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Author Topic: Gurner FX 4.3  (Read 338314 times)

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MANYSH

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Re: Gurner FX compilation new V4.1 - Significant improvements!
« Reply #132 on: March 19, 2012, 02:54:04 PM »

Thanks mate i will try, at the moment i did real fire for buildings :) i will share when i change fire for static objects


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zack

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Re: Gurner FX compilation new V4.1 - Significant improvements!
« Reply #133 on: March 19, 2012, 02:58:20 PM »

Ahhhhh,
I am very sorry Gurner!
Landing light is correct, but I have problems with rear green  navi light only....
How to change into white?
I am using also "Realistic Lights v1.5" mod.
Cheers.
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Gurner

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Re: Gurner FX compilation new V4.1 - Significant improvements!
« Reply #134 on: March 19, 2012, 02:59:29 PM »

Chewaca - Have you tried the mod I posted specifically for flashing lights?  Are you saying the original mod has white lights if used in #DBW folder instead of JSGME?

Panzerkeil - I have no plans for 4.11 now but you can have a go yourself.  My starting point would be to take the class files from the 4.11 plutonium mod and overwrite the class files in my mod with them.  Then you'd obviously have to change the file structure to make it load - put it in mods folder or whatever, getting rid of the #DBW folders.  Worth a try i'd think.  Let me know if you try.
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MANYSH

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Re: Gurner FX compilation new V4.1 - Significant improvements!
« Reply #135 on: March 19, 2012, 03:05:32 PM »

Hey Manysh, are you doing smoke for vehicles?  That'd save me a job!  ;D  I guess you don't like that fire texture.  I haven't looked at vehicles yet, but could it be Vagonarmour/smokeboiling2 or 3DO/effects/fireworks/tankburn?  Or are they just for active vehicles?

No. Is not this one :( Help
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Gurner

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Re: Gurner FX compilation new V4.1 - Significant improvements!
« Reply #136 on: March 19, 2012, 03:06:14 PM »

Zack - So the only light you have a problem with is the rear nav light?  The mod in my quote was specifically made to change the rear nav light from solid green to flashing white.  Are you saying it does not work?    This mod is not tested with realistic lights mod - try it without.

Can I get some feedback from anyone else using the flashing light mod?
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Gurner

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Re: Gurner FX compilation new V4.1 - Significant improvements!
« Reply #137 on: March 19, 2012, 03:11:06 PM »

Fire looks nice, Manysh.  I made an animated fire mod for Slipper yesterday.  I thought it would severely limit the amount of fires on screen, but it seemed ok.  Certainly looked cool!  8)  Have not heard back from him to see how he got on with testing it though.  I only want animated fire if I can display a lot of it on screen at once.

Did you manage to change the smoke for stationary vehicles?  What folder was that in?
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MANYSH

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Re: Gurner FX compilation new V4.1 - Significant improvements!
« Reply #138 on: March 19, 2012, 03:14:14 PM »

No i can't find it  :-[
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zack

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Re: Gurner FX compilation new V4.1 - Significant improvements!
« Reply #139 on: March 19, 2012, 03:23:32 PM »

Zack - So the only light you have a problem with is the rear nav light?  The mod in my quote was specifically made to change the rear nav light from solid green to flashing white
Hi Gurner,
1. Is it possible to have "solid white" instead of "flashing white"? I like historical correctness.
2. What files are responsible for the heavy engine smoke? It is far too heavy and to intense for me, would like to change for one from Platinum mod.

Thanks a lot!
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Gurner

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Re: Gurner FX compilation new V4.1 - Significant improvements!
« Reply #140 on: March 19, 2012, 03:34:14 PM »

Zack -

1. I understand they didn't use nav lights in ww2 so for historical accuracy you could just leave them off...  But I'll look into it when I have time.

2. The files you need are the "blackheavy" ones in 3DO/effects/aircraft and their related MAT and TGA files.  See extensive discussion with Slipper earlier in this thread.

Manysh - Sorry, I can't help you right now - it's time for bed! night!
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zack

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Re: Gurner FX compilation new V4.1 - Significant improvements!
« Reply #141 on: March 19, 2012, 03:37:55 PM »

Zack -
1. I understand they didn't use nav lights in ww2 so for historical accuracy you could just leave them off...  But I'll look into it when I have time.

No, no!
My point was there was no "flashing lights" /twinkle, sparkle(?)/ in ww2.
:D
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MANYSH

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Re: Gurner FX compilation new V4.1 - Significant improvements!
« Reply #142 on: March 19, 2012, 03:38:52 PM »

Manysh - Sorry, I can't help you right now - it's time for bed! night!

Ok no problem ;)
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TICI

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Re: Gurner FX compilation new V4.1 - Significant improvements!
« Reply #143 on: March 19, 2012, 03:44:57 PM »

Unfortunately I don't know how to post images but I can reassure you that I have NO WHITE SMOKE like in the pics posted, just black smoke, if I remove the file B27....... there is no difference. Again this is on HSFX 5.01.
TICI
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