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Author Topic: Gurner FX 4.3  (Read 338384 times)

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Uufflakke

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Re: Gurner FX compilation new V4.1 - Significant improvements!
« Reply #120 on: March 19, 2012, 09:04:43 AM »

I like this version of the FX compilation!  8)

@Slipper: thanks for the Mediafire link. (Still no succes with the Gamefront link, at home and at work the same error occurs)


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TICI

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Re: Gurner FX compilation new V4.1 - Significant improvements!
« Reply #121 on: March 19, 2012, 10:03:31 AM »

Further test on HASFX 5.01 shows NO white smoke on the Fire.
Any solution?
TICI
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Gurner

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Re: Gurner FX compilation new V4.1 - Significant improvements!
« Reply #122 on: March 19, 2012, 10:55:08 AM »

TICI

If you saw the previous black smoke there's no reason for it not to display the white smoke unless I somehow left the smoke files out.  Can you bomb a city for me and post a screenshot?  Also you could try removing this class file as it's the only thing I can think of that could cause your problem - B2761D242F3990A

Uufflakke

Thanks, nice shot!  8)  Glad Slipper could help you out.  I don't know why Mediafire has forsaken me - it never used to be a problem.   >:(   Out of interest why don't you use anti-aliasing?  Some people say they prefer not to use anti-aliasing and I've always wondered why
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flightdok74

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Re: Gurner FX compilation new V4.1 - Significant improvements!
« Reply #123 on: March 19, 2012, 11:24:53 AM »

I also am just getting the fires with no white smoke?...I tried removing the class file you mentioned, but no changes... >:(
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flightdok74

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Re: Gurner FX compilation new V4.1 - Significant improvements!
« Reply #124 on: March 19, 2012, 11:25:43 AM »

Thats on DBW....also.... >:(
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Gurner

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Re: Gurner FX compilation new V4.1 - Significant improvements!
« Reply #125 on: March 19, 2012, 12:01:15 PM »

Downloading one of these, 74?

NEW - V4.1

http://www.gamefront.com/files/21440844/%23DBW_1.71_V4.1Gurner+FX+comp.zip

Mediafire courtesy of Slipper - thanks mate:

https://www.mediafire.com/?zeuocycp6hdxvup

Should work fine unless you have some conflict with another mod.  Remove other effects mods from #DBW folder and de-activate them in JSGME, then add them back until you find the problem.

Do the other effects work as they should?
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zack

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Re: Gurner FX compilation new V4.1 - Significant improvements!
« Reply #126 on: March 19, 2012, 01:50:46 PM »

Hi there Gurner,
Awesome compilation!
One request - as You can see Your  rear navi lights is green (should be white):


How to change green into white? Somehow Plutonium makes this lights back to proper ones.
Thanks a lot.

Also - landing lights are unrealistic (what files are responsible for these)?
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MANYSH

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Re: Gurner FX compilation new V4.1 - Significant improvements!
« Reply #127 on: March 19, 2012, 02:26:23 PM »

Hi

Gurner you inspired me too create animated fire for building ;-) i have good results but I stuck with one  >:(

Who knows what file creating this default shity fire effect for static object ? Please Help me ! :D
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Gurner

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Re: Gurner FX compilation new V4.1 - Significant improvements!
« Reply #128 on: March 19, 2012, 02:29:17 PM »

Thanks Zack  :)

Quote
Ok, for those of you who require a white flashing tail light, here it is.  Well, I say white, I'm actually a bit colour blind so I can't really tell, but my girlfriend says it's "white in the middle and sort of golden round the outside".  Imagine how much fun we have at traffic lights... 

http://www.gamefront.com/files/21443819/%23DBW_1.71Gurner4.1+with+nav+light.zip

Hope it meets your requirements.  I gave it a brief test and couldn't find any problems with it but please keep me informed how you get on with it.  If it works for you and you say that's the way it was in WW2 then I will use it in 4.2
I've yet to receive any feedback on this, so let me know how you get on.

Can't say I have any problem with the landing light.  Have you seen a different one somewhere else, and if so where?  Screenshots?
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panzerkeil

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Re: Gurner FX compilation new V4.1 - Significant improvements!
« Reply #129 on: March 19, 2012, 02:34:09 PM »

Will there be a version for 4.11 as well?
I would really love to have these effects in my game as well..   :'(
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Chewaca

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Re: Gurner FX compilation new V4.1 - Significant improvements!
« Reply #130 on: March 19, 2012, 02:36:36 PM »

I have the proper white light making the mod to load before anything else. _0_0_Gurner 4.1 instead of Files
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Gurner

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Re: Gurner FX compilation new V4.1 - Significant improvements!
« Reply #131 on: March 19, 2012, 02:49:55 PM »

Hey Manysh, are you doing smoke for vehicles?  That'd save me a job!  ;D  I guess you don't like that fire texture.  I haven't looked at vehicles yet, but could it be Vagonarmour/smokeboiling2 or 3DO/effects/fireworks/tankburn?  Or are they just for active vehicles?
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