »

If you mean that you get a crash when you destroy a train, I do not have this problem and can only conclude that you have a conflict with another mod.


Yes. I also mean it. Probably you correctly speak :(. Because I use also other assemblies such as Ultrapak, HSFX6, Ultraspain and DBW1916 With these effects. And on them on one such it was not observed.
Logged

marcost

  • Modder
  • member
  • Offline Offline
  • Posts: 1088
  • Keep calm and run away
Re: NEW RELEASE - Gurner FX 4.3
« Reply #818 on: November 13, 2012, 01:58:13 PM »

@Samurai I had similar problem, clean install of DBW 1.71 superpack over stock install was the fix for me

Regards,

M
Logged

Samurai999

  • member
  • Offline Offline
  • Posts: 169
Re: NEW RELEASE - Gurner FX 4.3
« Reply #819 on: November 20, 2012, 08:41:27 AM »

I found in what a problem :). The conflict with 1956_Core_v12. DBW itself here not and. To eliminate this conflict. It is necessary to remove simply in the folder 1956_Core_v12 and others if there are similar files. Or to replace them with files from FX 4.3. Same.
Logged

marcost

  • Modder
  • member
  • Offline Offline
  • Posts: 1088
  • Keep calm and run away
Re: NEW RELEASE - Gurner FX 4.3
« Reply #820 on: November 21, 2012, 02:07:34 PM »

 :) glad you get to enjoy Gurners great fx!
Logged

TICI

  • member
  • Offline Offline
  • Posts: 242
Re: NEW RELEASE - Gurner FX 4.3
« Reply #821 on: December 14, 2012, 06:26:40 AM »

I noticed that you have different distant views on the DBW section but only one  view ( Long ?) on the HSFX 6 section.
I would like to try the different views ( 10Km, 30 Km etc. ) on my HSFX 6.017 install . Do you have that ? And the default view now on the HSFX version what distance is ?.
Thanks,
TICI
Logged

BravoFxTrt

  • "BIGFOOT"
  • Modder
  • member
  • Offline Offline
  • Posts: 13433
  • Flying Ass Clown #13
Re: NEW RELEASE - Gurner FX 4.3
« Reply #822 on: December 16, 2012, 02:42:03 AM »

Hi Gurner, Iv been using your FX Mod while testing SAS ModAct 4.0 Beta for 4.11.1m, and so far its working perfectly. ;)
Logged
MSI R9 280X 6GB x2/Crossfire /ASUS M5A99FX PRO R2.0 Mobo/AMD FX 4170 Bulldozer 4core CPU/RAM Kingston HyperX FURY 16GB/ Corsair RM 1000WATT PSU/Windows 10 Enterprise 64bit

TICI

  • member
  • Offline Offline
  • Posts: 242
Re: NEW RELEASE - Gurner FX 4.3
« Reply #823 on: December 16, 2012, 06:04:02 AM »

Hi Gurner, On my HSFX 6.017 install I would like to try the different distant views option ( 10/20/30 km ) to see the effect on fps. I tried the ones you have for DBW but the game doesn't load with them. Do you have the ones for HSFX 6.017 ?.
Thanks and keep the good work.
TICI
Logged

Gurner

  • member
  • Offline Offline
  • Posts: 664
Re: NEW RELEASE - Gurner FX 4.3
« Reply #824 on: December 16, 2012, 03:05:16 PM »

Thanks Bravo, that's good news.   :)

TICI - I'll look into it when I get some time.
Logged

rhinofilms

  • member
  • Offline Offline
  • Posts: 143
Re: NEW RELEASE - Gurner FX 4.3
« Reply #825 on: December 21, 2012, 03:29:36 PM »

If I stack an individual mod on top of mod pack in JSGME, it asks if I want to overwrite existing files.  If I allow it, will I be able to undo everything by disabling the mods in JSGME in the reverse order?
Logged

marcost

  • Modder
  • member
  • Offline Offline
  • Posts: 1088
  • Keep calm and run away
Re: NEW RELEASE - Gurner FX 4.3
« Reply #826 on: December 21, 2012, 04:00:43 PM »

@rhino yes the overwritten ones will be greyed out on the right panel and can't be removed so you have to remove the last activated ones first (the ones in black), then the overwritten ones will change back to black. This removes the overwrites. Then the originals can be removed too, so you could remove and reactivate if you want to be double sure you have them installed correctly

Regards,

M
Logged

rhinofilms

  • member
  • Offline Offline
  • Posts: 143
Re: NEW RELEASE - Gurner FX 4.3
« Reply #827 on: December 21, 2012, 05:08:59 PM »

Thanks marcost.

Will the entire effects back be disabled or just the components within the pack that are being overwritten?  I have RPs_5.0 and want to add a ground explosion mod on top.
Logged
Pages: 1 ... 66 67 68 [69] 70 71 72 ... 100   Go Up
 

Page created in 0.053 seconds with 26 queries.