I dont understand are there something else i need to install if i do please give the links.
In D:\games\IL-2 4.11\IL-2 Sturmovik - 1946\FILES ( or where ever you have your 4.11 game) you'll see an 'rc' file.
In it you see something like this:
@load com.maddox.rts.cmd.CmdParam NAME param \
HELP param <name of command> [<name param> [<value>]]
@load com.maddox.rts.cmd.CmdLoad NAME load \
HELP \
load <full class name> \n \
\t[NAME <command name>] \n \
\t[HELP <help string>] \n \
\t[PARAM <name param> [<value>]]
@load com.maddox.rts.cmd.CmdLoad NAME unload \
HELP unload <command name>
@param unload DELETE on
@load com.maddox.rts.cmd.CmdFile NAME file PARAM CURENV on \
HELP file <file name of list commans> [BREAK] - in current environment
@load com.maddox.rts.cmd.CmdFile NAME f \
HELP f <file name of list commans> [BREAK] - in new environment
@load com.maddox.rts.cmd.CmdSet NAME set \
HELP set <name of atom> <string>
@load com.maddox.rts.cmd.CmdSet NAME del PARAM REMOVE on \
HELP del <name of atom>
@load com.maddox.rts.cmd.CmdShow NAME show \
HELP show [<pattern of name atoms>] [AREA <name of area>]
@load com.maddox.rts.cmd.CmdShow NAME history PARAM HISTORY on \
HELP history
@load com.maddox.rts.cmd.CmdHelp NAME help PARAM SIZE 10 WIDTH 60 \
HELP help [<pattern of commands>] [NAMES] [SIZE <size of colons>] [WIDTH <width>]
@load com.maddox.rts.cmd.CmdHelp NAME ? PARAM SIZE 10 WIDTH 60 \
HELP ? [<pattern of commands>] [NAMES] [SIZE <size of colons>] [WIDTH <width>]
@load com.maddox.rts.cmd.CmdAlias NAME alias \
HELP alias [<name> <string>] | [<name> REMOVE]
@load com.maddox.rts.cmd.CmdHotKey NAME hotkey \
HELP hotkey [<hot key> CMD <command>] [ENV [<environment>]] [CMDRUN [<cmdrun>] [REALTIME]]
@load com.maddox.rts.cmd.CmdHotKeyCmd NAME hotkeycmd \
HELP hotkeycmd [ENV [<environment>]] [EXEC <name> [TIME <sec>]] [START <name>] [STOP <name>]
@load com.maddox.il2.engine.cmd.CmdActorSpawn NAME spawn \
HELP \
spawn <actor class name> \n \
\t[NAME <name>] [POSP <position>] [POSO <orientation>] \n \
\t[BASED <actor name for calculate position and orientation>] \n \
\t[BASE <name base actor>] [HOOK <name hook base actor>] \n \
\t[OWNER <name owner actor>] \n \
\t[ICON <icon name>] [MESH <mesh name>]
@load com.maddox.rts.cmd.CmdTimeout NAME timeout \
HELP timeout <timeout in ms> <command name> [<params>]
@load com.maddox.rts.cmd.CmdConsole NAME console0 \
HELP \
console0 [WRAP [on|off]] [PAGE [<size>]] [PAUSE [on|off]] [CLEAR] \n \
\t[HISTORY [<size>]] [HISTORYCMD [<size>]] [LOG [on|off]] [LOGTIME [on|off]] \n \
\t[LOGFILE [<file name>]] [LOAD <file name>] [SAVE <file name>]
