Thanks for the challenge, Manysh!
Ok, I believe part of your problem may be related to the Humofuegomotor1.mat and tga files that I used. Usually these are in the 3DO/effects/textures folder, but I copied them into the effects/materials folder for use in some of the smokes, so you will need to move them also.
If your fire still looks too big I can tell you that fire effects are controlled by the baseboiling2 file, but i'm pretty sure all files used by that are in the house folder so that shouldn't be a problem...
I have now released V4.1 which fixes a console error. Thanks for reminding me, I didn't check for those. Again.
I consider you to be the console error guru, so maybe you can help with this - I'm getting internal floatclamp errors - Do you know what that means? Errors are usually easy to fix because it says whitesmoke.tga not loaded or whatever so you know where to look, but what the hell is a floatclamp?! ??? I don't even know if it's related to my compilation...