Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1]   Go Down

Author Topic: variable vehicle speeds  (Read 2028 times)

0 Members and 1 Guest are viewing this topic.

naki27

  • member
  • Offline Offline
  • Posts: 89
variable vehicle speeds
« on: February 01, 2012, 07:46:47 PM »

Seems to me like every car, tank, and train is driven by an old granny.  It would be nice to have the option to set a speed for all vehicles in FMB, like ships.
Logged

Pursuivant

  • member
  • Offline Offline
  • Posts: 711
Re: variable vehicle speeds
« Reply #1 on: February 02, 2012, 05:00:02 AM »

+1

But remember, vehicles in the game often have to drive overland, or on dirt roads which realistically aren't much better than cattle trails. You can't drive fast under those conditions.

There's also the illusion that the vehicles are traveling slowly. Fast for a car (60 mph/100 kph) is stall speed for an airplane.
Logged

Spinnetti

  • member
  • Offline Offline
  • Posts: 473
Re: variable vehicle speeds
« Reply #2 on: February 02, 2012, 05:03:36 AM »

+1

But remember, vehicles in the game often have to drive overland, or on dirt roads which realistically aren't much better than cattle trails. You can't drive fast under those conditions.

There's also the illusion that the vehicles are traveling slowly. Fast for a car (60 mph/100 kph) is stall speed for an airplane.

Good points... also, any vehicle from the air looks slow regardless of speed, and most military vehicles top out at less than 100kph on the best of roads. 40kph would more typically be "fast"
Logged

crazyeddie

  • Modder
  • member
  • Offline Offline
  • Posts: 425
Re: variable vehicle speeds
« Reply #3 on: February 02, 2012, 06:05:28 AM »

Seems to me like every car, tank, and train is driven by an old granny.  It would be nice to have the option to set a speed for all vehicles in FMB, like ships.

And what's exactly is wrong with old grannies ... some of us have to make a living.  ???
Logged

Pursuivant

  • member
  • Offline Offline
  • Posts: 711
Re: variable vehicle speeds
« Reply #4 on: February 02, 2012, 06:24:16 AM »

Low speeds for vehicles (ignoring the very good idea of variable speeds for vehicles) is also realistic because we're talking about 1930s and 1940s era technology.

Back then, 60 mph/100 kph was considered to be dangerously fast for anything other than a race car, both because of vehicle and road designs. High speed roads, and cars which can take advantage of them, are very much post-war inventions.

Another issue is that in a combat zone, often you want to be driving slower than you normally would so that you don't drive into an ambush, or run over a mine. Even in rear areas, partisans would sometimes lay mines or stretch piano wire across the road in order to decapitate people riding in open vehicles.

All that said, being able to set vehicle speeds would be great. Even better would be for vehicles to have slightly better AI. Currently, soft vehicles stop and the crew bails out. In many cases, it's more realistic for vehicle crew to engage attacking aircraft with machine guns mounted on the vehicle, or for small single vehicles, like jeeps or motorcycles, to hit the accelerator and run for cover.
Logged

SAS~Malone

  • flying as #46 with the FAC
  • Editor
  • member
  • Offline Offline
  • Posts: 14562
  • proud member of that 'other' site
Re: variable vehicle speeds
« Reply #5 on: February 02, 2012, 06:59:15 AM »

iirc, there is/was some kind of .mis editing technique which allows you to make vehicles travel faster/slower, similar to what can be done for ships.
i read this somewhere, if i could just remember where....:D
Logged
.....taking fun seriously since 1968.....  8)

F22-Raptor-2006

  • Aviator Mod Team
  • SAS Honourable Member
  • member
  • Offline Offline
  • Posts: 1855
    • Aviator Mod Team
Re: variable vehicle speeds
« Reply #6 on: February 02, 2012, 08:36:32 AM »

You can already control what speed they travel at... Ships and Planes definitely have their own speed values (limited by their top speed and minimum speed specifications). I don't think car columns do or groups of tanks but you can just open the mission file in notepad and edit it. You can make carriers go at 500kmh if you want...
Logged

SAS~Malone

  • flying as #46 with the FAC
  • Editor
  • member
  • Offline Offline
  • Posts: 14562
  • proud member of that 'other' site
Re: variable vehicle speeds
« Reply #7 on: February 02, 2012, 09:50:32 AM »

yes, and i think vehicle columns are governed to the speed of the slowest vehicle in the column...
Logged
.....taking fun seriously since 1968.....  8)

F22-Raptor-2006

  • Aviator Mod Team
  • SAS Honourable Member
  • member
  • Offline Offline
  • Posts: 1855
    • Aviator Mod Team
Re: variable vehicle speeds
« Reply #8 on: February 02, 2012, 10:32:23 AM »

yes, and i think vehicle columns are governed to the speed of the slowest vehicle in the column...

As far as the game's concerned I believe that should also be inside the mission file so it is possible to make columns go faster as well... just edit in notepad and don't modify the mission again in game.
Logged

BT~Tarik

  • Modder
  • member
  • Offline Offline
  • Posts: 1521
Re: variable vehicle speeds
« Reply #9 on: February 02, 2012, 10:41:12 AM »

And which line/number in the mis file gives the speed ? I see something like this for a carrier :

Quote
[Chiefs]
  0_Chief Ships.USSEssexCV9 1 0 3 1.0

and :

Quote
[0_Chief_Road]
  20000.00 25000.00 120.00 0 2 15.5
  4460.00 37580.00 120.00

is it the 120.00 ?
Logged
Pages: [1]   Go Up
 

Page created in 0.038 seconds with 24 queries.