@load com.maddox.rts.cmd.CmdConsole NAME console \
HELP \
console [CLEAR] [HISTORY [<size>]] [HISTORYCMD [<size>]] \n \
\t[LOG [on|off]] [LOGFILE [<file name>]] [LOAD <file name>] [SAVE <file name>]
@load com.maddox.il2.engine.cmd.CmdFObj NAME fobj \
HELP fobj [mask] [RELOAD]
@load com.maddox.rts.cmd.CmdSFS NAME sfs \
HELP sfs [MOUNT <lib name> [<as path>]] [UNMOUNT <lib name>]
@load com.maddox.rts.cmd.CmdGC NAME GC
@load com.maddox.il2.engine.cmd.CmdPreload NAME preload \
HELP preload [<name of resource>] [SAVE <file name>] [REGISTER] [NOREGISTER] [CLEAR]
@load com.maddox.il2.engine.cmd.CmdWindow NAME window \
HELP window [<width> [<height> [<bpp> [<stencilbits>]]]] [FULL] [PROVIDER <name.dll>]
@load com.maddox.il2.engine.cmd.CmdFov NAME fov \
HELP fov [<angle>]
@load com.maddox.il2.game.cmd.CmdMission NAME mission \
HELP mission [LOAD <name>] [BEGIN] [END] [DESTROY]
@load com.maddox.il2.game.cmd.CmdTOD NAME tod \
HELP tod [<hour.min>]
@load com.maddox.rts.cmd.CmdSocket NAME socket \
HELP \
<empty> (list protocols)\n \
LISTENER [<0|1>] (enable/disable connect from remote hosts)\n \
JOIN [BREAK] (show status join/ break join)\n \
<protocol> (list sockets)\n \
<protocol> CREATE [[LOCAL]HOST <nm>] [[LOCAL]PORT <n>] [CHANNELS <n>] [SPEED <n>]\n \
<protocol> CHANNELS <n> [SPEED <n>] [[LOCAL]HOST <nm>] [[LOCAL]PORT <n>] \n \
<protocol> SPEED <n> [CHANNELS <n>] [[LOCAL]HOST <nm>] [[LOCAL]PORT <n>] \n \
<protocol> DESTROY [LOCALHOST <nm>] LOCALPORT <n> [HOST <nm>] [PORT <n>]\n \
<protocol> JOIN [LOCALHOST <nm>] [LOCALPORT <n>] HOST <nm> [PORT <n>] [SPEED <n>]
@load com.maddox.rts.cmd.CmdSocks NAME socks \
HELP socks [ON|OFF] [HOST <socks host addr>] [PORT <socks host port>] [USER <user name>] [PWD <password>]
@load com.maddox.rts.cmd.CmdChannel NAME channel \
HELP \
<empty> (list channels)\n \
<number> [DESTROY] [SPEED <b/s>] [TIMEOUT <sec>] [STAT <sec>]
@load com.maddox.rts.cmd.CmdHost NAME host \
HELP \
<empty> (list hosts)\n \
PATH (list pathes)\n \
<name> (rename local host)
@load com.maddox.il2.game.cmd.CmdUser NAME user \
HELP [<name>|<*>] [# <N>] [ARMY <N>|<name>] [STAT]
@load com.maddox.il2.game.cmd.CmdKick NAME kick \
HELP <name>
@load com.maddox.il2.game.cmd.CmdKickN NAME kick# \
HELP <N>
@load com.maddox.il2.game.cmd.CmdBanned NAME ban \
HELP \
[ADD] [REM] [NAME [<name>]] [PATTERN [<pattern>]] [IP [<ip mask>]]\n \
[CLEAR] [LOAD [<file name>]] [SAVE [<file name>]]
@load com.maddox.il2.game.cmd.CmdChat NAME chat \
HELP <message> [ALL] [MY_ARMY] [TO# <N>] [TO <name>|<*>] [ARMY <N>|<name>]
