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Author Topic: Max Effects for v4.11  (Read 37634 times)

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joker68

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Re: 0_0_Max_Effects_4.11 for IL-2 1946 ver. 4.11
« Reply #24 on: February 12, 2012, 01:47:56 PM »

Tried. Some maps runs ok, some not... guess I'll just wait for a compatible version of UP+DBW with 4.11.
Thanks anyway.
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redwolf

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Re: 0_0_Max_Effects_4.11 for IL-2 1946 ver. 4.11
« Reply #25 on: February 17, 2012, 11:33:07 AM »

Any updates on this? I really love this package!


My experience is that my game runs fine after deleting the problem class file, so I created two seperate Effects folders in my jsgme, one with the file, and one without, which I can activate at a click, depending on whether I decide to go dogfighting or ground-pounding.

SkyHigh, have you found any lingering negative effects from deleting this class file at this point?
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SkyHigh

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Re: 0_0_Max_Effects_4.11 for IL-2 1946 ver. 4.11
« Reply #26 on: February 17, 2012, 11:45:01 AM »

Any updates on this? I really love this package!


My experience is that my game runs fine after deleting the problem class file, so I created two seperate Effects folders in my jsgme, one with the file, and one without, which I can activate at a click, depending on whether I decide to go dogfighting or ground-pounding.

SkyHigh, have you found any lingering negative effects from deleting this class file at this point?

redwolf, when I went back again to folder with the classfile deleted, I found that my game ctd'ed, so I think it is best to just forget what I said, I must have been confusing myself, don't know really. Sorry. If it's any help, I am now using Jagdwaffe's original Plutonium effects adaptation, combined with PAL smoke-trails, CY6 napalm, J-Cat's effects, Mid-Air-Smoke mod, Ricochet mod, Smokes mod and Additional Plutonium effects mod, all placed in alphabetical order in my 4.11 mods folder, before Jagdwaffe's Plutonium. All works very well, and I seem to have tanks. That's all I can say.
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woofiedog

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Re: 0_0_Max_Effects_4.11 for IL-2 1946 ver. 4.11
« Reply #27 on: February 17, 2012, 10:38:47 PM »

Stunning work... thank's to all for this incredible mod.
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redwolf

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Re: 0_0_Max_Effects_4.11 for IL-2 1946 ver. 4.11
« Reply #28 on: February 18, 2012, 05:29:51 PM »

Thanks for the reply SkyHigh.  :)
I actually looked back and did exactly what Music did on page 2 - kept only the class files he listed plus I added the 3do and effects folders (didn't work properly without them for me) and everything is working just dandy - no missing tanks and everything seems as it was.

In case others are interested, here are the modifications that Music did but with the 3DO & Effects folders included:

https://www.mediafire.com/?rj6swdl1qxl776r









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Alex T.

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Re: 0_0_Max_Effects_4.11 for IL-2 1946 ver. 4.11
« Reply #29 on: February 20, 2012, 05:50:17 PM »

Any chance to get a 4.10 version? It kinda runs but with random problems i.e. propeller planes engine are off in flight, enemy doesn't appear..
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Music

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Re: 0_0_Max_Effects_4.11 for IL-2 1946 ver. 4.11
« Reply #30 on: February 21, 2012, 11:38:28 PM »

I actually added the Effects and 3Do folders in the end, I noticed that there were some things missing as time went on, and I knew that these folders were not just there for show.

Still can't figure out why game runs with so many files missing, but if you just take out the one Jag indicated, which is among the one's I removed, it's a no go.

Ass Eagle

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Re: 0_0_Max_Effects_4.11 for IL-2 1946 ver. 4.11
« Reply #31 on: February 23, 2012, 08:57:02 PM »

Any updates on this? I really love this package!

Hello,

21 days I've being trying to solve this perplexing problem of missing tanks. I cannot find the solution. I know some tanks are being replaced by the motocycle sidecar by 4.11 for some reason.

For deleting the one main effect file, and the game stop working, becouse the mod has many pointers to that file.

I am sorry for unable to solve the problem, in the meantime, if ground attack on tanks isn't your main concern, it works ok.

Down but not out..

Kind regards.

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Ass Eagle

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Re: 0_0_Max_Effects_4.11 for IL-2 1946 ver. 4.11
« Reply #32 on: March 02, 2012, 04:31:36 PM »

I just install jsgme and put this effects in mods folder i didnt see any smoke for the 50 cal guns for the planes are there gun smoke for the 50cal guns.Without smoke for the guns on planes dont look good dont look real.And there is no startup smoke and flame on the engines of planes do this mod have this stuff in it.Can you put these effects in your mod thay would be great the planes would look more real.
I have gun smoke, engine exhaust smoke, engine start-up flames (radials included) in this mod. Works just fine.

You have any other mods installed? vanilla? ton activated?
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Ass Eagle

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Re: 0_0_Max_Effects_4.11 for IL-2 1946 ver. 4.11
« Reply #33 on: March 03, 2012, 07:27:53 PM »

Well then you did something wrong. Cause almost everything is there. Do you have a 'MODS' folder in your main IL-2 game folder?
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toranamadman

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Re: 0_0_Max_Effects_4.11 for IL-2 1946 ver. 4.11
« Reply #34 on: March 04, 2012, 06:40:18 AM »

Have you installed the modact alpha for 4.11 ? You need the modact for mods to work in 4.11 . If you haven't got it you can get it here http://allaircraftsimulations.com/forum/viewtopic.php?f=189&t=33293&p=361855#p361855
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Ass Eagle

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Re: 0_0_Max_Effects_4.11 for IL-2 1946 ver. 4.11
« Reply #35 on: March 04, 2012, 02:18:31 PM »

It explains it all in the link provided above :)
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