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Author Topic: Gurner FX 4.3  (Read 338176 times)

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WxTech

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Re: Gurner FX 4.3
« Reply #1188 on: May 14, 2020, 09:37:55 PM »

Only addressing the "glitches", or flashing in brightness for particle effects (which smokes are)... This description would suggest you have Effects=2 in your conf.ini. If so, try Effects=1. On the "2" setting the game applies lighting calculations to add shadowing to the particles (each texture for a smoke effect, for example). This shading makes the Sun-facing side brighter and the opposite darker. When the particle count gets high, the graphics engine glitches, with the texture flashing you describe. Moreover, with Effects=2 the greater consumption of CPU cycles lowers the frame rate.

Setting Effects=1 bypasses the shadowing, which might not be so 'pretty' for some folk. But at least the schizophrenic flickering between light and dark is avoided, and fps is higher. Smoke particles using textures having a variation in tone and color (subtle) can overcome the lack of shadowing. Indeed, I mostly prefer this look with Effects=1, because the added shadowing with Effects=2 tends to be a bit too exaggerated, making the smoke puffs look too 'solid', or substantial.

Now, Effects=1 is not the complete savior. When lots of particles are being drawn, some may briefly disappear. But at least there is none of this bright/dark flashing. ;)
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andqui

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Re: Gurner FX 4.3
« Reply #1189 on: December 04, 2020, 01:27:52 PM »

Have you tried this version by Adqui

https://www.sas1946.com/main/index.php/topic,20929.msg416562.html#msg416562

This is the only version of GurnerFX I have ever been able to get working in 4.12



Now to get this working in BAT (at least the visibility distance)... it's been so long since I did it the first time, don't remember anything about it.
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Candyman0756

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Re: Gurner FX 4.3
« Reply #1190 on: December 27, 2020, 01:49:04 PM »

How do you remove the muzzle flash effects? They look really tacky and blocky, so if I could remove them it would be better
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PA_Willy

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Re: Gurner FX 4.3
« Reply #1191 on: December 27, 2020, 01:50:45 PM »

How do you remove the muzzle flash effects? They look really tacky and blocky, so if I could remove them it would be better

Blocky? Check conf.ini. You have got disabled anisotropic.

Quote
[Render_OpenGL]
TexQual=3
TexMipFilter=3  <--
TexCompress=0
TexFlags.UseDither=0
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=0
TexFlags.UseClampedSprites=1
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=1
TexFlags.UsePaletteExt=1
TexFlags.TexAnisotropicExt=1 <--
TexFlags.TexCompressARBExt=0
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Candyman0756

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Re: Gurner FX 4.3
« Reply #1192 on: December 27, 2020, 01:59:50 PM »

Thanks for the response, I'll try it out.
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