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Author Topic: Gurner FX 4.3  (Read 338208 times)

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KG3_V

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Re: Gurner FX 4.3
« Reply #888 on: February 11, 2013, 08:09:25 AM »

Maybe some Youtube links for this mod ?
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AbortedMan

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Re: Gurner FX 4.3
« Reply #889 on: February 11, 2013, 02:00:45 PM »

... THX for reporting, but since UV3 includes (which is rather odd for a sound mod) a 3D folder (dedicated to the blue flame effect from engine exhausts) I rather suspect it than the proper sound files ...  ;)

Could you please give it another try with only the 3D folder deactivated (simply put a minus sign in front of the folder (-)

I'll test this out when I get home from work today (7-8 hours from now) and report back.
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AbortedMan

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Re: Gurner FX 4.3
« Reply #890 on: February 13, 2013, 12:50:31 AM »

Confirmed: Tiger's sound mod creates a bug where other players see your aircraft as smoking, also removes canopies from other players (not yours) certain aircraft (all 109s)

tested with and without 3do folder. May be a conflict with HSFX/GurnersFX, or just a side effect of Tiger's by itself, not sure...not using it any more, I'm tired of sticking out like a sore thumb in a furball.
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Mick

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Re: Gurner FX 4.3
« Reply #891 on: February 13, 2013, 01:28:06 AM »

... THX for reporting back AbortedMan, I'll keep that in mind whenever a guy reports such a bug ...  ;)

May be you should post this here, Tiger regularly visits the site:

http://www.242sqn.com/phpBB2/viewtopic.php?t=3218&start=0&postdays=0&postorder=asc&highlight=
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KG3_V

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Re: Gurner FX 4.3
« Reply #892 on: February 13, 2013, 03:46:54 AM »

I dont know if its from this mod, but the 23mm cannon of the Mig15 has no smoke lines. I use a different smoke line mod together with yours, but in the past it allways work fine (with plutonium and 00_Revolution & Plutonium FX 4.10)


BTW why have the 50 cals other smokelines as the other guns ? I have seen this your mod (without external smokeline mod) I wish to ged rid of this because i has this problem in the past too
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Lorntak

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Re: Gurner FX 4.3
« Reply #893 on: February 17, 2013, 07:45:48 AM »

I'd like to keep everything but the smoke/fires, as they lag me in multiplayer games. Which files would I need to delete?
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Gurner

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Re: Gurner FX 4.3
« Reply #894 on: February 17, 2013, 10:50:03 AM »

For the tracers it's 3do/effects/tracers, and for the fires/smoke its effects/explodes/objects/house
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rhinofilms

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Re: Gurner FX 4.3
« Reply #895 on: February 22, 2013, 10:34:47 PM »

I absolutely love this pack.  Question:  When a plane on the ground is destroyed, the smoke comes up in a more narrow cone (the 4th picture in your first post) than the white smoke that diffuses more broadly when a city is bombed (the first picture in your first post).

Can you tell me which files control the conical smoke?  I would like to play with it.  It think it also happens when some structured are destroyed, not just planes.  I tried the files in explodes/objects/house but no luck and I have been fishing around a lot but can't seem to figure it out.

Thanks!
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Gurner

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Re: Gurner FX 4.3
« Reply #896 on: February 23, 2013, 04:15:35 AM »

God, I can't remember.  It certainly isn't a house.

Try effects/explodes/objects/StAir or Vags
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Rubyheart

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Re: Gurner FX 4.3
« Reply #897 on: March 03, 2013, 03:59:38 AM »

Hi Gurner,

As everyone here, I love your mod  :D
I dare ask your help for one thing though, that may interest others : I found out that some guns (30 mm, 20 mm, 0.50 cal for example) produce that "ugly smoke" from vanilla IL2 when the plane is on the ground :



And the moment I take off, it disappears. Of course, tt's not relative to your mod (with or without it, it's the same), but maybe you have an idea where to look for :-[?

Thanks anyway, Ruby
I have DBW + The Full Monty (1-20) with Plutonium and your mod.
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Wulfy

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Re: Gurner FX 4.3
« Reply #898 on: March 03, 2013, 05:09:54 AM »

Yeah all big guns do dat. when you start movin though, the smock starts spreading behind you
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Wulfy

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Re: Gurner FX 4.3
« Reply #899 on: March 03, 2013, 05:14:20 AM »

Just a request, I not a expert (Well I actually don't know anything) but is there a way to make the smoke/ fire gradually fade in, like When I i'm flying 30km from a fire and then I fly to 30, and well, boom, I see a flaming city. (109's intercepting Bombers) 
but still your mod is awesome!
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