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Author Topic: Gurner FX 4.3  (Read 338173 times)

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SAS~Gerax

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Re: Gurner FX 4.3
« Reply #1032 on: August 15, 2013, 06:05:14 AM »

Sorry, since my partner has recently given birth to our baby boy  ;D I no longer have time to support these effects. 

Congrats Gurner!  :)

yes, stop messing around with some Il-2 effects ..
you have do deal with other new "effects" now ..  :D

so better start to learn to change the nappies without fainting..  ???  :P

 ;)
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SAS~Tom2

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Re: Gurner FX 4.3
« Reply #1033 on: August 15, 2013, 08:10:15 AM »

 :D Congrats man, Gurner!  :)
All The best

Tom
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Flying H

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Re: Gurner FX 4.3
« Reply #1034 on: August 15, 2013, 02:23:54 PM »

I join in on the gratulations, make sure you use as much time as possible with your kid! What you miss with him will never come back!!
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And you can fly, high as a kite, if you want to.........

~Wolf~

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Re: Gurner FX 4.3
« Reply #1035 on: August 15, 2013, 05:38:10 PM »

Gurner can you do a version with 4.12 engine start effects ?  thank you
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too-cool

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Re: Gurner FX 4.3
« Reply #1036 on: August 15, 2013, 07:11:07 PM »

Sorry, since my partner has recently given birth to our baby boy  ;D I no longer have time to support these effects. 

I'm glad it has improved the experience for you guys  :)
Does the word Multitask ring a bell?  Congrats  TC
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Semor

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Re: Gurner FX 4.3
« Reply #1037 on: August 17, 2013, 03:33:22 AM »

I join in on the gratulations, make sure you use as much time as possible with your kid! What you miss with him will never come back!!

Same here.Wish all the best for your Family.  :)

Ok,now is my qeustion:Do we have a good Modder here that can convert Gurners effect Pack into 4.12?! ;)
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too-cool

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Re: Gurner FX 4.3
« Reply #1038 on: August 17, 2013, 05:57:33 AM »

Sorry, since my partner has recently given birth to our baby boy  ;D I no longer have time to support these effects. 

Please, if anyone wants to change/improve upon/update/take anything from this modpack, please feel free.  The majority of it is based on the work of other modders anyway.

I'm glad it has improved the experience for you guys  :)
Please!!!!!!!  TC
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Gurner

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Re: Gurner FX 4.3
« Reply #1039 on: August 17, 2013, 01:04:19 PM »

I don't mind, thanks for the kind words gentlemen, take care of yourselves  :D
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Atoka220

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Re: Gurner FX 4.3
« Reply #1040 on: August 21, 2013, 11:06:52 AM »

Works in 4.12!  ;)
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Semor

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Re: Gurner FX 4.3
« Reply #1041 on: August 21, 2013, 01:56:03 PM »

Works in 4.12!  ;)

 ??? ??? ??? What did you mean with "WORKS IN 4.12" ???

which version?

with or without the classfiles?

Does the Distance mod Works?

Are you sure?  :D
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Atoka220

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Re: Gurner FX 4.3
« Reply #1042 on: August 22, 2013, 02:04:07 AM »

Works in 4.12!  ;)

 ??? ??? ??? What did you mean with "WORKS IN 4.12" ???

which version?

with or without the classfiles?

Does the Distance mod Works?

Are you sure?  :D

Man i cant follow you! :D Just look at my sas folder! It's working for me!

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Semor

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Re: Gurner FX 4.3
« Reply #1043 on: August 22, 2013, 06:05:04 AM »

Ok. maybe I should be a bit more precise

Gurners FX Pack(s) are dedicated to ModPacks with older Gamer Verions as a Base. UltraPack,DBW,HSFX6./ IL-2 4.10,4.11
So,it is highly unlikely that one of these Packs work in the new 4.12 Gameversion with ModAct 5.2 without editing the Java code for it.Most of the time your game will simple crash.

For a better understanding,please post which one of these Modpacks from Page 1 do you use. ;)

Best regards

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