@load com.maddox.il2.game.cmd.CmdRadio0 NAME rch \
HELP rch NEW|KILL|SET|LIST|INFO <name>
@load com.maddox.il2.game.cmd.CmdRadio NAME radio \
HELP radio [<name>] [NONE] [COMMON] [ARMY] [LIST]
@load com.maddox.sound.CmdMusic NAME music \
HELP music [PLAY] [STOP] [BREAK] [VOL] [PATH <randpathname>] [FILE <filename>]
@load com.maddox.il2.game.cmd.CmdDotRange NAME mp_dotrange \
HELP mp_dotrange [FRIENDLY|FOE] [DEFAULT] [COLOR <km>] [DOT <km>] [RANGE <km>] [TYPE <km>] [ID <km>] [NAME <km>]
@load com.maddox.il2.engine.cmd.CmdFPS NAME fps \
HELP fps [START|STOP] [SHOW|HIDE] [LOG <sec>]
@load com.maddox.il2.game.cmd.CmdSpeedBar NAME speedbar \
HELP speedbar [SHOW|HIDE]
@load com.maddox.il2.game.cmd.CmdExtraOcclusion NAME extraocclusion \
HELP extraocclusion [ON|OFF]
@load com.maddox.il2.game.cmd.CmdSaveWeapons
@sfs MOUNT fb_3do.sfs
@sfs MOUNT fb_3do01.sfs
@sfs MOUNT fb_3do02.sfs
@sfs MOUNT fb_3do03.sfs
@sfs MOUNT fb_3do04.sfs
@sfs MOUNT fb_3do05.sfs
@sfs MOUNT fb_3do06.sfs
@sfs MOUNT fb_3do07.sfs
@sfs MOUNT fb_3do08.sfs
@sfs MOUNT fb_3do08p.sfs
@sfs MOUNT fb_3do09p.sfs
@sfs MOUNT fb_3do10p.sfs
@sfs MOUNT fb_3do11.sfs
@sfs MOUNT fb_3do11p.sfs
@sfs MOUNT fb_3do12.sfs
@sfs MOUNT fb_3do12p.sfs
@sfs MOUNT fb_3do13.sfs
@sfs MOUNT fb_3do13p.sfs
@sfs MOUNT fb_3do14.sfs
@sfs MOUNT fb_3do14p.sfs
@sfs MOUNT fb_3do15.sfs
@sfs MOUNT fb_3do16.sfs
@sfs MOUNT fb_3do16p.sfs
@sfs MOUNT fb_3do17.sfs
@sfs MOUNT fb_3do18.sfs
@sfs MOUNT fb_3do19.sfs
@sfs MOUNT fb_3do20.sfs
@sfs MOUNT fb_3do21.sfs
@sfs MOUNT fb_3do22.sfs
@sfs MOUNT fb_3do23.sfs
@sfs MOUNT fb_maps.sfs
@sfs MOUNT fb_maps01.sfs
@sfs MOUNT fb_maps02.sfs
@sfs MOUNT fb_maps03.sfs
@sfs MOUNT fb_maps04.sfs
@sfs MOUNT fb_maps05.sfs
@sfs MOUNT fb_maps06.sfs
@sfs MOUNT fb_maps07p.sfs
@sfs MOUNT fb_maps08p.sfs
@sfs MOUNT fb_maps09p.sfs
@sfs MOUNT fb_maps10.sfs
@sfs MOUNT fb_maps10p.sfs
@sfs MOUNT fb_maps11.sfs
@sfs MOUNT fb_maps12.sfs
@sfs MOUNT fb_maps12p.sfs
@sfs MOUNT fb_maps13.sfs
@sfs MOUNT fb_maps14.sfs
@sfs MOUNT fb_maps15.sfs
@sfs MOUNT fb_maps16.sfs
@sfs MOUNT fb_maps17.sfs
@sfs MOUNT fb_maps18.sfs
@sfs MOUNT fb_sound.sfs
@sfs MOUNT fb_sound01.sfs
@sfs MOUNT fb_sound02.sfs
@sfs MOUNT fb_sound03.sfs
@sfs MOUNT fb_sound04.sfs
@sfs MOUNT fb_sound05.sfs
@sfs MOUNT fb_sound06.sfs
You'll need to grab all the files from SAS_DBW, sasup,up_xx,updbw_xx files from uprc3/dbw1.6 and copy those files
into your 4.11 game main folder. If you don't have them, its downloadable in this forum, DBW discussion & Up3 discussion.
then you go back to D:\games\IL-2 4.11\IL-2 Sturmovik - 1946\FILES ( or where ever you have your 4.11 game) 'rc' file.
