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Author Topic: Gurner FX 4.3  (Read 338237 times)

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Gurner

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Re: NEW RELEASE - Gurner FX 4.3
« Reply #768 on: October 12, 2012, 02:33:27 AM »

Thanks Mick, I'll PM Odessa and let him know in case he's not reading this.   :)
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odessa

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Re: NEW RELEASE - Gurner FX 4.3
« Reply #769 on: October 12, 2012, 03:33:43 AM »

Thanks Mick, I'll PM Odessa and let him know in case he's not reading this.   :)

I established the War For Filds server. It has fashions moving equipment but its graphics isn't so beautiful. I want to understand as to make it beautiful. Your information is very useful to me. Many thanks for your help!
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Alex T.

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Re: NEW RELEASE - Gurner FX 4.3
« Reply #770 on: October 15, 2012, 09:04:39 AM »

Hi Gurner,

 I made a fresh DBW 1.71 installation yesterday and immediately installed your mod, but I have a question for you: is there a specific reason why the .50 cals on the P-40, P-47 and P-51 are all different? I think the effects on the F-51/P-51 (late one) are spot on (at least to my personal taste!) and I was expecting them to be the same for all, but for some reason they aren't, is there a specific reason for this and you know whether it can be tweaked?

Cheers!

Alex
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Gurner

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Re: NEW RELEASE - Gurner FX 4.3
« Reply #771 on: October 15, 2012, 10:19:14 AM »

I would expect them all to be the same as well, but I have no evidence or information - it just seems likely.  The modpack uses Pablo's tracer mod so it may have something to do with that.  May be historically correct, for all I know...!
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Alex T.

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Re: NEW RELEASE - Gurner FX 4.3
« Reply #772 on: October 15, 2012, 04:04:39 PM »

well all USAAF fighters had the same kind of machine guns installed, either .30, .50 or the 20mm cannon. But yeah, they were all the same and didn't vary according to the different aircraft. I wonder what makes the tracer smoke in the P-47 different from the one on the F-51. I mean, is it a case of an effect folder for each aircraft or is it related to the weapon?
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santobr

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Re: NEW RELEASE - Gurner FX 4.3
« Reply #773 on: October 15, 2012, 04:25:50 PM »

The ammo is different. ;)



santobr.
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Alex T.

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Re: NEW RELEASE - Gurner FX 4.3
« Reply #774 on: October 15, 2012, 04:45:20 PM »

well I hope you're joking ;-)
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santobr

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Re: NEW RELEASE - Gurner FX 4.3
« Reply #775 on: October 15, 2012, 05:15:39 PM »

No, it's true, there are new .50 ammo in IL-2, different classes and diferent effects files. :)
The old smoke trail effects will not change the effects of the new ammo.
Take a look at the HolyGrail's post :
UP 2.0 and HSFX 4.1 note:
HG&P 0.50 caliber ricochet mod have separated Java class file effect entry from all other
ingame bullets smoketrail caliber guns effects , it was exclusively given new .EFF file
called " Fifties_BuletteTrail.EFF " only for 0.50 caliber bullets smoketrail .
Somewhere during new planes creation , there must have been some changes inside
class files entries for some of those new planes causing them to not work with HG&P 0.50
new .eff file class entry and ignoring bullets smoketrail effect for some of those new planes .
While there is no conflict , it's just that 0.50 bullets smoketrail will not work with all planes
that have 0.50 caliber guns . 
UP 2.0 install with using 0.50 caliber mod ( bullets smoketrail effect) ,  is not working with

Mustang:
P-51-20NT
P-51-25NA
P-51-30NA
F-51-30NA

B-25's not working with bullets smoketrail are:
B-25D-5NC
B-25J-15NA
B-25D-20NC
B-25J-22NA

P-38's only original game stock versions J , L , Late have working 0.50 caliber bullets smoketrail

Here can be found help with adding bullets smoketrail to new B-25's versions :
https://www.sas1946.com/main/index.php/topic,1496.0.html
https://www.sas1946.com/main/index.php/topic,679.0.html

I think they changed the amount of APIT and the sequence of API and APIT ammo.



santobr.
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Alex T.

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Re: NEW RELEASE - Gurner FX 4.3
« Reply #776 on: October 17, 2012, 07:05:55 PM »

Gurner mate, how would I have to proceed if I wanted to change a couple of effects on yours by importing some from HG Smokes & flashes? In particular the ground explosion effect and the hit flashes.

Cheers!

Alex
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Gurner

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Re: NEW RELEASE - Gurner FX 4.3
« Reply #777 on: October 18, 2012, 12:12:21 PM »

Easy - just copy paste the files into the appropriate places, following HG and Ps folder structure, and overwrite
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Alex T.

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Re: NEW RELEASE - Gurner FX 4.3
« Reply #778 on: October 19, 2012, 02:46:06 PM »

Cheers man, what I meant is how do I know what is what? I mean, which are the folders/files related to the ground explosion effects for instance? Or the one for the hit flashes?
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Gurner

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Re: NEW RELEASE - Gurner FX 4.3
« Reply #779 on: October 19, 2012, 02:57:06 PM »

Ground explosions are bomb250 and bomb1000.  Can't remember the flashes, but they're probably in fireworks
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