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Author Topic: Gurner FX 4.3  (Read 338337 times)

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Gurner

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Re: Gurner FX 4.3
« Reply #900 on: March 03, 2013, 12:58:25 PM »

Simplist would be to extend the view mod even further, but obviously the further you can see the more likely you are to have framerate issues. 

Also, the smoke grows from the ground up when you get within range, so it looks like it's increasing gradually.  The flame just appears though, of course, but it's so small at 30k that it's not an issue for me.

Certainly beats the original situation, which has fires popping up at 5k!
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Wulfy

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Re: Gurner FX 4.3
« Reply #901 on: March 06, 2013, 06:45:08 PM »

Certainly beats the original situation, which has fires popping up at 5k!
Yeah that is so true!
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Crash_MX06

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Re: Gurner FX 4.3
« Reply #902 on: March 09, 2013, 12:39:46 AM »

I'm using DBW 1.71 and I installed your mod, but I can't open my canopy on some planes but before I could do it? I don't know what to do!
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vpmedia

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Re: Gurner FX 4.3
« Reply #903 on: March 18, 2013, 12:10:50 AM »

We encountered a little issue with SAS Ai Engines Hotkeys v 2.6 mod + Gurner FX combination:
https://www.sas1946.com/main/index.php/topic,32888.msg359371.html#msg359371
Its not a big thing but you should know about it if people are asking in the future.
Still loving this mod btw :)

Cheers

whosp

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Re: Gurner FX 4.3
« Reply #904 on: March 19, 2013, 06:53:39 AM »

Afternoon chaps,
I have a rather odd problem with my install of FX4.3. When I press the cannon or machine gun button the game seems to accelerate like I've pushed the x8 time acceleration button then stops when I release the trigger.
I'm running 1946 and DBW. I've tried taking out all the other add ons that I could but it still happens so I did a new install with DBW and it still happens.
Has this happened to anyone else and did you manage to resolve it ?
Cheers
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Gurner

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Re: Gurner FX 4.3
« Reply #905 on: March 20, 2013, 06:09:52 AM »

Thanks Istvan  :)

Whosp - I myself had that problem a long time ago, but I can't remember why.

I think it might have been while using the 3do and effects folders from another mod with the classfiles from gurners.  The only thing I can suggest is to download gurners again, ensuring that you are using the correct version, and the correct version of the distance mod
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santobr

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Re: Gurner FX 4.3
« Reply #906 on: March 20, 2013, 07:01:15 AM »

And the airshow smoke? ;)



santobr.
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VF111Sundowner

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Re: Gurner FX 4.3
« Reply #907 on: March 20, 2013, 09:39:04 AM »

Afternoon chaps,
I have a rather odd problem with my install of FX4.3. When I press the cannon or machine gun button the game seems to accelerate like I've pushed the x8 time acceleration button then stops when I release the trigger.
I'm running 1946 and DBW. I've tried taking out all the other add ons that I could but it still happens so I did a new install with DBW and it still happens.
Has this happened to anyone else and did you manage to resolve it ?
Cheers

I too have the same problem, and havn't figured out a fix yet. (aside of not using it :()

Gurner. I'm pretty sure I did download the correct one for DBW, but what are and what do the distance mods do for it. And how do I know I have to correct distance mod. (of course it's probaly labled if I get off my lazy ass and look).

Yep it is. Man am I lazy.  It is sad when you to lazy to surf the web. :P
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Gurner

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Re: Gurner FX 4.3
« Reply #908 on: March 21, 2013, 05:50:36 AM »

Sorry Santobr!  I'll try to get around to it soon.  I know it's relatively simple, but there just always seems to be something else to do these days!
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whosp

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Re: Gurner FX 4.3
« Reply #909 on: March 24, 2013, 10:43:40 AM »

Gurner, thanks for getting back. I've just tried again with a clean 4.07 install with bog standard DBW 1.71 on top of that, new download of 4.3 and the 30k distance mod and I still have the problem.
Shame I can't use it as it looks fantastic :(
Sundowner, off your lazy arse and find a solution ;)
Cheers
Whosp
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vpmedia

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Re: Gurner FX 4.3
« Reply #910 on: March 24, 2013, 10:57:05 PM »

Whosp, it looks like a mod conflict of some sorts but youre saying that you got a clean DBW 1.71 superpack and only Gurners mod on top of it so I dont see a reason for that. Btw do the time acceleration keys fire the guns?
Did you try other versions of this effects mod such as 4.1?

VF111Sundowner

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Re: Gurner FX 4.3
« Reply #911 on: March 25, 2013, 05:23:27 AM »

Whosp, it looks like a mod conflict of some sorts but youre saying that you got a clean DBW 1.71 superpack and only Gurners mod on top of it so I dont see a reason for that. Btw do the time acceleration keys fire the guns?
Did you try other versions of this effects mod such as 4.1?

In my case the time acceration keys do not fire the guns.

The effect it more pomenate near the ground for me. in some cases I notice my shell caseing flinging forward past my aircraft when it happens.
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