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Author Topic: DBW 1.7 dedicated help thread  (Read 87384 times)

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agracier

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Re: DBW 1.7 dedicated help thread
« Reply #24 on: February 01, 2012, 07:29:07 AM »

I installed 1.7 over a modded version 1.6 and had CTD at 60%.
Disabled all mods in #DBW except of course XTD and STD. Game starts as if nothing happened.....   :D ;D :-*
Am now in the proces of enabling one mod at a time to find the culprit.

So essentially it's the same process no matter where or how you start ... mods need to be checked or installed one by one ... I'd then say better to add mods one by one to the new clean install in that case since hd space is not an issue.

Thanks for your explanation.
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Boelcke

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Re: DBW 1.7 dedicated help thread
« Reply #25 on: February 01, 2012, 07:37:41 AM »

Quote
Wich planes in wich campaigns exactly?

BF-109 E-1 in "Battle of Britain I/JG51. Here is it: http://www.mission4today.com/index.php?name=Downloads3&file=details&id=911

Very fine campaign!   8)

SLAWEK1971WAWA, i remember you are one of the guys who had prpblems to run my Westfront campaign, reading here from these exploding planes, i suppose that there is something wrong with your IL2 installation.
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redfox

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Re: DBW 1.7 dedicated help thread
« Reply #26 on: February 01, 2012, 07:39:05 AM »

Either way agracier.

Add all your essential mods in one go and it should work, and if it doesn't it's back to the slow adding them one by one.

For the non-a/c mods I've been adding them 3 or 4 at a time and eveything's going well. I'll probably add the aircraft mods as I need them.

Cheers - Redfox
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Birdman

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Re: DBW 1.7 dedicated help thread
« Reply #27 on: February 01, 2012, 07:47:38 AM »

I managed to just activate my heavily modded #DBW folder back without crash after updating XTD folder, removing AI mods, updating MissionPRO, updating buttons and other STD files I had not modified and removing all removed planes in my air.ini. Thus, it is definitely possible to update an existing #DBW folder if you know what you're doing.

Maybe the reason why I didn't get any CTD was that I had neither gear damage nor plutonium effects enabled. Old DBW 1.6 versions of plutonium effects can't be compatible with DBW 1.7, so just remove or disable them until updated version appears. The gear damage mod causes CTD at 20% in my DBW also, so it is not compatible either with one or more classfile changes in DBW 1.7 and you'll have to disable it also until updated version appears. Just remove those two mods in your #DBW folder and update your ini files properly before trying to use your mods with DBW 1.7, and hopefully you can avoid any issues.
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Boelcke

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Re: DBW 1.7 dedicated help thread
« Reply #28 on: February 01, 2012, 07:50:20 AM »

At the first glance it looks like all is working well :)

Only the gear Danage mod makes the game crash when starting. Disabled it and no problems.

Many thx to all involved, especialy for the keeping the new consolidated plane list like discussed here some weeks before :)
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SLAWEK1971WAWA

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Re: DBW 1.7 dedicated help thread
« Reply #29 on: February 01, 2012, 08:01:55 AM »

"i suppose that there is something wrong with your IL2 installation."

HI Boelcke!
A week ago I must reinstall my system because I bought new graphics card. I still can't run your westfront (German side) campaigne, unfortunately.
Well, I think my new computer settings doesn't play role in the preasent problems.
But I could be wrong, of course.
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Shardur

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Re: DBW 1.7 dedicated help thread
« Reply #30 on: February 01, 2012, 08:57:28 AM »

So how about those optional planes? Where do i find them and how do i install them because I'd really like the Bf-109F2/U back.

Edit: Never mind apparently it is still in even when the previously released list said otherwise.
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OberstDanjeje

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Re: DBW 1.7 dedicated help thread
« Reply #31 on: February 01, 2012, 10:16:06 AM »

Well, I have Plutonium V2.0 for DBW 1.6 in DBW 1.7 without isssue, only CTD with Gear Damage Mod V2
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agracier

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Re: DBW 1.7 dedicated help thread
« Reply #32 on: February 01, 2012, 10:25:47 AM »

Well, I have Plutonium V2.0 for DBW 1.6 in DBW 1.7 without isssue,

I have the same ... the latest version of Plutonium Effects works quite well in my 1.7. No issue with starting the game.

The installation of mod planes goes exceptionally well I find. No crashes so far ... all works great.  have no iea yet how many new mod planes can be installed, but I was wondering if anyone knows if disabling any of the now stock plane (and corresponding stationary planes) will have any effect in keeping below the java limit ... Cause if it does have a positive effect, allowing for more mod planes to be added, then now is the time to start editing out some of the stock planes I would have no use for.

