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Author Topic: Gurner FX 4.3  (Read 338197 times)

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Madz

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Re: Gurner FX 4.3
« Reply #936 on: May 12, 2013, 01:05:16 PM »

Hey Gurner

when my plane crashes the  brown dust cloud just suddenly disappears

is there any way i can fix this?
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Claw

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Re: Gurner FX 4.3
« Reply #937 on: May 12, 2013, 05:06:06 PM »

Is there a key comand for the long view mod or do I just use regular zoom?

Nice set of mods by the way. I don't fly without the FX mod.
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Gurner

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Re: Gurner FX 4.3
« Reply #938 on: May 13, 2013, 05:35:38 AM »

Madz - That shouldn't happen.  Maybe a conflict with another mod or corrupted download.

Claw - no key command is necessary, as the distance mod just increases the distance at which effects can be seen, so Instead of smoke from burning objects dissapearing when it is 5km away from you it remains visible until it is for example 30 km away.
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Madz

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Re: Gurner FX 4.3
« Reply #939 on: May 13, 2013, 08:43:23 AM »

Gurner im only using sas engine mod and jet war 1.3 and the last time i downloaded this the same thing happens

Oh and also what is the file for the brown dust cloud  in Bomb250 ?
 
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Gurner

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Re: Gurner FX 4.3
« Reply #940 on: May 13, 2013, 03:04:09 PM »

It's "burn", I believe
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Claw

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Re: Gurner FX 4.3
« Reply #941 on: May 13, 2013, 04:48:34 PM »

ooooooohhhhhhh I see. All this time I've been flying with it activated and not realizing it and wondering why I could still see the smoke from so far away. Then I deactivated and tested and said to myself "Oh, thats what I haven't been missing". Thats a great MOD. It goes great with Gurner FX 4.3

A little OT. Some time back I had removed ATI Catalyst Control Center and left just the drivers because the gain is less than the resources it uses. I come to find out that without their bloatware, my card only performes at about 80% what it should. I just found this handy little utility called ATI Tray Tools that has a tiny footprint and has all the features of Catalyst Control Center. It boosted my frame rate by 15-20 without over clocking.

Gurner I have never had any problems with any of your MOD's with this setup and now their even better.

There is another one out there called Radeon Pro. I can't speak for it because I never used it but it has a screen recorder like Fraps.

Both the above are free and garbage free.

Thanks for a great set of MOD's

Bob
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Madz

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Re: Gurner FX 4.3
« Reply #942 on: May 14, 2013, 12:10:41 PM »

Gurner this is weird but when i activate Gurner FX in jsgme it doe not work but when i also put files in DBW with it also activated in jsgme it then works

is there an reason this happens?
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Gurner

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Re: Gurner FX 4.3
« Reply #943 on: May 14, 2013, 12:53:15 PM »

how about if you only put it in dbw but do not activate it in jsgme?
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Madz

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Re: Gurner FX 4.3
« Reply #944 on: May 15, 2013, 09:01:25 AM »

No it only works when files is inside DBW with it also activated in jsgme

EDIT
now it works with it only activated in jsgme   :D
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kpn.kardif

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Re: Gurner FX 4.3
« Reply #945 on: May 25, 2013, 01:59:13 AM »

Links for the 10km and lesser versions of the distance mod on first page are dead.

Does 4.3 have a distance mod pre packaged with it?  I've never had problems running this mod without the distance pack before.  Now that I upgraded to 4.3 (tried using the full monty version, but it includes the distance mod and has me flying at about 7fps), my game runs like I've installed the distance mod when I haven't. 

Speaking of that distance mod, I wonder if I may be doing something wrong...  I *think* I have a system that should be able to run it without problems, but it just doesn't, nothing but a slide show.  I'm running 12gb of DDR3 1600, AMD Phenom II x4, Just upgraded video card to Radeon HD7870, and a brand new WD 1tb Black HDD, windows 7x64.  Is it an ATI card thing?  Maybe a conf.ini problem?  System just not good enough? 

*edit* forgot to mention that I'm trying to run this with DBW 1.71.
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HotelAlpha

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Re: Gurner FX 4.3
« Reply #946 on: May 28, 2013, 08:06:57 PM »

Oh my... Gurner tjese are epic! They are stunning and give tons of realism to bombing and strafing.

Thank you!  :)
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"All modern aircraft have four dimensions: span, length, height and politics" -Sydney Camm

Gurner

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Re: Gurner FX 4.3
« Reply #947 on: May 30, 2013, 05:02:21 AM »

KPN.Kardif - Sorry about the links, I can't be arsed to sort them out right now.

4.3 shouldn't contain the view distance mod, unless I made a balls up.  The smoke would reduce the framerate, though - it's pretty graphics intensive in 4.3.

I suspect you have a problem with your conf.ini - assuming you're using opengl, try replacing the open gl section in your conf.ini with this:

Code: [Select]
[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=0
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=0
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=1
TexFlags.UsePaletteExt=1
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=0

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=3

LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=4
Effects=1
ForceShaders1x=0
PolygonOffsetFactor=-0.0625
PolygonOffsetUnits=-1.0
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