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Author Topic: Gurner FX 4.3  (Read 338312 times)

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Gurner

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Re: Gurner FX compilation new V4 - Significant improvements!
« Reply #84 on: March 17, 2012, 05:17:46 PM »

Thanks for the challenge, Manysh!  ;D Ok, I believe part of your problem may be related to the Humofuegomotor1.mat and tga files that I used.  Usually these are in the 3DO/effects/textures folder, but I copied them into the effects/materials folder for use in some of the smokes, so you will need to move them also.

If your fire still looks too big I can tell you that fire effects are controlled by the baseboiling2 file, but i'm pretty sure all files used by that are in the house folder so that shouldn't be a problem...

I have now released V4.1 which fixes a console error.  Thanks for reminding me, I didn't check for those.  Again.   :-[

I consider you to be the console error guru, so maybe you can help with this - I'm getting internal floatclamp errors - Do you know what that means?  Errors are usually easy to fix because it says whitesmoke.tga not loaded or whatever so you know where to look, but what the hell is a floatclamp?!  ???  I don't even know if it's related to my compilation...
 
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MANYSH

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Re: Gurner FX compilation new V4 - Significant improvements!
« Reply #85 on: March 17, 2012, 05:32:08 PM »

hehe  Humofuegomotor1.mat that was one :)
i will try new version. Do not worry about floatclamp that is nothing
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Gurner

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Re: Gurner FX compilation new V4.1 - Significant improvements!
« Reply #86 on: March 17, 2012, 05:53:09 PM »

Excellent, then I think it is free of errors!   :P
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vpmedia

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Re: Gurner FX compilation new V4.1 - Significant improvements!
« Reply #87 on: March 18, 2012, 01:15:27 AM »

Awesome work, thanks a lot! The first impressions are vey good, no fps drop or console errors on my pc. ( old i3, gt440, 8gb ram).

Here's a muzzleflash effect which is maybe usefull for you:



http://ulozto.net/xnYJQdnZ/gunfire-lowres2-7z (original author iirc 'vas40' from allaircraftarcade.com)

I also noticed that the part which replaces the shells with smoke is missing a file called:
3do\Effects\GunShells\MediumShells.eff

Cheers
Istvan

vpmedia

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Re: Gurner FX compilation new V4.1 - Significant improvements!
« Reply #88 on: March 18, 2012, 01:17:49 AM »

I don't even know if it's related to my compilation...

its not, i get this floatclamp error without this mod but i see no lag when its happening so its easy to ignore

JG13~Wulf

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Re: Gurner FX compilation new V4.1 - Significant improvements!
« Reply #89 on: March 18, 2012, 01:41:43 AM »

Did the problem with bombay dorrs and invisible bomb are solved?
Can you put 4.1 on mediafire because gamefront have a lot of bug
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Hangman

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Re: Gurner FX compilation new V4.1 - Significant improvements!
« Reply #90 on: March 18, 2012, 02:05:01 AM »

That's nice muzzleflash vpmedia but how can I download it
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Hangman

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Re: Gurner FX compilation new V4.1 - Significant improvements!
« Reply #91 on: March 18, 2012, 02:53:19 AM »

Gurner is Humofuegomotor1.tga the smoke which comes burning houses?
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Gurner

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Re: Gurner FX compilation new V4.1 - Significant improvements!
« Reply #92 on: March 18, 2012, 03:41:50 AM »

Thanks Istvan!  :) 

The muzzle flash looks cool, although I am fond of the subtle ones we have at the moment.  I'd like to try that flash but as Hangman says, the link is not working for me.

I often see smoke AND shells when I fire the weapons.  Do you think it would look better with just smoke and no shells?  I value everybody's opinion on what they want to see in the compilation

And thanks for clarifying about the floatclamp  :)

Hangman -
If you want to move the fires somewhere else you will need the house folder and to move the humofuegomotor1.mat and tga as described above to Manysh.

BJ-Bomber -
I cannot tell you about invisible bombs because I do not play online and only you have reported this problem.  I have not seen it so am not sure exactly what the issue is.  Sorry I can't be more helpful.  I should probably get my act together and play online!
I'm afraid the bomb bay door problem still exists on the UP3 version I believe.
Unfortunately I cannot upload anything to Mediafire as their site is not working for me at the moment.  Maybe someone else can upload it?
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vpmedia

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Re: Gurner FX compilation new V4.1 - Significant improvements!
« Reply #93 on: March 18, 2012, 03:56:27 AM »

hi!

I fixed the link it was gunFire and not gunfire and our server is somehow case sensitive when it comes to filenames, sorry.

As for the weapons smoke i had a mod which replaced the shells with smoke and initally it had two *.eff files called CannonShells.eff and GunShells.eff and in DBW 1.something I noticed a new eff file in the updated filelist.txt called MediumShells.eff which is in use by Fw-190 medium calibre weapons etc...I prefer smoke and no shells.

Bomb bay doors problem:
maybe try to add

[Mods]
BombBayDoors=0

to your conf.ini

Gurner

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Re: Gurner FX compilation new V4.1 - Significant improvements!
« Reply #94 on: March 18, 2012, 04:06:13 AM »

Thanks again, Istvan.

Any idea where I can get the mediumshells.eff so I can try it out?  Would there not have been shells dispensed in real life?

BJ-Bomber

Let me know if bombbaydoors=0 works for you.  I guess it would make the bomb doors open automatically when you press the drop bomb button
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vpmedia

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Re: Gurner FX compilation new V4.1 - Significant improvements!
« Reply #95 on: March 18, 2012, 04:08:56 AM »

I forget this but I also got a few explosions which I made/collected which could be maybe usefull for you too (but I like everything as it is now :) ):



http://www.vpmedia.eu/il2/zip/explosions.zip
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