and write these files in it at save:
@sfs MOUNT SAS_DBW/dbw_3dfix_01.sfs
@sfs MOUNT SAS_DBW/dbw_3dfix_02.sfs
@sfs MOUNT SAS_DBW/dbw_3dfix_03.sfs
@sfs MOUNT SAS_DBW/dbw_3dfix_04.sfs
@sfs MOUNT SAS_DBW/dbw_3dfix_05.sfs
@sfs MOUNT SAS_DBW/dbw_3dfix_06.sfs
@sfs MOUNT SAS_DBW/dbw_3dfix_07.sfs
@sfs MOUNT SAS_DBW/dbw_3dfix_08.sfs
@sfs MOUNT SAS_DBW/dbw_3dfix_09.sfs
@sfs MOUNT SAS_DBW/dbw_3dfix_10.sfs
@sfs MOUNT SAS_DBW/dbw_3dfix_11.sfs
@sfs MOUNT SAS_DBW/dbw_3dfix_12.sfs
@sfs MOUNT SAS_DBW/dbw_basic_01.sfs
@sfs MOUNT SAS_DBW/dbw_ckpts_01.sfs
@sfs MOUNT SAS_DBW/dbw_ckpts_02.sfs
@sfs MOUNT SAS_DBW/dbw_ckpts_03.sfs
@sfs MOUNT SAS_DBW/dbw_ckpts_04.sfs
@sfs MOUNT SAS_DBW/dbw_ckpts_05.sfs
@sfs MOUNT SAS_DBW/dbw_ckpts_06.sfs
@sfs MOUNT SAS_DBW/dbw_ckpts_07.sfs
@sfs MOUNT SAS_DBW/dbw_ckpts_08.sfs
@sfs MOUNT SAS_DBW/dbw_ckpts_09.sfs
@sfs MOUNT SAS_DBW/dbw_ckpts_10.sfs
@sfs MOUNT SAS_DBW/dbw_ckpts_11.sfs
@sfs MOUNT SAS_DBW/dbw_ckpts_12.sfs
@sfs MOUNT SAS_DBW/dbw_ckpts_13.sfs
@sfs MOUNT SAS_DBW/dbw_ckpts_14.sfs
@sfs MOUNT SAS_DBW/dbw_ckpts_15.sfs
@sfs MOUNT SAS_DBW/dbw_cntrl_01.sfs
@sfs MOUNT SAS_DBW/dbw_cntrl_16.sfs
@sfs MOUNT SAS_DBW/dbw_cod_01.sfs
@sfs MOUNT SAS_DBW/dbw_decals_01.sfs
@sfs MOUNT SAS_DBW/dbw_decals_02.sfs
@sfs MOUNT SAS_DBW/dbw_fx_01.sfs
@sfs MOUNT SAS_DBW/dbw_fx_02.sfs
@sfs MOUNT SAS_DBW/dbw_fx_03.sfs
@sfs MOUNT SAS_DBW/dbw_fx_04.sfs
@sfs MOUNT SAS_DBW/dbw_fx_05.sfs
@sfs MOUNT SAS_DBW/dbw_fx_06.sfs
@sfs MOUNT SAS_DBW/dbw_fx_07.sfs
@sfs MOUNT SAS_DBW/dbw_maps_01.sfs
@sfs MOUNT SAS_DBW/dbw_maps_02.sfs
@sfs MOUNT SAS_DBW/dbw_maps_03.sfs
@sfs MOUNT SAS_DBW/dbw_maps_04.sfs
@sfs MOUNT SAS_DBW/dbw_maps_05.sfs
@sfs MOUNT SAS_DBW/dbw_maps_06.sfs
@sfs MOUNT SAS_DBW/dbw_maps_07.sfs
@sfs MOUNT SAS_DBW/dbw_maps_08.sfs
@sfs MOUNT SAS_DBW/dbw_maps_09.sfs
@sfs MOUNT SAS_DBW/dbw_maps_10.sfs
@sfs MOUNT SAS_DBW/dbw_maps_cntrl.sfs
//@sfs MOUNT SAS_DBW/dbw_misc_01.sfs
@sfs MOUNT SAS_DBW/dbw_misc_02.sfs
@sfs MOUNT SAS_DBW/dbw_misc_03.sfs
@sfs MOUNT SAS_DBW/dbw_misc_04.sfs
@sfs MOUNT SAS_DBW/dbw_misc_05.sfs
@sfs MOUNT SAS_DBW/dbw_objects_01.sfs
@sfs MOUNT SAS_DBW/dbw_objects_02.sfs
@sfs MOUNT SAS_DBW/dbw_objects_03.sfs
@sfs MOUNT SAS_DBW/dbw_objects_04.sfs
@sfs MOUNT SAS_DBW/dbw_objects_05.sfs
@sfs MOUNT SAS_DBW/dbw_objects_06.sfs
@sfs MOUNT SAS_DBW/dbw_objects_07.sfs
@sfs MOUNT SAS_DBW/dbw_objects_16.sfs
@sfs MOUNT SAS_DBW/dbw_planes_01.sfs
@sfs MOUNT SAS_DBW/dbw_planes_02.sfs
@sfs MOUNT SAS_DBW/dbw_planes_03.sfs
@sfs MOUNT SAS_DBW/dbw_planes_04.sfs
@sfs MOUNT SAS_DBW/dbw_planes_05.sfs
@sfs MOUNT SAS_DBW/dbw_planes_06.sfs