But if it won't effect anything in terms of java/classfiles, then there is little need to spend time on it ...
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SAS~CirX

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Re: DBW 1.7 dedicated help thread
« Reply #33 on: February 01, 2012, 10:48:16 AM »

Fantastic job with DBW 1.7 but I have a little problem PAL 6DOF doesn't work at all and I have to enable #DBW_6dofTrackIR_ClassFiles or my game crashes at 95%

Sorry I dont have this problem. We must see if it is reported by others also using 6dof proper. I myself use the 6dof mouse JSGME and that has not given problems.

Agracier: "Either install all the mods and stuff I would one by one into the clean 1.7 install? Or is it safe to try a time-saving, for lazy persons like me, update of my old 1.6 version in one go? The install notes apparently say yes, but a few of the members here seem to be experiencing ctd's in doing that ..."

I installed 1.7 over a modded version 1.6 and had CTD at 60%.
Disabled all mods in #DBW except of course XTD and STD. Game starts as if nothing happened.....   :D ;D :-*
Am now in the proces of enabling one mod at a time to find the culprit.

Hail to Anto, Storebror, CirX, Lutz & HaDeS.

This is a tricky update for people with other mods. It is unfortunate but that is how it is. It is always good to disable all mods when doing an update, and test that your game works before re-applying your own mods. That way, the update will not be needlessly blamed for a conflict with something the user put in himself, and save some time. But then again, we are all cowboys and I also often try the "lets just do it and see if it works" approach fist before the cautious approach  :D

At the first glance it looks like all is working well :)

Only the gear Danage mod makes the game crash when starting. Disabled it and no problems.

Many thx to all involved, especialy for the keeping the new consolidated plane list like discussed here some weeks before :)

The gear damage mod is in my opinion one of the coolest mods ever, and once we have 1.8 sorted I will definitely ask the makers to look at making it for DBW.

Well, I have Plutonium V2.0 for DBW 1.6 in DBW 1.7 without isssue,

I have the same ... the latest version of Plutonium Effects works quite well in my 1.7. No issue with starting the game.

The installation of mod planes goes exceptionally well I find. No crashes so far ... all works great.  have no iea yet how many new mod planes can be installed, but I was wondering if anyone knows if disabling any of the now stock plane (and corresponding stationary planes) will have any effect in keeping below the java limit ... Cause if it does have a positive effect, allowing for more mod planes to be added, then now is the time to start editing out some of the stock planes I would have no use for.

But if it won't effect anything in terms of java/classfiles, then there is little need to spend time on it ...

Yes, removing stock planes is very convaluted, since they tend to be referenced all over the place, and removing the ini's may not stop them loading their java at all, added to which they can cause severe and deep problems when the game looks for them and they are gone, like in some java classes, or in missions or campaigns. So generally speaking, removing stock planes is a no go. What can be done and is being done, is that mod planes can replace stock planes, since we no longer considder stock weapons, 3d, and FM as a sacred.

So how about those optional planes? Where do i find them and how do i install them because I'd really like the Bf-109F2/U back.

Edit: Never mind apparently it is still in even when the previously released list said otherwise.

Aaah, then you are in luck! the F2U was not removed! :) However, to see what optional planes can be added back manualy by adding the lines back to the air.ini, stationary.ini and technics.ini (you only need the air ini one unless you want them available as stationary planes also), go to the SAS Modact 3 Documentation\DBW Build 1.7 Dox folder, and find the document called "Notes for Manual Updaters_Optionals Removed Lines.txt"
These can all be added back by just entering the lines. Their classfiles and properties entries are already in DBW, just dormant untill "ini'd"
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WindWpn

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Re: DBW 1.7 dedicated help thread
« Reply #34 on: February 01, 2012, 10:53:49 AM »

I have found that carrier catapults no longer work in 1.7.  This may be tied to the new integration of the AI mod?

Basically with v1.6, AI carrier catapulting worked great.  Planes spawned lined up with wings folded.  They would jump to catapult position, lower wings, and blast off. 

However, now with 1.7 this is no longer the case.  Planes spawn in wings folded.  Start engines, but then unfold wings while lined up on carrier.  This causes explosions in some cases.  In others, the planes simply do not use the catapult, but rather attempt to take off with plane power only.  Heavy load, and its into the drink off the front of the carrier deck.

All in all, there must be something missed between the DBW 1.6 AI Mod code set, and the 1.7 integrated related to carrier catapulting. 

Bummer, as in DBW 1.6, catapulting worked great and with carrier crew and the steam mod, it was quite an excellent experience leaving the carrier deck.  Now with 1.7, its not working.

Anyone else experiencing similar issue?
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zack

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Re: DBW 1.7 dedicated help thread
« Reply #35 on: February 01, 2012, 10:58:55 AM »

Dear All,
The quick question:

It looks that I have to install additional planes I had previously (I've noticed that air.ini plane.ru and weapons.ru entires are gone!) - is it correct?
Thanks once again for 1.7.

Ps. The basic bug (green rear navi light) hasn't been corrected (also - I think those lights are bit too unrealistic):



All the best.

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