[18.06.2013 4:44:42] ------------ BEGIN log session -------------
[4:44:42] OpenGL provider: Opengl32.dll
[4:44:42] OpenGL library:
[4:44:42] Vendor: ATI Technologies Inc.
[4:44:42] Render: ATI Radeon HD 5800 Series
[4:44:42] Version: 4.2.12217 Compatibility Profile Context 12.104.0.0
[4:44:42] Extensions: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
[4:44:42] Size: 1920x1080
[4:44:42] ColorBits: 32
[4:44:42] DepthBits: 24
[4:44:42] StencilBits: 8
[4:44:42] isDoubleBuffered: true
[4:44:42]
[4:44:42] *** Looking for Advanced CPU Instructions...
[4:44:42] [x] PentiumPro
[4:44:42] [x] Multimedia (MMX)
[4:44:42] [x] 3D (SSE4)
[4:44:42] [x] 3D (SSE4)
[4:44:42] [-] 3D (3DNow)
[4:44:42] ColourBits 32, ABits 8, ZBits 24
[4:44:42]
[4:44:42] *** Looking for Render API Extensions ...
[4:44:42] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[4:44:42] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[4:44:42] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[4:44:42] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[4:44:42] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[4:44:42] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[4:44:42] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[4:44:42] [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[4:44:42] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[4:44:42] [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[4:44:42] [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[4:44:42] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[4:44:42] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[4:44:42]
[4:44:42] Maximum texture size : 16384
[4:44:42] Maximum simultaneous textures :8
[4:44:42] MaxAnisotropic (1.0 = none) : 16.000000
[4:44:43] WARNING: ****( Unexpected txr reload (tfNoCompress16Bit): '3DO/Effects/TEXTURES/PlaneDamageSmoke.tga'
[4:44:43] WARNING: ****( Unexpected txr reload (tfNoCompress16Bit): '3DO/Effects/TEXTURES/PlaneDamageSmoke.tga'
[4:44:43] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[4:44:43] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[4:44:43] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[4:44:43] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[4:44:43] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[4:44:43] INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -18) to Range 0..32
[4:44:43] WARNING: ****( Unexpected txr reload (tfTranspBorder): 'Effects/Explodes/Air/Zenitka/Germ_88mm/flame.tga'
[4:44:43] WARNING: ****( Unexpected txr reload (tfTranspBorder): 'Effects/Explodes/Air/Zenitka/USSR_85mm/flame.tga'
[4:44:43] INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 1 (delta = 1) to Range 1..512
[4:44:43] INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 0.1 (delta = 0.1) to Range 0.1..16384
[4:44:43] INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 1 (delta = 1) to Range 1..512
[4:44:43] INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 0.1 (delta = 0.1) to Range 0.1..16384
[4:44:43] INTERNAL ERROR: Str2FloatClamp() - Clamped 160 -> 128 (delta = -32) to Range 0.01..128
[4:44:43] WARNING: ****( Unexpected txr reload (tfTranspBorder): 'Effects/Materials/SmokeA.tga'
[4:44:43] WARNING: ****( Unexpected txr reload (tfTranspBorder): 'Effects/Materials/SmokeA.tga'
[4:44:49] Initializing DirectSound playback device...
[4:44:49] Primary buffer created.
[4:44:49] Playback format is set : sampling rate = 44100, num channels = 2.
[4:44:49] Not enought hardware buffers (0), hardware disabled
[4:44:49] Buffer caps : Transfer rate = 0, CPU overhead = 0.
[4:44:49] Default speaker config is : 1310724.
[4:44:49] Direct sound audio device initialized successfully :
[4:44:49] DX Version : 7
[4:44:49] Hardware - disabled [buffers : 0]
[4:44:49] Extensions - enabled :
[4:44:49] EAX ver. 1 [ ] - disabled
[4:44:49] EAX ver. 2 [ ] - disabled
[4:44:49] EAX ver. 3 [ ] - disabled
[4:44:49] I3D ver. 2 [ ] - disabled
[4:44:49] ZoomFX [ ] - disabled
[4:44:49] MacroFX [ ] - disabled
[4:44:49] SIMD render [X]
[4:44:49] num channels 32
[4:44:49]
[4:45:28] Loading mission Quick/MTO/MTORedAirbase00.mis...