@sfs MOUNT SAS_DBW/dbw_planes_07.sfs
@sfs MOUNT SAS_DBW/dbw_planes_08.sfs
@sfs MOUNT SAS_DBW/dbw_planes_09.sfs
@sfs MOUNT SAS_DBW/dbw_planes_10.sfs
@sfs MOUNT SAS_DBW/dbw_sound_01.sfs
@sfs MOUNT SAS_DBW/dbw_sound_02.sfs
@sfs MOUNT SAS_DBW/dbw_sound_03.sfs
@sfs MOUNT SAS_DBW/dbw_sound_04.sfs
@sfs MOUNT SAS_DBW/dbw_sound_05.sfs
@sfs MOUNT SAS_DBW/dbw_sound_06.sfs
@sfs MOUNT SAS_DBW/dbw_sound_07.sfs
@sfs MOUNT SAS_DBW/dbw_tex_01.sfs
@sfs MOUNT SAS_DBW/dbw_tex_02.sfs
@sfs MOUNT SAS_DBW/dbw_tex_03.sfs
@sfs MOUNT SAS_DBW/dbw_tex_04.sfs
@sfs MOUNT SAS_DBW/dbw_tex_05.sfs
@sfs MOUNT SAS_DBW/dbw_tex_06.sfs
@sfs MOUNT SAS_DBW/dbw_tex_07.sfs
@sfs MOUNT sasup_decals_01.sfs
@sfs MOUNT sasup_fbdsm_01.sfs
@sfs MOUNT sasup_fbdsm_02.sfs
@sfs MOUNT sasup_fbdsm_03.sfs
@sfs MOUNT sasup_fbdsm_04.sfs
@sfs MOUNT sasup_fbdsm_05.sfs
@sfs MOUNT sasup_fbdsm_06.sfs
@sfs MOUNT sasup_fbdsm_07.sfs
@sfs MOUNT sasup_fbdsm_08.sfs
@sfs MOUNT sasup_fbdsm_09.sfs
@sfs MOUNT sasup_fbdsm_10.sfs
@sfs MOUNT sasup_fbdsm_11.sfs
@sfs MOUNT sasup_fbdsm_12.sfs
@sfs MOUNT sasup_fbdsm_13.sfs
@sfs MOUNT sasup_fbdsm_14.sfs
@sfs MOUNT sasup_fbdsm_15.sfs
@sfs MOUNT sasup_fbdsm_16.sfs
@sfs MOUNT sasup_fbdsm_17.sfs
@sfs MOUNT sasup_fbdsm_18.sfs
@sfs MOUNT sasup_fbdsm_19.sfs
@sfs MOUNT sasup_fbdsm_20.sfs
@sfs MOUNT up_cockpits01.sfs
@sfs MOUNT up_cockpits02.sfs
@sfs MOUNT up_cockpits03.sfs
@sfs MOUNT up_cockpits04.sfs
@sfs MOUNT up_cockpits05.sfs
@sfs MOUNT up_effects01.sfs
@sfs MOUNT up_maps01.sfs
@sfs MOUNT up_maps02.sfs
@sfs MOUNT up_maps03.sfs
@sfs MOUNT up_maps04.sfs
@sfs MOUNT up_maps05.sfs
@sfs MOUNT up_objects01.sfs
@sfs MOUNT up_objects02.sfs
@sfs MOUNT up_objects03.sfs
@sfs MOUNT up_objects04.sfs
@sfs MOUNT up_planes01.sfs
@sfs MOUNT up_planes02.sfs
@sfs MOUNT up_planes03.sfs
@sfs MOUNT up_planes04.sfs
@sfs MOUNT up_planes05.sfs
@sfs MOUNT up_planes06.sfs
@sfs MOUNT up_planes07.sfs
@sfs MOUNT up_sounds.sfs
@sfs MOUNT up_sounds02.sfs
@sfs MOUNT up_sounds03.sfs
@sfs MOUNT up_sounds04.sfs
@sfs MOUNT up_textures01.sfs
@sfs MOUNT up_textures02.sfs
@sfs MOUNT up_ultra.sfs
@sfs MOUNT updbw_mapex_01.sfs
@sfs MOUNT updbw_mapex_02.sfs
@sfs MOUNT updbw_mapex_03.sfs
@sfs MOUNT updbw_mapex_04.sfs
@sfs MOUNT updbw_mapex_05.sfs
@sfs MOUNT updbw_mapex_06.sfs
@sfs MOUNT updbw_mapex_07.sfs
@sfs MOUNT updbw_mapex_08.sfs
#preload REGISTER
@file .preload
Make sure every file you see here is in your main 4.11 game, otherwise you'll CTD. Its long and tedious work, but everything ( except for some russian tanks) will work. Hopes this helps.