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Author Topic: Gurner FX 4.3  (Read 338178 times)

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BravoFxTrt

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Re: Gurner FX 4.3
« Reply #1020 on: July 02, 2013, 08:43:30 PM »

No dude  Activate it with JSGME.exe and it will go where it supposed to.
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SlowBurn68

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Re: Gurner FX 4.3
« Reply #1021 on: July 02, 2013, 09:07:02 PM »

No dude  Activate it with JSGME.exe and it will go where it supposed to.

Still no joy after activating it. This file came right from the DBW Superpack. The folder looks like this: "#DBW_MyScreenshots as TGA v2.0" + "#DBW" + "#DBW_1916" + "documentation" folders - then in each of DBW folders is the "XTD" folder containing the appropriate file "9782E66223D1856A". If there is anything you see wrong or if I need to reorder the folders p-lease let me know.

Also, Gurner FX 4.3 that I downloaded from the New-TFM page is working, except I have no bullet tracer ricochet. Have you noticed this?

Thanks again for your help.
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SlowBurn68

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Re: Gurner FX 4.3
« Reply #1022 on: July 02, 2013, 09:50:39 PM »

Slowburn I dont know what to tell you, every thing looks good, Maybe extract a new Screenshot Folder and try that.

Here is a Ricochet Mod,   https://www.mediafire.com/download/11hmqukoyhlgvbc/Ricochet.zip

Download it and Place the Ricochet Folder in #DBW Folder, thats all, then you will see some cool ricochets'

Again many thanks Bravo, But Do I need to create a folder called "Ricochet" because there is only the file "8D6CE2FE0EE939B2" in the zip.
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BravoFxTrt

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Re: Gurner FX 4.3
« Reply #1023 on: July 02, 2013, 09:56:27 PM »

No Unzip the Archive then drag and drop the Folder named Ricochet into your #DBW Folder. If there isnt a folder named it, then yes you will have to create one.
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SlowBurn68

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Re: Gurner FX 4.3
« Reply #1024 on: July 02, 2013, 10:15:50 PM »

No Unzip the Archive then drag and drop the Folder named Ricochet into your #DBW Folder. If there isnt a folder named it, then yes you will have to create one.

Works great! - I did have to create the folder. I really appreciate all the time you spent helping me out.
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BravoFxTrt

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Re: Gurner FX 4.3
« Reply #1025 on: July 02, 2013, 10:22:16 PM »

No problem buddy, I just hope you get sorted, to start showing off some great ScreenShots.
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Semor

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Re: Gurner FX 4.3
« Reply #1026 on: July 02, 2013, 11:47:20 PM »

@Gurner

Hi,I think your FX Pack needs an update to Patch 4.12! The Stock effects are not so bad,but they look really cheap in compare to your FX.
Your Pack works more or less in 4.12-I have to delete the Class files,but I´m at work ATM,so I can´t post screenshots.  :-\
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rhinofilms

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Re: Gurner FX 4.3
« Reply #1027 on: July 03, 2013, 11:10:13 PM »

@Gurner

Hi,I think your FX Pack needs an update to Patch 4.12! The Stock effects are not so bad,but they look really cheap in compare to your FX.
Your Pack works more or less in 4.12-I have to delete the Class files,but I´m at work ATM,so I can´t post screenshots.  :-\

I second that.  I have not tried 4.12 because I can't give up these great effects.
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Semor

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Re: Gurner FX 4.3
« Reply #1028 on: August 11, 2013, 08:48:07 AM »

Hi Gurner!

Are you still alive?  :D

Hey mate,we badly need your Skills here for 4.12!!

Best regards,Semor
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Semor

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Re: Gurner FX 4.3
« Reply #1029 on: August 13, 2013, 02:57:05 PM »

Got some good news.

The Gurner Effects works only without the classfiles...but with the UP 15 Km distance Mod!!  8)

I have made a few tests with the Black Death Track and got no CTD`s

Cheers
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Gurner

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Re: Gurner FX 4.3
« Reply #1030 on: August 15, 2013, 02:11:50 AM »

Sorry, since my partner has recently given birth to our baby boy  ;D I no longer have time to support these effects. 

Please, if anyone wants to change/improve upon/update/take anything from this modpack, please feel free.  The majority of it is based on the work of other modders anyway.

I'm glad it has improved the experience for you guys  :)
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Mick

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Re: Gurner FX 4.3
« Reply #1031 on: August 15, 2013, 02:22:28 AM »

Congrats Gurner ...!!

You'll soon see that baby boy may be very small in size, but he will for sure take all the place available, including your nights ...!!  :D

THX for sharing with us ...  :P
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