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Author Topic: Gurner FX 4.3  (Read 338202 times)

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Claw

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Re: Gurner FX 4.3
« Reply #960 on: May 31, 2013, 09:29:54 PM »

I just picked up a 9800 GT 1 gig. That's probably enough for my system. I don't think the rest of my system can handle any more than what that card can.
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buchtik

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Re: Gurner FX 4.3
« Reply #961 on: June 01, 2013, 05:20:50 AM »

I also have FPS problems with my DBW installation, although I'd say that my system is kinda overpowered for the IL-2. Win 7, 6 GB RAM, Intel i7 CPU and Radeon HD7730 graphics with 2 GB memory. I tried to tweak the conf.ini according to Gurner's post few pages back, but without any visible success. Maybe a different distance visibility mod would help, but the links for 10k and 20k version seem to be broken.
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Claw

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Re: Gurner FX 4.3
« Reply #962 on: June 01, 2013, 07:58:33 AM »

Isn't that a laptop card?
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buchtik

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Re: Gurner FX 4.3
« Reply #963 on: June 01, 2013, 10:49:43 AM »

Yes, it is Claw, but so far every game worked perfectly. I am pretty sure it has something to do with the effects visibility distance, as now, I deleted the classfiles of the visibility distance mod and t seems to run, so that is why I would like to try the 10k mod, but I cannot download it.
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Claw

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Re: Gurner FX 4.3
« Reply #964 on: June 01, 2013, 11:36:59 AM »

Make sure you keep it cool. For a laptop graphics card, thats a pretty good one.

Try this

http://simflyers.com/Files/GurnersHSFX610kdistance.zip

hth

Bob
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buchtik

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Re: Gurner FX 4.3
« Reply #965 on: June 01, 2013, 11:51:53 AM »

Sorry, but this doesn't work. I'm on DBW and this one is for HSFX, so it made the game crash on loading. I will wait if Gurner may re-upload the DBW version.
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Gurner

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Re: Gurner FX 4.3
« Reply #966 on: June 01, 2013, 12:10:35 PM »

Sorry, I don't have a copy of the smaller distance mods, and I don't have time to remake them right now.

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Korrigan

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Re: Gurner FX 4.3
« Reply #967 on: June 01, 2013, 12:24:57 PM »

Sorry, I don't have a copy of the smaller distance mods, and I don't have time to remake them right now.
Gurner, I have a copy of the 3 distance mods for DBW (10k, 20k and 30k), I can upload them if you allow me.
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Joberg

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Re: Gurner FX 4.3
« Reply #968 on: June 01, 2013, 12:26:31 PM »

Has anyone tried this set of effects with the "Real Napalm" mod. Do they get along? If they do, do they overload your system? I used the real napalm once upon a time but caused problems with the effects I was using at the time but I think it was a different set.
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Claw

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Re: Gurner FX 4.3
« Reply #969 on: June 01, 2013, 01:20:01 PM »

I just tried both without Gurner FX enabled to see if they were any good. There is one by CV6 and another called New Napalm. The one called New Napalm didn't seem to work at all in HSFX so I can't comment. The CV6 Napalm doesn't even compare to Gurner FX 4.3. Gurner's has the Napalm effect plus fragmentation, smoke, dust. Have you tried it?
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Joberg

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Re: Gurner FX 4.3
« Reply #970 on: June 01, 2013, 01:24:34 PM »

Oh, maybe that's whats different, I just checked and I have the 4.2 instead of 4.3. What I was looking for was the "spread across the ground" effect. I'll check it out a little closer, thanks.
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Gurner

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Re: Gurner FX 4.3
« Reply #971 on: June 01, 2013, 02:17:46 PM »

Please, Korrigan, that would be very helpful  :)

Regarding the napalm, the advantage of the "real napalm" I believe was that it spread from the point of impact in a direction and to an extent dependant on the angle of tragectory.  But it didn't look very pretty.  In an ideal world I guess someone could collaborate with the original author to make the effect look better. 

Sadly I don't have time to do that or indeed much of anything these days!   :(
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