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Author Topic: Gurner FX 4.3  (Read 338159 times)

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ivomajic34

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Re: Gurner FX 4.3
« Reply #1080 on: December 27, 2013, 12:11:54 PM »

Is this mod working on IL2 4.12.2 m HSFX 7.01 Gurner?
Merry Christmas!
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Gurner

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Re: Gurner FX 4.3
« Reply #1081 on: January 02, 2014, 04:32:12 PM »

Sorry, not compatible with 4.12
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max_thehitman

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Re: Gurner FX 4.3
« Reply #1082 on: January 02, 2014, 06:41:01 PM »

Should be fine in DBW 1.7 or 1.71. 

Obviously all other effects mods (plutonium, dbw_mod_effects, fx_small collection etc) should be deactivated before attempting to use this one.  They are unlikely to work correctly if used simultaneously.

So for beginners:
Download the appropriate 4.3 class files for your install.
Download the new 4.3 3do and Effects folders.
Remove the new 3do and Effects folders from their containing folder and place them in with all the class files. (#UP_Gurnerfx/#UP#/files, for example)
If using DBW or UP, place the whole lot in your JSGME folder and activate it.
Blow shit up.

Here it is - V4.3 3do & Effects folders - https://www.mediafire.com/?p13cz0bmdcxkedl

V4.3 Class files in JSGME packs for DBW171 and #UP3, HSFX6 and Modact can go in Mods folder

DBW 171 - https://www.mediafire.com/?pjbwi9kjv80500x

Sorry I didn't post this before...

Thank you Gurner!
Mighty fine effects! Great eye-candy!


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Everything I like is either illegal, immoral or fattening ! Welcome to SAS1946

Birdman

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Re: Gurner FX 4.3
« Reply #1083 on: January 19, 2014, 04:08:57 PM »

My attempt to attack a train tonight caused CTD with this error:
Code: [Select]
java.lang.NoSuchMethodError
at com.maddox.il2.objects.trains.Cargo2$1.doAction(Cargo2.java:39)
at com.maddox.rts.MsgAction.doAction(MsgAction.java:36)
at com.maddox.rts.MsgAction.invokeListener(MsgAction.java:152)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

I was playing my heavily modded DBW version, and disabling this effect mod fixes the issue. Then I noticed that I get the same crash in clean DBW 1.71 after installing SAS Engine MOD v2.6 together with this mod, but neither of these mods cause this crash alone. Thus, looks like classfiles in this mod conflict with SAS Engine mod, likely the Explosion classfiles included in both mods. Is there any possibility to update classfiles of this mod to be compatible with SAS Engine mod? Or at least this should be an useful warning about incompatibility so that others won't crash their updated DBW while attacking trains.
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danaos75

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Re: Gurner FX 4.3
« Reply #1084 on: January 23, 2014, 04:52:27 AM »

hi all Gurner I loved you mod but it caused the following weird as H**l error on my system (Laptop HP 8510p) with DBW 1.71. On every aircraft the ammo (With limited ammo ON) was depleted, only after firing a few rounds (and I mean just a few 1-2 seconds of firing). And the weirdest of all (as far as I could investigate) on every different variation of the Spitfire (and only on the Spitfire) the plane freezed on mid air when the throttle went above 80%. That last one was the strangest because the game didn't actually freeze you could see the  prop rotating, and rotate the camera around and perform every normal action on the game BUT the plane would just stand still in midair. As soon as you reduced throttle back to 80% or less the plane would start moving again. After I removed the mod everything was back to normal, even after I installed the Plutonium Effects V2 mod, everything was working normal.

I am just mentioning this to help others with the same problem since I found no reference of such a problem anywhere last night. Thanks again to every modder out there for your efforts and accomplishments.
I am an old simmer (I played the first version of Il2 Sturmovic), and I haven't been in touch for at least a decade. I thought flight simulator were dead, but you guys keep them alive the old way. 
 ;)
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yughun

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Re: Gurner FX 4.3
« Reply #1085 on: March 06, 2014, 02:04:40 PM »

how come when I downloaded this only the bomb explodion effects alterd? Also when I hit the ground the plane doesnt explode. (And when the plane acualy explodes its the same look) thanks
-yughun
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ivomajic34

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Re: Gurner FX 4.3
« Reply #1086 on: March 16, 2014, 05:16:12 PM »

Hey Gurner! I have a question. Is there a possibility for effects of shrapnels hitting ground after bomb explosion?
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ivomajic34

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Re: Gurner FX 4.3
« Reply #1087 on: March 17, 2014, 07:53:57 AM »

Hi Gurner it's me again. Can You tell me what is the best software for making effects, and do You have a link for it?
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Ojisan_bart

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Re: Gurner FX 4.3
« Reply #1088 on: March 18, 2014, 01:46:54 AM »

This is the best mod pack I ever seen and I use it every time in HSFX 6, I just wish it was compatible whit IL2 4.12.2 m HSFX 7.02...  But anyway thx very much Gurner for your brilliant work.
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KG3_V

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Re: Gurner FX 4.3
« Reply #1089 on: March 18, 2014, 10:21:05 AM »

is there any way to disable the 3d smokelines of the 50cals ?
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Giuseppin

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Re: Gurner FX 4.3
« Reply #1090 on: March 18, 2014, 08:20:40 PM »

My attempt to attack a train tonight caused CTD with this error:
....

Birdman, try to delete these classfiles from Gurner folder:

1BC4B26241526824
1D60BDFC2CAB271E
3CD0D030925E4B02
3E93304E41B6C4AC
4D88231E747CC83A
72DCDF4D2AD25E8
73E75268DA63A6DC
559BC060C7959470
668BD1109D5B7064
925C70BA4FFD5BB8
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KG3_V

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Re: Gurner FX 4.3
« Reply #1091 on: March 19, 2014, 07:21:58 AM »

I have tried this mod yesterday. The effects are really great but i get huge FPS drops during the fights, exspecially if bombs hit the ground :(

Are there still no tools to improve il2 on multicore 64 bit systems ?
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