[4:45:28] Loading mission.mis defined airfields:
[4:45:28] Loading map.ini defined airfields:
[4:45:29] PBuffer: suitable formats: 44
[4:45:29]
[4:45:29] Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[4:45:29] Depth = 24, stencil = 8
[4:45:29] PBuffer: suitable formats: 44
[4:45:29]
[4:45:29] Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[4:45:29] Depth = 24, stencil = 8
[4:45:29] Loading vertex/fragment programs: *1254617120*
[4:45:29] *** Loading: [vpFogFar2Tex2D]
[4:45:29] *** Loading: [vpFog2Tex2DBlend]
[4:45:29] *** Loading: [vpFogFar4Tex2D]
[4:45:29] *** Loading: [vpFogFar8Tex2D]
[4:45:29] *** Loading: [vpFogNoTex]
[4:45:29] *** Loading: [vpFog4Tex2D]
[4:45:29] *** Loading: [vpFog4Tex2D_UV2]
[4:45:29] *** Loading: [vp4Tex2D]
[4:45:29] *** Loading: [vp6Tex2D]
[4:45:29] *** Loading: [vpTexUVTex2D]
[4:45:29] *** Loading: [vpWaterGrid_NV]
[4:45:29] *** Loading: [vpWaterSunLight_NV]
[4:45:29] *** Loading: [vpWaterSunLight_ATI]
[4:45:29] *** Loading: [vpWaterSunLight_FP]
[4:45:29] *** Loading: [vpTreeSprite]
[4:45:29] *** Loading: [vpTreeTrunk]
[4:45:29] *** Loading: [vpVAObjectsN]
[4:45:29] *** Loading: [vpVAObjectsL0]
[4:45:29] *** Loading: [vpSprites]
[4:45:29] *** Loading: [vpSimpleGL]
[4:45:29] *** Loading: [fpWaterSunLightFast]
[4:45:29] *** Loading: [fpWaterSunLight]
[4:45:29] *** Loading: [fpWaterSunLightBest]
[4:45:29] *** Loading: [fpCoastBump]
[4:45:29] *** Loading: [fpCoastFoam]
[4:45:29] *** Loading: [fpCoastFoamFast]
[4:45:29] *** Loading: [fpCoastFoamFarFogTex]
[4:45:29] *** Loading: [fpCausticSimple]
[4:45:29] *** Loading: [fpCaustic]
[4:45:29] *** Loading: [fpSprites]
[4:45:29] *** Loading: [fpObjectsL0]
[4:45:29] *** Loading: [fpObjectsL0_2L]
[4:45:29] *** Loading: [fpSimpleGL]
[4:45:29] *** Loading: [fpNearLandFog]
[4:45:29] *** Loading: [fpFarLandFog]
[4:45:29] *** Loading: [fpRiverCoastAA]
[4:45:29] *** Loading: [vpWaterDM_CPU]
[4:45:29] *** Loading: [fpWaterDM_CPU]
[4:45:29] *** Loading: [fpWaterDM_CPULo]
[4:45:29] *** Loading: [fpWaterLFogDM]
[4:45:29] *** Loading: [fpIceWater]
[4:45:29] *** Loading: [fpNearNoBlend]
[4:45:29] *** Loading: [fpNearNoBlendNoise]
[4:45:29] *** Loading: [fpNearBlend]
[4:45:29] *** Loading: [fpNearBlendNoise]
[4:45:29] *** Loading: [fpFarBlend]
[4:45:29] *** Loading: [fpForestPlane]
[4:45:29] *** Loading: [fpForestPlaneNoise]
[4:45:29] *** Loading: [fpForestPlaneEdges]
[4:45:29] *** Loading: [fpForestPlaneEdgesNoise]
[4:45:29] Load bridges
[4:45:29] Load static objects
[4:45:29] ##### House without collision (3do/Buildings/Furniture/10x1_5_White/mono.sim)
[4:45:29] ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[4:45:29] ##### House without collision (3do/Buildings/Furniture/Sandbag_Wall/live.sim)
[4:45:29] ##### House without collision (3do/Buildings/Furniture/Sandbags_Round/live.sim)
[4:45:30] ZSM_Air - owner name is >r01000<.
[4:45:30] Checking position for resources management: 0.0, 0.0
[4:45:30] Resources management is DISABLED!
[4:45:31] Searching for missing resources...
[4:45:31] Done!
[4:45:31] Loading RRR objects resources data...
[4:45:31] Done.
[4:45:31] Mission: Quick/MTO/MTORedAirbase00.mis is Playing
[4:45:32] Cannot setup 3d algorithm.Settings will be reset to DEFAULT.
[4:45:32]
[4:45:32] warning: no files : music/inflight
[4:46:36] java.lang.NoSuchFieldError: a
[4:46:36] at com.maddox.il2.objects.effects.Explosions$2.doAction(Explosions.java)
[4:46:36] at com.maddox.rts.MsgAction.invokeListener(MsgAction.java:152)
[4:46:36] at com.maddox.rts.Message._send(Message.java:1217)
[4:46:36] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[4:46:36] at com.maddox.rts.Message.sendTo(Message.java:1134)
[4:46:36] at com.maddox.rts.Message.trySend(Message.java:1115)
[4:46:36] at com.maddox.rts.Time.loopMessages(Time.java:252)
[4:46:36] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[4:46:36] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[4:46:36] at com.maddox.il2.game.Main.exec(Main.java:437)
[4:46:36] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)