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Author Topic: Gurner FX 4.3  (Read 338191 times)

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Claw

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Re: Gurner FX 4.3
« Reply #948 on: May 30, 2013, 07:20:26 AM »

For ATI card Water=2. It doesn't matter how goos the card is. Water=2 for ATI is the same as Water=4 for NVidia.

The best thing you can do, which always works for me when I pork my conf.ini file due to fiddling with it too much is the following

Run IL2setup.exe in your IL-2 folder.
Be sure OpenGL is selected.
On the Video Tab select maximum setting

Run IL-2 and go to Hardware >> Video Options.
Be sure Custom is selected. You'll know because you will have 6 Drop down boxes to set options.
Set everything to it's highest level. With ATI you won't be able to set Perfect for landscape detail but it's ok. It will still be nice.
Click Apply
Give it a go.
After you fly your first mission with these settings, you may have to go into your conf.ini file and set water=2 to get nice water.

Please report back your results

Bob
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Gurner

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Re: Gurner FX 4.3
« Reply #949 on: May 30, 2013, 11:24:21 AM »

IIRC doesn't using the in game settings negatively effect your resolution?  I'm pretty sure you'll get the best results altering graphics settings in the conf.ini
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Claw

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Re: Gurner FX 4.3
« Reply #950 on: May 30, 2013, 02:15:01 PM »

I'm just stating my experience. There are some settings that are just for NVidia and some just for ATI. I always go into the control panels for the card and set a profile for IL-2 and make all the settings to let application decide with the exception of VSync. I turn VSync off and set my refresh rate to 75 if I can. Then I do what I mentioned above. The only settings I change/check in the conf.ini is LandGeom and water. I don't use the setting in IL2setup.exe spacific to ATI cards because they don't apply to the new ATI cards. I just use Maximum.

Windows XP 32 Bit
P4 .8 Ghz 670 CPU
2 Gig DDR 400
NVidia 9600 GT 256 GDDR3 128 wide

HSFX 6.0.17
Gurner FX 4.3 ALWAYS on and awsome I might add
Sometimes carsmaster water.
Sometimes HT Water. None of which hurt my frame rate. I like the veriety.
PAL Mini Map also awsome.

Average frame rate 26. It does dip down to 18 or 19 when I have about 60 or so AI planes up but as soon as a few get killed, it picks right up and smooths out nice. It works out good because the smoke and fire doesn't get heavy until a few get killed. Starting off with about 50 planes, doesn't go below 25.

My system does choke on the distance mod but my system compared to KPN's. he he he. KPN should be able to handle the distance mod with all the eye candy on.

KPN could try to set all the hardware spacific settings to 0 in conf.ini and turn them on in the control center as an experiment but I tried that with my radeon and it didn't make a difference. If the settings are on in both IL-2 and the control center, the card is trying to do twice the work with no visual benefit.

I don't know what else to say except that IL-2 does favor the NVidia cards but thats a heavy duty system Kpn has.

Hope it works out.

Kpn

Please report your results

Bob
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Gurner

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Re: Gurner FX 4.3
« Reply #951 on: May 30, 2013, 02:52:54 PM »

Personally, I get the best results from using Nvidia control panel to control things like AA and AF.  IL-2 has very poor AA that can be vastly improved by using even medium settings in the Nvidia software, especially if you have a high spec system.

I guess it could become a slideshow for some, but if you have a good system I recommend using maximum conf.ini settings and use your GPU software to improve things further.  With a really good system you should be able to pretty much max your settings in control panel.

If you have a high spec system but you are experiencing low fps it is almost certainly a wrong setting in the conf.ini
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Claw

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Re: Gurner FX 4.3
« Reply #952 on: May 30, 2013, 04:45:56 PM »

I couldn't agree more. I've done the same thing with things like AF and Trilinear.  I'm able to do that with the NVidia card and only see a minor impact in visual quality. WHen I was running the ATI card, Nothing seemed to work except starting fresh. I sat here for hours changing each setting one at a time to get the best results and a usable frame rate. I was running an ATI HD 3450. I picket up an NVidia 9600 GT from a friend for 15 bucks. The 9600 is only a bit higher than the 3450 but in IL-2, I now bottom out at 18 - 19 fps instead of 2.

With the ATI card, I found it best to start from scratch. Use IL-2 to set everything and go into the control panel and set everything to either off or Application controled. Then I fiddled with each setting one at a time.

One thing I forgot to mention is that I use the forceware modified drivers from guru3d.com. I can't say enough about the improvement in both fps and quality. I installed those and my frame rate went up considerably on some maps and with making no changes in IL-2, and so did the visual quality.

I'll be in the market for a GTX 460 soon. I'm very curiouse to see if the improvement will be substantial on a low end system like mine.
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Gurner

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Re: Gurner FX 4.3
« Reply #953 on: May 31, 2013, 01:53:48 AM »

460 is good, but you might find it's bottlenecked by the CPU.  P4 is pretty old, although 3.8 ghz is quite healthy.

I'd also recommend at least 4 gb ram and a 64 bit os
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Jaza

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Re: Gurner FX 4.3
« Reply #954 on: May 31, 2013, 06:23:31 AM »

I have a question. What are the files that create the dirt splash when you crash. I would like to change them, because they make my fps drop a lot.  :(
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Claw

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Re: Gurner FX 4.3
« Reply #955 on: May 31, 2013, 08:44:52 AM »

Yeah I have a board here that will take up to an E8600 or a Q6700. I was checking the benchmark results and the E8600 is leaving the Q6700 in the dust on single threaded operations. It actually out performs it on 60% of variouse operations.

I agree that my bottleneck is going to be at the CPU. Also unfortunatly ASUS thought it prudent to put the ATX power connector 225 mm behind the PCI-e slot so the longest card I can put in this thing is just over 8.75 inches. The 460 is a great candidate for that. On the other board, cards upward to 300mm are not a problem.

In any case, I wish kpn.kardif the best of luck getting things working. IL-2 should be no match for that system despite the fact it has an ATI card in it.
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Wulfy

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Re: Gurner FX 4.3
« Reply #956 on: May 31, 2013, 12:44:49 PM »

Is it possible for it to automatically lower the flame particles when there is a lot of destruction? When I fly with 100+ B17 and bomb a city, the game just freezes.

64 bit with 8gb ram and a quad core windows 7
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Mick

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Re: Gurner FX 4.3
« Reply #957 on: May 31, 2013, 02:01:55 PM »

... try this setting in your conf.ini [Render_OpenGL] section ...

TexFlags.UseClampedSprites=1
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Gurner

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Re: Gurner FX 4.3
« Reply #958 on: May 31, 2013, 02:29:58 PM »

Jazza - I believe it's effects/explodes/bomb250/fontain

Wulfy - the game only displays as much graphically as it can handle anyway - you'll see smoke, fire, propellers etc disappearing when the game engine limit is reached.  100 bombers is a lot - that'll probably take the game beyond it's limits but it shouldn't freeze - you could try the conf.ini settings listed above. They are the best settings, though, for top-notch systems.  It's possible to make the settings less graphics intensive.
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Claw

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Re: Gurner FX 4.3
« Reply #959 on: May 31, 2013, 09:17:15 PM »

Wulfy

Dude thats awsome. You gotta publish a vid
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