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Author Topic: Gurner FX 4.3  (Read 338297 times)

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vpmedia

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Re: Gurner FX compilation new V4.1 - Significant improvements!
« Reply #96 on: March 18, 2012, 04:11:06 AM »

Thanks again, Istvan.
Any idea where I can get the mediumshells.eff so I can try it out?  Would there not have been shells dispensed in real life?

I'm gonna test this because from what you've said (shells/smoke @ same time) I'm not sure if I have given you the correct information.

Jozef

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Re: Gurner FX compilation new V4.1 - Significant improvements!
« Reply #97 on: March 18, 2012, 04:13:30 AM »

Is this mod compatible with Plutonium_Universal_Max_Effects ?
Because when I deleted Plutonium_Universal_Max_Effects rear navigation light is green.
Why? pls help anyone.
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Gurner

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Re: Gurner FX compilation new V4.1 - Significant improvements!
« Reply #98 on: March 18, 2012, 04:22:46 AM »

Ooh, nice fire!  Thanks Istvan, that'll be in 4.2

Jozef - this mod basically IS plutonium - It's built on the same chassis, so to speak.  Like the Scirocco built on the Golf chassis!  Unfortunately I don't really understand your nav light problem.  Do you mean they are different colour with my compilation than with plutonium?  And what colour do you want them to be?  Can't say I ever use the nav lights.
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Jozef

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Re: Gurner FX compilation new V4.1 - Significant improvements!
« Reply #99 on: March 18, 2012, 04:32:23 AM »

taillight is green without Plutonium_Universal_Max_Effects
with Plutonium_Universal_Max_Effects is white but in Gurner FX compilation new V4.1 missing white smoke
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Gurner

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Re: Gurner FX compilation new V4.1 - Significant improvements!
« Reply #100 on: March 18, 2012, 04:46:26 AM »

You're missing white smoke?  What smoke is that?  And you want the tail light to be white but it's green?  am I understanding you correctly?
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Gurner

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Re: Gurner FX compilation new V4.1 - Significant improvements!
« Reply #101 on: March 18, 2012, 05:00:18 AM »

TICI - HSFX5 version now available on first post.  There is one new classfile so let me know if it works
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Gurner

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Re: Gurner FX compilation new V4.1 - Significant improvements!
« Reply #102 on: March 18, 2012, 05:19:55 AM »

Can someone please do me a favour and try uploading the compilation to Mediafire and post the link here?  There are a few people who want to try the effects but can't download from gamefront  :(
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gianluca

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Re: Gurner FX compilation new V4.1 - Significant improvements!
« Reply #103 on: March 18, 2012, 05:45:33 AM »

Is this mod compatible with Plutonium_Universal_Max_Effects ?
Because when I deleted Plutonium_Universal_Max_Effects rear navigation light is green.
Why? pls help anyone.

Hi Gurner, I have more or less the same problem: with Plutonium I have the tail light white or flashing white (this is a mod useful for jets which I´m sure you also know) as it should be but with yours the light becomes green, no clue about the reason....

Gianluca

PS: as CMVM I would also suggest to have "less fire" with bombs hitting the ground ("dirt explosions" I have in my Histomod install and they are really good)
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slipper

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Re: Gurner FX compilation new V4.1 - Significant improvements!
« Reply #104 on: March 18, 2012, 06:13:09 AM »

Heres a link for Gurners effects at mediafire for those that cant use gamefront

https://www.mediafire.com/?zeuocycp6hdxvup


Gurner

 i know i can be a pain in the butt mate, but i made a compilation, based mainly on your effects (3.1 i think), mixed with some FX effects and some others, and i quite liked the results. Try these to see what i mean.

https://www.mediafire.com/?82i4dp7w62b91ag

what i like about my compilation is the aircraft fire and smoke when it is damaged, and the building fires (my personnal taste).

However i really do like your new effects (4.1). Therefore i was wondering if you may be able to tell me what files i may change from your new effects, so that i can get the building fires from mine, but keeping your building damage effects and smoke. And also to get the airplane damaged fire/smoke from mine to replace yours, without losing any of the new effects you have implemented please?

Thanks for any help.

One more thing i noticed was that the largest fuel tanks in the new effects do not seem to give off a fireball effect, is this right?

thanks for any help mate, a truly great mod

regards

slipper
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TICI

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Re: Gurner FX compilation new V4.1 - Significant improvements!
« Reply #105 on: March 18, 2012, 06:21:16 AM »

Tested on HSFX 5.01 with couple QMB and it works well so far.
Thank you and keep the good work !!.
TICI
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Gurner

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Re: Gurner FX compilation new V4.1 - Significant improvements!
« Reply #106 on: March 18, 2012, 07:28:56 AM »

Bloody nav lights!  ;D

Ok, I can probably do that for you navlight people, but you will likely lose another effect.  I have no idea what a nav light should look like so please tell me what you want.  So far I have managed a flashing green light.  Is that ok?  Or must it be white?  I can probably do white flashing with a constant background light (as stock) or possibly white flashing light on it's own, but I need to know which you would prefer and it wil take time.  Unfortunately as I haven't learned how to edit classfiles I can only find and delete the relevant classfile which is why you will lose whatever else (if anything) that class file does.

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Helen-of-Sparta

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Re: Gurner FX compilation new V4.1 - Significant improvements!
« Reply #107 on: March 18, 2012, 08:09:38 AM »

Aw thank you Slipper and thank you Gurner this it did worked perfect and now i have it for me effects mod  :) now i go make some big fires for to see smoke effects  ;D hmmm who shall i destroy  ;D
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